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Ambient
Ambient is a form of electronic and electroacoustic music that prioritizes tone, atmosphere, and texture over conventional song structures and rhythmic drive. It typically features slow-moving harmonies, sustained drones, gentle timbral shifts, and extensive use of space and silence. Rather than drawing attention to itself through hooks or beats, ambient is designed to be as ignorable as it is interesting, rewarding both background listening and focused immersion. Artists often employ synthesizers, samplers, tape loops, field recordings, and subtle acoustic instruments, with reverb and delay creating a sense of place. Substyles range from luminous, consonant soundscapes to darker, more dissonant atmospheres.
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Avant-Garde
Avant-garde music is an umbrella term for boundary-pushing practices that challenge prevailing norms of harmony, rhythm, timbre, form, and performance. It privileges experimentation, conceptual rigor, and a willingness to reframe what counts as music at all. Historically tied to early 20th‑century artistic modernism, avant-garde music introduced atonality, the emancipation of noise, and new forms of notation and process. It embraces indeterminacy, extended techniques, electronics, spatialization, and multimedia performance, treating sound as material to be sculpted, questioned, and reinvented.
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Big Beat
Big beat is a high-energy style of electronic dance music built around heavy, looped breakbeats, overdriven drums, and bold, riff-driven hooks. It typically blends hip hop sampling techniques with the attitude and instrumentation of rock, creating an immediately impactful, party-focused sound. Characterized by distorted basslines, chunky drum breaks, sirens, vocal shouts, and funk or rock samples, big beat favors maximalist, crowd-pleasing arrangements. It rose to mainstream prominence in the mid-to-late 1990s through UK acts who popularized it in clubs, on radio, and via music videos that emphasized its unruly, fun-loving aesthetic.
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Juke
Juke is a fast, sample-driven club style from Chicago that runs around 150–160 BPM, built on jagged 808/909 drum programming, booming sub‑bass, and looped vocal chants. It keeps the raw, minimal, party‑starting energy of ghetto house but pushes the tempo and rhythmic syncopation much further. Tracks often rely on short, repetitive hooks and call‑and‑response phrases, claps on the backbeat, and tom/snare rolls that stutter and pivot around a steady 4/4 grid. Harmonic content is sparse—brief chord stabs, simple bass riffs, and plenty of negative space—so that dancers can lock into the drums. Juke is closely related to, and historically precedes, Chicago footwork; where juke is the more club‑aligned, chant‑heavy form, footwork became more abstract and battle‑oriented.
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Jungle
Jungle is a fast, breakbeat-driven electronic music genre that emerged in the UK in the early 1990s. It is characterized by heavily chopped and re-sequenced funk drum breaks (most famously the Amen, Think, and Apache breaks), deep sub-bass rooted in reggae and dub, and frequent use of ragga and dancehall vocals. Typically around 160–175 BPM, jungle emphasizes syncopation, polyrhythms, ghost-note snare articulations, and swung grooves. Production often features time‑stretching artifacts, pitch‑shifting, rewinds, sirens, and dub‑style effects, creating a kinetic, raw, and rhythmic sound world. While closely related to drum and bass, jungle retains a distinct identity through its reggae/dancehall influence, looser and more chopped breakbeats, rough-and-ready sample aesthetics, and sound system culture sensibility.
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Krautrock
Krautrock is an experimental form of rock that emerged in late-1960s West Germany, characterized by hypnotic repetition, long-form structures, and a forward-looking embrace of electronics and studio experimentation. It typically features a steady, driving 4/4 “motorik” beat, circular bass ostinatos, sparse harmonic movement, and textural layering that draws from minimalism, free improvisation, and avant-garde composition. Rather than virtuosic solos, the emphasis is on collective groove, trance-inducing momentum, and timbral exploration. The sound ranges from raw, percussive jams to spacious, cosmic electronics, often eschewing conventional Anglo-American blues forms in favor of a distinctly European modernist aesthetic.
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Breakbeat
Breakbeat is an electronic dance music style built around syncopated, sampled drum "breaks" rather than a straight four-on-the-floor kick. Producers chop, loop, and rearrange classic drum breaks (such as the Amen, Apache, and Think breaks) to create swung, shuffling rhythms with strong backbeat accents. Emerging from the UK rave continuum, breakbeat draws heavily on hip hop’s sampling culture and electro’s machine-funk, while adopting house/acid-house sound design and club-focused arrangements. Tempos most commonly sit between 125–140 BPM (though broader ranges occur), featuring heavy sub-bass, crunchy snares, and edits/fills that propel dancefloors without relying on a 4/4 kick. As a scene, "breaks" spans everything from big-room, party-leaning grooves to techy, nu skool textures and regional variants like Florida breaks. It also functions as a foundational rhythmic vocabulary that informed jungle and drum and bass, and it underpins much of modern bass music.
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Breakbeat Hardcore
Breakbeat hardcore is an early-1990s UK rave style that fuses hip hop-derived breakbeats with the tempo, intensity, and synth aesthetics of acid house and early techno. Typically between 140–155 BPM, it emphasizes chopped and layered drum breaks, booming sub-bass, pitch-shifted or timestretched vocals, and euphoric rave stabs. Signature sounds include the Amen/Think/Apache breaks, hoover leads from the Roland Alpha Juno, Korg M1 house pianos, orchestral hits, airhorns, and crowd‑pleasing sampled hooks. The music was designed for all-night warehouse parties and pirate radio, foregrounding ecstatic breakdowns and explosive drops that captured the hedonistic energy of the UK rave era.
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Breakcore
Breakcore is a high-intensity electronic music genre built around hyper-edited breakbeats, extreme dynamics, and a deliberately transgressive, collage-like approach to sampling. It prioritizes rhythmic complexity, abrupt structural shifts, and heavy sound design over smooth continuity. Typical tempos range from 160 to 220 BPM (and beyond), with the Amen break, Think break, and other classic breakbeats chopped into micro-fragments, re-sequenced, and processed with distortion, compression, and glitch edits. The palette freely fuses elements from jungle and drum and bass with gabber kicks, industrial noise, classical or choral snippets, ragga vocals, metal guitar samples, and odd-meter patterns. More than a single “sound,” breakcore is a methodology: confrontational energy, maximalist editing, and anti-formalist structures that often subvert dance-music expectations. It thrives in DIY scenes, warehouse parties, and netlabel cultures, where forward-pushing experimentation and boundary-blurring sampling are central values.
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Classical
Classical music is the notated art-music tradition of Europe and its global descendants, characterized by durable forms, carefully codified harmony and counterpoint, and a literate score-based practice. The term “classical” can refer broadly to the entire Western art-music lineage from the Medieval era to today, not just the Classical period (c. 1750s–1820s). It privileges long-form structures (such as symphonies, sonatas, concertos, masses, and operas), functional or modal harmony, thematic development, and timbral nuance across ensembles ranging from solo instruments to full orchestras and choirs. Across centuries, the style evolved from chant and modal polyphony to tonal harmony, and later to post-tonal idioms, while maintaining a shared emphasis on written notation, performance practice, and craft.
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Club
Club is an umbrella style of mainstream dance music crafted primarily for nightclub sound systems and DJ-centric environments. It emphasizes steady four-on-the-floor rhythms, prominent basslines, repetitive hooks, and builds/drops designed to energize a dance floor. While it borrows from house, techno, disco, italo-disco, freestyle, and electro, Club prioritizes immediacy and crowd response over subcultural purity. Tracks are arranged for mixing, extended grooves, and vocal refrains that translate well to peak-time moments. In radio or chart contexts, "club" often denotes dance-forward pop or DJ-led productions tailored for mass club play.
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Cyberpunk
Cyberpunk is an electronically driven music style that evokes neon-lit, high-tech dystopias through gritty sound design, machine-like grooves, and noir atmospheres. It blends elements of industrial, EBM, synth-pop, darkwave, and techno to create a futurist, urban mood grounded in rhythm and texture. Typical palettes include distorted drum machines, FM and wavetable synths, granular and glitch processing, metallic percussion, vocoders, and brooding pads, often punctuated by sampled city noise or radio chatter. Tempos commonly range from 100–140 BPM, alternating between four-on-the-floor EBM propulsion and broken, breakbeat-based momentum. Lyrically and conceptually, cyberpunk deals with surveillance, megacorporations, hacking, bio-modification, urban decay, and resistance—placing human emotion against cold, mechanized backdrops.
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Dance
Dance (as a broad, mainstream club- and radio-oriented style) is pop-leaning music designed primarily for dancing, characterized by steady, driving beats, catchy hooks, and production that translates well to nightclubs and large sound systems. It emerged after disco, blending four-on-the-floor rhythms with electronic instrumentation and pop songwriting, and it continually absorbs elements from house, techno, Hi-NRG, synth-pop, and later EDM. Tempos commonly fall between 110–130 BPM, vocals often emphasize memorable choruses, and arrangements are structured for both club mixing and mass appeal.
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Deconstructed Club
Deconstructed club is an experimental approach to dance music that dismantles the usual club structures (steady four-on-the-floor kicks, predictable breakdowns, and genre-pure palettes) and rebuilds them as jagged, collage-like forms. It combines extreme sound design, sudden dynamic shifts, and fragmented rhythms that reference—but refuse to settle into—familiar styles like reggaeton, jersey club, grime, techno, and dancehall. The aesthetic favors abrasive textures, hyper-detailed edits, and dramatic negative space. Samples are often cut into stuttering shards, drums arrive and vanish mid-bar, and synths lurch from crystalline to corroded. The result is club music that feels physical and cathartic yet conceptually critical, foregrounding ideas of hybridity, diasporic identity, and the politics of the dance floor.
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Digital Hardcore
Digital hardcore is a high‑intensity fusion of hardcore punk’s speed and confrontation with the distorted, overdriven sonics of hardcore techno, gabber, and breakbeat. It is typically characterized by clipped and bit‑crushed drums, blown‑out 909/amen breaks, harsh noise layers, shouted anti‑authoritarian vocals, and an aesthetic rooted in DIY punk and rave culture. The style favors saturation, extreme dynamic compression, sudden structural cuts, and political urgency over harmonic complexity, often resulting in a cathartic, chaotic wall of sound.
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Doom Metal
Doom metal is a heavy metal subgenre defined by slow to mid-tempo grooves, down-tuned, highly distorted guitars, and an atmosphere of dread, melancholy, and weight. It emphasizes ominous, minor-key riffs and sustained tones over speed or virtuosity, creating a crushing sense of space and inevitability. Vocals range from plaintive and theatrical (epic/traditional doom) to anguished wails or harsh growls (death-doom), and lyrics often explore themes of suffering, mortality, the occult, apocalyptic visions, and existential despair. Song structures are typically riff-centric and long-form, with repetition and gradual dynamic shifts producing a hypnotic, ritualistic feel.
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Dream Pop
Dream pop is a subgenre of alternative and indie rock that emphasizes atmosphere, texture, and mood over traditional rock dynamics. It is characterized by shimmering, reverb-laden guitars, soft and often breathy vocals, steady but subdued rhythms, and lush harmonic beds created with chorus, delay, and ambient-style processing. Rather than building around riffs or virtuosity, dream pop prioritizes hypnotic repetition, impressionistic lyrics, and a sense of weightless drift, frequently drawing on neo-psychedelia and ambient aesthetics. Its canonical sound coalesced in the mid-1980s (especially around the 4AD label), and later intersected with and helped seed shoegaze and many subsequent bedroom- and internet-era pop styles.
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Drone
Drone is a minimalist music genre defined by sustained tones, long durations, and extremely gradual change. Harmony is often static or centered on a single fundamental with subtle overtone shifts, while rhythm tends toward stasis or very slow pulses. Sound sources range from acoustic instruments (e.g., strings, organ, bagpipes, shruti box, tambura) to electronics (sine waves, oscillators, feedback, tape loops, and later digital synthesis and processing). Many composers favor just intonation or other alternative tuning systems to emphasize beating patterns, psychoacoustic effects, and the internal life of sound. Although drone as a sonic principle is ancient and global, the modern experimental genre cohered in the 1960s through the New York minimalists and related avant‑garde circles, then spread into ambient, experimental, and heavy music scenes. The focus is less on melody and more on timbre, resonance, and the phenomenology of listening.
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Drum And Bass
Drum and bass (DnB) is a fast, rhythmically intricate form of electronic dance music centered on breakbeats at roughly 160–180 BPM and powerful, sub‑heavy basslines. It grew out of the UK’s early ’90s rave and jungle scenes, combining chopped funk breaks (most famously the Amen break), dub and reggae sound‑system aesthetics, hip‑hop sampling, and techno’s futurist sound design. Across its many substyles—liquid funk’s soulful harmonies, techstep and neurofunk’s cold, machine‑like bass engineering, jump‑up’s hooky bass riffs, atmospheric DnB’s pads and space—drum and bass remains a DJ‑oriented, dancefloor‑driven genre that prizes tight drum programming, deep low end, and precise arrangement for mixing.
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Edm
EDM (Electronic Dance Music) refers to the mainstream, festival-oriented wave of electronic dance styles that rose to global prominence in the early 2010s. It emphasizes high-energy drops, ear-catching toplines, and crowd-pleasing arrangements designed for large stages and mass audiences. Musically, EDM typically sits around 124–130 BPM with a strong four-on-the-floor kick, wide supersaw leads, bright plucks, and heavily sidechained pads and basses for a pumping feel. Tracks are structured around tension-and-release: intros and builds lead to explosive drops, followed by breakdowns that rebuild energy. Vocals and pop-style songwriting frequently appear, enabling crossover success on radio and streaming platforms.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Electronica
Electronica is a broad, largely 1990s umbrella term for a spectrum of electronic music crafted as much for immersive, album‑oriented listening as for clubs and raves. It gathers elements from techno, house, ambient, breakbeat, IDM, and hip hop production, emphasizing synthesizers, drum machines, samplers, and studio experimentation. The sound can range from downtempo and atmospheric to hard‑hitting and breakbeat‑driven, but it typically foregrounds sound design, texture, and mood over strict dance‑floor utility. In the mid‑to‑late 1990s the term was used by labels and press—especially in the United States—to market and introduce diverse electronic acts to mainstream rock and pop audiences.
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Experimental
Experimental music is an umbrella term for practices that prioritize exploration, process, and discovery over adherence to established genre norms. It embraces new sound sources, nonstandard tuning systems, indeterminacy and chance operations, graphic and open-form scores, extended techniques, and technology-led sound design (tape, electronics, computers, and live processing). Rather than a single style, it is a methodology and ethos: testing hypotheses about sound, structure, and performance, often blurring boundaries between composition, improvisation, sound art, and performance art. Listeners can expect unfamiliar timbres, unusual forms, and an emphasis on how music is made as much as the resulting sound.
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Experimental Electronic
Experimental electronic is an umbrella term for electronic music that foregrounds exploration and innovation over convention. It treats the studio, computer, and synthesizer as laboratories, using techniques such as tape manipulation, modular and software synthesis, feedback systems, granular and spectral processing, algorithmic/generative composition, circuit-bending, and field recording. Rather than regular song forms or dancefloor functionality, it prioritizes timbre, texture, space, and process. Structures may be nonlinear or open-form; harmony is often non-functional or drone-based; rhythm can be free, irregular, or machine-deconstructed. The style overlaps with electroacoustic music, sound art, industrial, ambient, and noise while continually interfacing with club culture and contemporary art contexts.
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Footwork
Footwork is a high‑tempo Chicago dance music style centered around ~160 BPM, sparse drum programming, and chopped, mantra‑like vocal samples. It is designed for competitive dance battles, so its rhythms emphasize off‑grid syncopation, rapid switch‑ups, and negative space that challenges and energizes dancers. Musically it sits between house and hip hop traditions: sub‑heavy 808/909 drums, jittery snares and claps, booming kicks, and looped fragments of soul, rap, or R&B are arranged into tense, angular patterns. Compared to juke, footwork tends to be more abstract and polyrhythmic, with fewer straight four‑on‑the‑floor passages and more broken, stuttered grooves.
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Free Jazz
Free jazz is a radical branch of jazz that rejects fixed chord progressions, strict meter, and conventional song forms in favor of collective improvisation, textural exploration, and spontaneous interaction. Musicians prioritize timbre, dynamics, and gesture as much as pitch and harmony, often using extended techniques (multiphonics, overblowing, prepared piano) and unconventional sounds. While rooted in the blues and earlier jazz vocabularies, free jazz frees improvisers from pre-set harmonic cycles, allowing lines to unfold over tonal centers, shifting modes, drones, or complete atonality. Rhythm sections may float without a steady pulse, or drive with layered polyrhythms and “energy playing.” The result ranges from contemplative soundscapes to cathartic, high-intensity eruptions. Culturally, the genre intersected with the civil rights era and broader avant-garde movements, emphasizing autonomy, community, and new possibilities for musical expression.
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Future Funk
Future funk is an internet-born dance microgenre that fuses the sample-heavy ethos of vaporwave with the upbeat grooves of disco, funk, and Japanese city pop. Producers typically chop and pitch up catchy hooks from late-1970s and 1980s records, loop them over four-on-the-floor drums, and apply filter sweeps and sidechain compression in the spirit of French house. The result is a sparkling, high-energy sound that feels both retro and forward-looking. Visually and culturally, the scene leans into neon-soaked, anime-tinged aesthetics and nostalgic party energy, turning classic pop and boogie flavors into compact, danceable edits tailored for the web era.
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Glitch
Glitch is an experimental electronic music genre that foregrounds the sounds of technological error—digital clicks, pops, clipping, buffer underruns, CD skipping, software crashes, and bit‑reduction. Rather than hiding artifacts, producers use them as primary musical material, often arranged through extreme micro‑editing and non‑linear sequencing. Texturally, glitch spans austere minimalism to warm, hazy ambience. Rhythms tend to be fragmented and asymmetrical, with sudden cuts, stutters, and silences that create tension and negative space. The palette commonly includes sine‑tone grains, granular clouds, filtered noise, and hyper‑detailed percussive fragments, sometimes sitting over subdued drones or dub‑inflected low end. The style emerged in the late 1990s around labels such as Mille Plateaux, influenced by IDM, minimal techno, and the aesthetics of failure in digital media. It later permeated pop and beat‑driven styles through sound‑design techniques that evoke imperfection and transience.
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Glitch Hop
Glitch hop blends the rhythmic foundations of hip hop with the sound-design ethos of glitch and IDM. It is characterized by half-time, head-nodding grooves, intricately edited drums, and meticulous digital processing such as stutter edits, bit-crushing, time-stretch artifacts, and granular slicing. Typically sitting around 80–110 BPM (often felt in half-time), the style emphasizes heavy, syncopated bass lines, swung percussion, and detailed micro-edits that create a "broken yet groovy" feel. While largely instrumental, it often incorporates vocal chops, turntable scratches, and foley textures to add human feel and narrative color.
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Glitch Pop
Glitch pop is a strain of pop music that foregrounds digital errors and micro-edits as expressive hooks, fusing the tuneful structures of mainstream pop with the textural play of experimental electronica. Producers chop, stutter, and time-stretch vocals; sprinkle in clicks, cuts, and buffer-skip artifacts; and use bit-crushing or granular resynthesis alongside bright synths and catchy choruses. Despite its love of sonic fragmentation, the genre remains song-first: verses and choruses are clearly defined, melodies are memorable, and harmonies tend to be consonant. The friction between pristine songwriting and intentionally broken sound design creates a delicate, intimate, and often melancholic shimmer that feels both futuristic and warmly human.
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Grime
Grime is a fast, raw, and minimalist form of rap-driven electronic music that emerged from London’s pirate radio culture in the early 2000s. It typically runs at around 140 BPM, with skeletal, syncopated drum patterns, stark sub-bass, and icy synth stabs that leave space for agile MCs. The genre’s vocal style emphasizes rapid-fire flows, internal rhymes, and wordplay that reflect urban life, competition, humour, and social commentary. Grime inherited the DIY energy of UK garage and jungle sound systems while foregrounding MC culture as the main event, building a distinctive British rap identity separate from U.S. hip hop.
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House
House is a dance music genre that emerged in Chicago in the early 1980s, defined by a steady four-on-the-floor kick drum, off-beat hi-hats, soulful or hypnotic vocals, and groove-centric basslines. Typical tempos range from 118–130 BPM, and tracks are structured in DJ-friendly 16–32 bar phrases designed for seamless mixing. Drawing on disco’s celebratory spirit, electro-funk’s drum-machine rigor, and Italo/Hi-NRG’s synth-led sheen, house prioritizes repetition, tension-and-release, and communal energy on the dancefloor. Its sound palette often includes 808/909 drums, sampled or replayed disco/funk elements, filtered loops, piano/organ stabs, and warm, jazzy chords. Over time, house diversified into many substyles—deep house, acid house, French house, tech house, progressive house, and more—yet it remains a global foundation of club culture, known for emphasizing groove, inclusivity, and euphoria.
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Hyperpop
Hyperpop is an internet-native pop movement known for its maximalist sound design, pitch-shifted vocals, and frenetic genre collisions. It exaggerates pop tropes—ultra-bright synths, hard-clipping drums, sugary hooks—then smashes them together with elements of club music, trap, and experimental electronica. The style favors hyper-synthetic timbres, extreme processing (auto‑tune, formant shifting, heavy sidechaining, distortion), and abrupt structural left turns. Lyrically, it swings between irreverent internet humor and disarmingly sincere confessions, often reflecting online identity, queerness, and hyper-modern life. Although diverse, the common thread is a playful, self-aware push of pop to surreal, high-saturation extremes.
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Idm
IDM (often expanded as "Intelligent Dance Music") is a strand of experimental electronic music that applies the sound palette and production methods of club genres to listening-focused, often home-oriented works. It favors intricate rhythm programming, unusual time signatures, and richly textured sound design, blending ambient atmospheres with techno’s pulse, electro’s syncopation, and breakbeat’s fragmentation. The music often de-emphasizes the dancefloor in favor of headphone detail, algorithmic structure, and timbral exploration. The term itself is contentious—many artists rejected the "intelligent" label—yet it became a convenient tag for the early- to mid‑1990s cluster of Warp, Rephlex, and related scenes that foregrounded complexity, abstraction, and emotional ambiguity.
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Indie Rock
Indie rock is a guitar-centered rock music movement defined as much by its independent production and DIY ethos as by specific sonic traits. Early practitioners worked outside major-label systems, distributing music via small labels, college radio, and fanzines, which fostered a culture of experimentation and community. Sonically, indie rock ranges from jangly, melodic songs to abrasive noise-leaning textures, from lo-fi home recordings to meticulously arranged studio works. Hallmarks include inventive song structures, literate or introspective lyrics, and a willingness to blend elements of punk, post-punk, folk rock, and psychedelia. Over time, the term has come to describe both an approach to making music and the broad cluster of styles that grew from the independent rock underground.
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Industrial
Industrial is an experimental electronic music tradition that uses abrasive timbres, mechanical rhythms, and transgressive aesthetics. Its sound palette often includes distorted drum machines, tape loops, metallic percussion, feedback, and found-object recordings alongside synthesizers and samplers. Emerging from late-1970s UK underground art and performance scenes, industrial foregrounds themes of dehumanization, technology, surveillance, and power. Releases frequently embrace anti-commercial presentation, stark graphic design, and confrontational performance art, treating the studio as a laboratory for sonic manipulation rather than a vehicle for conventional songcraft. While early industrial emphasized noise, tape processing, and avant-garde collage, later waves fused the style with dancefloor precision (EBM), rock and metal heft, and club-oriented production, giving rise to a broad post-industrial family that remains influential in experimental, electronic, and popular music.
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Jazz
Jazz is an improvisation-centered music tradition that emerged from African American communities in the early 20th century. It blends blues feeling, ragtime syncopation, European harmonic practice, and brass band instrumentation into a flexible, conversational art. Defining features include swing rhythm (a triplet-based pulse), call-and-response phrasing, blue notes, and extended harmonies built on 7ths, 9ths, 11ths, and 13ths. Jazz is as much a way of making music—spontaneous interaction, variation, and personal sound—as it is a set of forms and tunes. Across its history, jazz has continually hybridized, from New Orleans ensembles and big-band swing to bebop, cool and hard bop, modal and free jazz, fusion, and contemporary cross-genre experiments. Its influence permeates global popular and art music.
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Lounge
Lounge is a mid-20th-century style of easy listening that blends jazz harmony, light orchestral arranging, and Latin/exotica rhythms into suave, unobtrusive music designed for relaxation and sophisticated ambience. Typically associated with cocktail lounges, tiki bars, and the hi‑fi/stereo boom, it emphasizes lush strings, vibraphone and marimba timbres, brushed drums, gentle horns, and occasional wordless vocals or whistling. Melodies are memorable yet restrained, arrangements are polished, and production often highlights spacious reverbs and playful stereo effects. A 1990s revival reframed lounge as retro‑chic, intersecting with downtempo, chillout, and nu‑jazz while preserving its trademark mood: warm, cosmopolitan, and stylishly relaxed.
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Math Rock
Math rock is a subgenre of indie and experimental rock defined by complex, irregular rhythms, sudden dynamic shifts, and angular, interlocking guitar lines. It frequently employs odd and mixed meters (such as 5/4, 7/8, 11/8), polyrhythms, start–stop figures, and intricate syncopation. Guitars often favor clean or lightly overdriven tones, tapping, and harmonically adventurous voicings over traditional power-chord riffing. Vocals, if present, are usually sparse, textural, or rhythmically coordinated with the ensemble rather than the primary focal point. Aesthetically, math rock draws from the precision and structural ambition of progressive rock, the urgency of post-hardcore, and the textural curiosity of indie and noise rock, resulting in music that feels both cerebral and visceral.
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Metal
Metal (often used to mean heavy metal in its broad, umbrella sense) is a loud, guitar-driven style of rock defined by high-gain distortion, emphatic and often martial rhythms, and a dense, powerful low end. It foregrounds riff-based songwriting, dramatic dynamics, virtuosic guitar solos, and commanding vocals that range from melodic wails to aggressive snarls and growls. Harmonically, metal favors minor modes, modal color (Aeolian, Phrygian), chromaticism, and tritone-inflected tension, while thematically it explores power, mythology, the occult, social critique, fantasy, and existential subjects. While adjacent to hard rock, metal typically pushes amplification, distortion, precision, and thematic intensity further, forming a foundation for many specialized subgenres.
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Miami Bass
Miami bass is a high-energy, bass-forward hip hop and electro offshoot that emerged in South Florida during the mid-to-late 1980s. It is defined by booming TR-808 sub-bass, crisp handclaps and snares, uptempo breakbeats, and chant-like vocals that favor call-and-response hooks over dense lyricism. Often nicknamed "booty bass," the style prioritizes dancefloor function and car-audio impact, with many tracks effectively serving as "bass tests" for subwoofers. Melodic and harmonic elements are sparse and repetitive, while the rhythmic programming and low-end power drive the music’s party-centric atmosphere.
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Neo-Psychedelia
Neo-psychedelia is a late-20th-century revival and reinvention of 1960s psychedelic music aesthetics, filtered through post-punk, indie, and experimental sensibilities. It emphasizes hypnotic textures, droning guitars, heavy use of effects (reverb, delay, phasing), analogue organs/synths, and dreamlike or surreal lyricism. Rhythms may draw from motorik and other steady, trance-inducing grooves, while harmony often favors modal colors and repetitive vamps. The style ranges from jangly, melodic songs to dense, feedback-laden soundscapes, and has been highly influential on dream pop, shoegaze, Britpop-adjacent scenes, and modern psych rock.
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New Wave
New wave is a post-punk, pop-forward movement that blends the immediacy of punk with glossy pop hooks, danceable rhythms, and an art-school sensibility. Defined by crisp, often chorused guitars, prominent bass, steady four-on-the-floor or disco-inflected drums, and increasing use of synthesizers and drum machines, it channels irony and modernist themes into tight, radio-ready songs. Vocals tend to be cool or arch, lyrics frequently explore urban life, technology, alienation, and romance, and production is bright, spacious, and stylized. While stylistically diverse—from guitar-jangle and power-pop sheen to synth-driven minimalism—new wave is unified by its emphasis on craft, melody, and a sleek, contemporary aesthetic that helped bridge punk’s DIY energy with mainstream pop and dance culture.
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No Wave
No wave is a late-1970s New York City underground movement that rejected the orthodoxies of punk, rock, and pop in favor of abrasive sonics, anti-virtuosic playing, and an art-forward, confrontational attitude. Its sound ranges from skronky, free-jazz-influenced sax blasts and scraping, detuned guitars to rigid, mechanical rhythms and stark, minimal song structures. Lyrics are often spoken, shouted, or declaimed in a deadpan or feral style, addressing urban anxiety, alienation, and cultural decay. More than a fixed style, no wave was a short, intense rupture: a scene of musicians and artists who intentionally dismantled conventional harmony, groove, and song form to foreground texture, noise, and performance as critique.
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Noise
Noise is an experimental music genre that uses non-traditional sound sources, distortion, feedback, and extreme dynamics as primary musical materials. Instead of emphasizing melody, harmony, or conventional rhythm, it focuses on texture, density, timbre, and the physical presence of sound. Practitioners sculpt saturated walls of sound, piercing feedback, metallic clatter, contact-mic scrapes, tape hiss, and electronic interference into works that can be confrontational or meditative. Performances often highlight process and immediacy—improvisation, body movement, and site-specific acoustics—while recordings can range from lo-fi cassette overload to meticulously layered studio constructions. Though rooted in early avant-garde ideas, the genre coalesced as a distinct practice in the late 1970s and 1980s, especially through Japan’s ‘Japanoise’ scene, and subsequently influenced numerous styles across industrial, punk-adjacent, and experimental electronic music.
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Noise Rock
Noise rock is a subgenre of rock that deliberately embraces distortion, feedback, dissonance, and abrasive textures as primary musical materials rather than mere effects. It prioritizes timbre, volume, and sonic density over conventional melody and harmony, often using nonstandard tunings, prepared or detuned guitars, and extended techniques to generate harsh overtones and sheets of sound. Rhythm sections tend to be driving and repetitive, anchoring the chaos with motorik pulses, lurching grooves, or pummeling, minimal patterns. Vocals range from spoken and murmured to shouted and cathartic, with lyrics that skew cryptic, confrontational, or surreal. Aesthetically, noise rock traces a line from punk’s anti-virtuosity and DIY ethos through no wave’s iconoclasm and the avant-garde’s interest in sound-as-sound, yielding music that can be physically intense, psychologically unsettling, and artistically exploratory.
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Orchestral
Orchestral music refers to compositions written for an orchestra—a large ensemble typically built around a string section (violins, violas, cellos, double basses), complemented by woodwinds, brass, percussion, and often harp, keyboard, or other auxiliary instruments. A conductor coordinates the ensemble, shaping balance, phrasing, and expression. The style emphasizes coloristic timbre combinations, dynamic range from the softest pianissimo to explosive tuttis, and textures that can shift seamlessly between transparent chamber-like writing and monumental masses of sound. Orchestral writing underpins concert genres such as symphonies, overtures, and tone poems, as well as opera, ballet, and modern film and game scores. While orchestral writing evolved across centuries, its core craft centers on melody, counterpoint, harmony, register, and orchestration—the art of assigning musical ideas to instruments to achieve clarity, contrast, and narrative impact.
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Plunderphonics
Plunderphonics is a sample-based music practice in which new compositions are made entirely or predominantly from pre‑existing recordings. Rather than using short, unrecognizable snippets as texture, plunderphonic works foreground recognizable materials—pop hits, classical excerpts, commercials, voice-overs—and transform them through juxtaposition, layering, pitch-shifting, time-stretching, and collage. Coined by Canadian composer John Oswald in the mid‑1980s, the term names both a technique and a critical stance that questions authorship, originality, and ownership in the age of reproducible media. Plunderphonics often functions as cultural commentary or satire, drawing attention to how meaning changes when familiar sounds are recontextualized. Stylistically, it ranges from dense cut‑up cacophony to groove-oriented rearrangements that remain danceable and accessible.
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Pop
Pop is a broad, hook-driven style of popular music designed for wide appeal. It emphasizes memorable melodies, concise song structures, polished vocals, and production intended for radio, charts, and mass media. While pop continually absorbs elements from other styles, its core remains singable choruses, accessible harmonies, and rhythmic clarity. Typical forms include verse–pre-chorus–chorus, frequent use of bridges and middle-eights, and ear-catching intros and outros. Pop is not defined by a single instrumentation. It flexibly incorporates acoustic and electric instruments, drum machines, synthesizers, and increasingly digital production techniques, always in service of the song and the hook.
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Progressive
Progressive is an umbrella aesthetic that prioritizes musical development—extended forms, evolving arrangements, sophisticated harmony, and conceptual ambition—over verse–chorus simplicity. Emerging from late-1960s rock and psychedelia, the progressive approach soon permeated multiple styles (rock, electronic, metal, pop, dance music), where "progressive" signals pieces that unfold gradually, introduce new motifs across long arcs, and use timbral and harmonic exploration as core drama. Across its variants, listeners can expect longer tracks, thematic continuity (sometimes across whole albums), expanded instrument palettes (from orchestral colors to synthesizers), odd meters, key changes, and a narrative sense of journey.
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Psychedelic
Psychedelic is an umbrella term for music that seeks to evoke, emulate, or accompany altered states of consciousness through sound, arrangement, and studio technique. It emphasizes timbral color, drones, modal harmony, surreal or mystical lyrics, and immersive production, often using tape manipulation, extended effects, and non‑Western instruments (notably from Indian classical traditions). The result ranges from delicate, dreamlike textures to dense, kaleidoscopic soundscapes intended to expand perception and dissolve conventional song form.
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Psychedelic Pop
Psychedelic pop is a 1960s-born fusion that marries the hook-driven immediacy of pop with the timbral color, studio experimentation, and altered-perception aesthetics of psychedelic music. It favors concise song forms and memorable melodies while introducing unusual sounds (sitar, Mellotron, harpsichord), tape effects (backmasking, varispeed, flanging), and surreal or whimsical imagery. Compared to psychedelic rock, it is brighter, more tuneful, and radio-friendly, often wrapping adventurous production techniques in singable choruses and lush vocal harmonies.
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Punk
Punk is a fast, abrasive, and minimalist form of rock music built around short songs, stripped-down instrumentation, and confrontational, anti-establishment lyrics. It emphasizes DIY ethics, raw energy, and immediacy over virtuosity, often featuring distorted guitars, shouted or sneered vocals, and simple, catchy melodies. Typical songs run 1–3 minutes, sit around 140–200 BPM, use power chords and basic progressions (often I–IV–V), and favor live, unpolished production. Beyond sound, punk is a cultural movement encompassing zines, independent labels, political activism, and a fashion vocabulary of ripped clothes, leather, and safety pins.
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Rave
Rave is a high-energy electronic dance music style and party culture that crystallized in the late 1980s in the United Kingdom, growing out of acid house nights and warehouse parties. Musically, it emphasizes relentless dance-floor momentum, big breakdowns and drops, bright "rave stabs" and hoover leads, chopped breakbeats or four-on-the-floor kicks, and euphoric vocal samples. While the word "rave" refers to the broader culture of all-night events, the genre tag often points to the early 1990s UK sound sometimes called hardcore rave or breakbeat hardcore: uptempo BPMs, Amen/Think breaks, 808/909 drums, M1 piano riffs, diva hooks, sirens, and airhorns. The mood ranges from ecstatic and communal to dark and intense, with DJ-friendly structures designed for long blends and peak-time rushes.
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Rock
Rock is a broad family of popular music centered on amplified instruments, a strong backbeat, and song forms that foreground riffs, choruses, and anthemic hooks. Emerging from mid‑20th‑century American styles like rhythm & blues, country, and gospel-inflected rock and roll, rock quickly expanded in scope—absorbing folk, blues, and psychedelic ideas—while shaping global youth culture. Core sonic markers include electric guitar (often overdriven), electric bass, drum kit emphasizing beats 2 and 4, and emotive lead vocals. Rock songs commonly use verse–chorus structures, blues-derived harmony, and memorable melodic motifs, ranging from intimate ballads to high‑energy, stadium‑sized performances.
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Shoegaze
Shoegaze is a subgenre of alternative rock characterized by dense, immersive walls of guitar sound, heavily layered effects, and vocals that blend into the mix as another texture rather than a focal point. Typically mid-tempo and enveloping, it emphasizes timbre, atmosphere, and harmonic color over riff-driven hooks. Reverb, delay, chorus, tremolo, fuzz, and pitch-bending create a blurred, dreamlike quality—often described as a "wash"—while bass and drums provide a steady, understated foundation. The style emerged in the United Kingdom in the late 1980s; the term "shoegaze" was coined by the British press, referencing performers’ tendency to look down at their pedalboards during live shows.
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Sound Art
Sound art is an interdisciplinary practice that treats sound itself as the primary artistic material, often prioritizing listening, space, and context over conventional musical form. It commonly appears as installations, sculptures, site‑specific works, and conceptual pieces presented in galleries, museums, and public spaces rather than on a traditional stage. Rather than focusing on melody, harmony, or beat, sound art emphasizes timbre, texture, perception, and spatialization. Works may use field recordings, environmental sound, feedback, room acoustics, silence, psychoacoustic phenomena, or generative and interactive systems. The listener’s movement, the architecture, and the social environment frequently become integral to the piece, encouraging attentive, situation‑based listening.
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Sound Collage
Sound collage is a practice and genre that assembles disparate recorded sounds—speech, field recordings, musical fragments, noise, and media detritus—into a new, cohesive work. It treats recorded sound as raw material to be cut, layered, looped, juxtaposed, and transformed, often privileging texture, timbre, and context over conventional melody and harmony. Emerging from mid‑century tape and electroacoustic experiments, sound collage spans avant‑garde, popular, and club contexts, ranging from radical tape splices to sample‑dense pop and hip‑hop. Because it recontextualizes existing audio, it can be narrative, political, archival, or purely abstract—oscillating between documentary and dreamlike mosaic.
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Techno
Techno is a four-on-the-floor, machine-driven form of electronic dance music that emerged in mid-to-late 1980s Detroit. It is characterized by steady 4/4 kick drums, repetitive and hypnotic rhythmic patterns, synthetic timbres, and an emphasis on texture, groove, and forward momentum over elaborate harmony. Producers typically use drum machines, sequencers, and synthesizers to build layered percussion, pulsing basslines, and evolving motifs. While often dark and minimalistic, techno spans a wide spectrum—from soulful, futuristic Detroit aesthetics to hard, industrially tinged European strains—yet it consistently prioritizes kinetic energy for dancefloors and a sense of machine futurism.
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Utopian Virtual
Utopian virtual is a bright, optimistic branch of vaporwave that imagines benevolent, high‑tech futures rather than dystopias. It swaps the genre’s usual ironic distance and heavy sample-chopping for glossy, largely original compositions built from plush pads, glassy bells, soft trance leads, and expansive reverb. The style evokes idealized digital cityscapes, late‑night monorails, and neon rain—often in major keys or suspended harmonies that feel weightless. Grooves are understated and mid‑tempo, with a smooth, floating pulse closer to ambient trance and new age than to hip‑hop. Visuals and album framing typically lean into pastel futurism, 3D skylines, and hopeful cyberpunk aesthetics.
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Vaporwave
Vaporwave is an internet-born microgenre and visual aesthetic that repurposes late‑20th‑century commercial sound—mu zak, smooth jazz, soft rock, synth‑pop, city pop, and corporate training tapes—into hazy, slowed, and looped collages. Its sound foregrounds pitched‑down samples, heavy reverb, tape hiss, vinyl crackle, and dreamy pads to evoke a mood between satire and sincere nostalgia. Beyond music, vaporwave is inseparable from its graphic language: Greco‑Roman busts, Japanese text, retro operating systems, chrome logos, palm trees, neon gradients, and “mall culture” architecture. The result feels like a haunted shopping mall: part critique of consumer capitalism, part wistful memory of media and retail spaces from the 1980s–2000s. Tempos are typically slow (roughly 60–90 BPM), harmonies tend toward lush seventh and extended chords, and rhythms range from barely perceptible loops to minimal, gated drum programming. Many tracks are short, vignette‑like studies in texture and mood.
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Wonky
Wonky is a lopsided, synth-forward strain of experimental hip hop and UK bass that emerged in the late 2000s. It is defined by off-grid, swaggering drum programming, rubbery sub-bass, and brightly detuned, pitch-bent lead synths that feel as if they wobble in and out of time. Producers often work around 70–80 BPM (or 140–160 BPM in half-time), using heavy swing, microtiming, and syncopation to create a drunken, stumbling groove. Sonically, it blends the head-nod of instrumental hip hop with the sound design sensibilities of IDM, the sub-weight of dubstep, and the neon melodicism associated with Bristol’s "purple" sound. The result is music that is both club-ready and headphone-detailed: playful yet moody, maximal in color but minimal in arrangement, and distinctly characterized by elastic rhythms and glossy, detuned synth textures.
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Soundtrack
Soundtrack is music created to accompany and enhance visual media such as film, television, and video games. It includes original scores (instrumental or vocal music composed specifically for the picture) and, at times, curated compilations of pre-existing songs. Stylistically, soundtrack is a meta-genre that can encompass orchestral symphonic writing, jazz, electronic and synth-driven textures, choral forces, popular song, and experimental sound design. Its defining trait is functional storytelling: themes, motifs, harmony, rhythm, and timbre are shaped by narrative needs, character psychology, pacing, and editing. Common features include leitmotifs for characters or ideas, modular cues that can be edited to picture, dynamic orchestration for dramatic range, and production approaches that sit well under dialogue and sound effects. Because it must synchronize to picture, soundtrack often uses clear dramatic arcs, tempo maps, and hit points.
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Modern Classical
Modern classical is a contemporary strand of instrumental music that applies classical composition techniques to intimate, cinematic settings. It typically foregrounds piano and strings, is sparsely orchestrated, and embraces ambience, repetition, and timbral detail. Rather than the academic modernism of the early 20th century, modern classical as used today refers to accessible, mood-driven works that sit between classical, ambient, and film music. Felt pianos, close‑miked string quartets, tape hiss, drones, soft electronics, and minimal harmonic movement are common, producing a contemplative, emotionally direct sound that translates well to headphones, streaming playlists, and screen media.
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Idol
Idol is a highly produced pop style and star-making system that emerged in Japan, characterized by large agencies assembling young performers into tightly branded groups or solo acts. The musical palette spans bright, hook-driven pop, mid-tempo kayōkyoku ballads, and contemporary dance-pop, all arranged to emphasize catchy choruses, clean vocal delivery, and coordinated choreography. Beyond sound, idol is defined by its culture: rotating or tiered memberships, the “center” role in group songs, elaborate fan participation (calls, lightstick routines, handshake or meet-and-greet events), and a carefully managed public persona. Costuming, color-coding members, and multimedia tie-ins (TV, variety, commercials, anime, games, and idols’ own theaters) are integral to the genre’s identity.
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World
World music is a broad, industry-coined umbrella for traditional, folk, and contemporary popular styles from around the globe that fall outside the Anglo-American pop mainstream. The label emerged in the 1980s as a retail and marketing category to group diverse regional musics for international distribution. Musically, it spans acoustic and electric instrumentation; modal, pentatonic, and microtonal pitch systems; and rhythms ranging from cyclical grooves and polyrhythms to asymmetrical meters. While the term can obscure local specificity, it also facilitated cross-cultural collaboration, festivals, and recordings that brought regional genres to wider audiences.
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Synthesizer
Synthesizer (as a genre tag) refers to music that foregrounds the electronic synthesizer as the primary sound source, celebrating timbre design, sequenced patterns, and the tactile possibilities of analog and digital electronics. It spans from early modular explorations and Moog/Buchla demonstrations to Berlin School sequences, space-age textures, and virtuosic keyboard reinterpretations of classical and popular repertoire. Emphasis is placed on sound design (oscillators, filters, envelopes, modulation), repeating motifs, and textural development, often with minimal lyrics or none at all. While the instrument is used across countless styles, the "synthesizer" category highlights works where the identity, techniques, and sonorities of the synth itself are the core aesthetic focus.
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.