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Video Game Music
Artists
Video Game Music
Jack Wall
2025
·
1 album
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3
/5
Genres
Electronic Djent
Electronic djent is a hybrid microgenre that fuses the palm‑muted, polyrhythmic chug and extended‑range guitar vocabulary of djent with the sound design, structures, and drops of modern electronic music. Producers and guitarists build songs around tight, syncopated low‑string riffs, then interweave synth basses, arpeggiators, glitch edits, and half‑time drops drawn from dubstep, drum & bass, and IDM. The result feels at once mechanical and cinematic: staccato guitars lock to quantized drums while side‑chained pads and digital ‘wub’ basses breathe in the spaces between the accents. Although largely instrumental, the genre ranges from sleek, futuristic ‘chip‑djent’ and synthwave‑tinted palettes to heavier industrial and bass‑music crossovers. It is a quintessential internet‑era style: written in DAWs, shared on Bandcamp/YouTube, and refined by tight community feedback loops.
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Game Mood
Game mood is a contemporary, internet-native style that blends chill, loop-friendly electronic production with the melodic signifiers of video game music. It is crafted to sit comfortably behind gameplay, streaming, studying, or casual listening. The palette typically includes soft synth pads, gentle sidechained chords, arpeggiated leads, and light, clicky drum programming. Subtle chiptune timbres, sparkling bell or mallet tones, retro console textures, and synthwave-adjacent pads are common, while arrangements avoid intrusive vocals and sharp transients so the music remains non-distracting. Tempos are usually mid-slow (often 70–100 BPM or 120–140 BPM in half-time), harmonies are diatonic and consonant, and tracks are structured in seamless loops or gradual layer builds. The overall feel is soothing, nostalgic, and lightly propulsive—ideal for maintaining focus while preserving a sense of playful immersion.
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Spacewave
Spacewave is an internet-born microgenre that blends the retro-futurist nostalgia of vaporwave with the cinematic pads and arpeggiated synths of synthwave and the vast, slow-moving atmospheres of space ambient. It favors warm analog-style timbres, shimmering pads, slow to mid-tempo grooves, and expansive reverbs that suggest cosmic distance. Tape hiss, vinyl crackle, and radio-voice samples (e.g., NASA mission comms) are common, reinforcing a sense of archival futurism. The aesthetic is both utopian and wistful: neon starfields, VHS-era sci‑fi optimism, and long, flowing arrangements designed for late-night driving, studying, or stargazing. Much of the scene circulates on Bandcamp, YouTube mix channels, and streaming playlists rather than traditional label ecosystems.
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Nightrun
Nightrun is a synthwave-adjacent microgenre built for the sensation of cruising through a neon-lit city at night. It blends retro-’80s analog synth timbres, melodramatic minor-key harmonies, and steady four-on-the-floor or motorik grooves with a glossy, cinematic finish. Compared to broader synthwave, nightrun tends to be slightly leaner and more driving: pulsing bass arpeggios, gated snares, and shimmering pads frame soaring lead melodies that evoke nocturnal highways, sodium lights, and distant horizons. Tempos typically sit in the midtempo range (about 85–110 BPM), with arrangements that rise and fall like a night drive—quiet intros, long cruising sections, and cathartic choruses. Aesthetically, it borrows the neon futurism of 1980s action and thriller soundtracks, while adopting modern production sheen and sidechain pumping. The result is danceable yet reflective electronic music tailored to late-night motion and nostalgic escapism.
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Spamwave
Spamwave is a microgenre of vaporwave and sample-based collage that centers on the sounds, aesthetics, and affect of early-2000s internet clutter: spam emails, robocalls, pop‑up ads, infomercials, and adware/OS notifications. Producers loop, time‑stretch, and detune these commercial and computational artifacts into hypnotic, uncanny textures that feel both nostalgic and slightly menacing. Musically, spamwave favors slow to mid‑tempo loops, heavy reverb, pitch shifting, and granular edits. It blends corporate muzak, hold music, TTS voices, dial tones, and UI sounds with vaporwave’s dreamy pads and tape‑hiss patina. The result is a haunted-office ambience—equal parts retro tech nostalgia and digital detritus.
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The Wave
The Wave is a loosely defined cluster of American post-hardcore/emo bands that surged in the early 2010s as emo-pop’s mainstream moment faded. The name was a tongue‑in‑cheek scene tag that stuck in press coverage, but it points to a real overlap in sound, ethos, and touring networks. Musically, The Wave fuses the urgency of 1990s post‑hardcore and screamo with confessional, literate lyric writing associated with emo. Expect shouted or half‑sung/half‑spoken vocals, dynamic quiet‑loud builds, intricate but driving drums, and guitar textures that shift between glassy clean arpeggios and overdriven, emotive climaxes. The songs often emphasize catharsis, narrative detail, and community-minded DIY presentation.
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Vapor
Vapor is an internet-born microgenre of atmospheric, half-time electronic trap that emphasizes space, texture, and emotive melody over aggression or technical flash. Its sonic palette leans on airy pads, crystalline bell and pluck leads, misty reverb tails, and round, subby 808s. Drums typically follow a modern trap grid at halftime, with sparse, syncopated hats and gentle percussion instead of hard-edged snares. Vocals, if present at all, are usually textural—chopped phrases, distant calls, or heavily processed one-shots—serving ambience rather than lyrical narrative. The result is a dreamy, nocturnal mood that sits between cloud rap, vaporwave aesthetics, and the UK-led "wave" scene: cinematic yet minimal, melancholic yet weightless, and designed as much for headphones as for late-night club systems.
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Chiptune
Chiptune (also called chip music or 8-bit music) is a style of electronic music created with, or emulating, the programmable sound generator (PSG) and FM chips found in vintage game consoles and home computers such as the NES/Famicom, Game Boy, Commodore 64 (SID), Amiga, Atari ST, and others. The sound palette is defined by simple waveforms (square/pulse, triangle, saw, noise), rapid arpeggios that imply chords on limited channels, pitch bends, duty-cycle modulation, and crunchy noise percussion. These constraints lend chiptune its bright, percussive, and highly melodic character, often evoking early video-game aesthetics. While originally utilitarian—music for games and computer demos—the approach evolved into a standalone art form. Contemporary chiptune spans pure hardware-authentic tracks and hybrid productions that blend chip timbres with modern synthesis, drums, vocals, and mixing techniques.
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Video Game Music
Video game music (VGM) is the soundtrack or background music composed specifically to accompany and enhance interactive gameplay. In its earliest decades, VGM was bound by severe hardware constraints: simple programmable sound generators (PSG) and later FM-synthesis chips limited composers to a handful of monophonic channels, basic waveforms, and tiny memory footprints. Those constraints forged a distinctive, catchy, loop-based idiom—often called “chip music” or “8‑bit”—that became the emblematic sound of early games. As technology advanced, VGM expanded into rich orchestral, rock, electronic, and hybrid palettes and adopted adaptive/interactive scoring techniques so the music could change with the player’s actions. Today it spans everything from intimate, textural ambience to full symphonic epics, while still celebrating its retro chip heritage.
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Space Music
Space music is an ambient-leaning form of electronic and acoustic soundscaping designed to evoke vastness, weightlessness, and the mystery of the cosmos. It favors long, slowly evolving textures, deep drones, and luminous harmonies over conventional song structure, rhythm, or melody. The style grew around sustained synthesizer pads, sequencer patterns, and expansive reverberation, often integrating field recordings or processed acoustic instruments. Whether contemplative or awe‑struck, its intent is to transport the listener into a spacious, imaginal soundfield—akin to drifting through celestial environments and deep time.
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Soundtrack
Soundtrack is music created to accompany and enhance visual media such as film, television, and video games. It includes original scores (instrumental or vocal music composed specifically for the picture) and, at times, curated compilations of pre-existing songs. Stylistically, soundtrack is a meta-genre that can encompass orchestral symphonic writing, jazz, electronic and synth-driven textures, choral forces, popular song, and experimental sound design. Its defining trait is functional storytelling: themes, motifs, harmony, rhythm, and timbre are shaped by narrative needs, character psychology, pacing, and editing. Common features include leitmotifs for characters or ideas, modular cues that can be edited to picture, dynamic orchestration for dramatic range, and production approaches that sit well under dialogue and sound effects. Because it must synchronize to picture, soundtrack often uses clear dramatic arcs, tempo maps, and hit points.
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Score
Score refers to original music composed to synchronize with and shape the narrative of visual media—primarily film, television, and, later, video games. Unlike a “soundtrack,” which often compiles pre-existing songs, a score is written to picture, uses timing cues to support storytelling beat by beat, and develops recurring themes (leitmotifs) for characters, settings, or ideas. The palette ranges from late‑Romantic orchestration and modernist harmony to jazz idioms, electronic sound design, and global instrumentation. Hallmarks include thematic development, hit points, motif variation, orchestration color, and a close relationship with sound effects and dialogue in the final mix.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Orchestral
Orchestral music refers to compositions written for an orchestra—a large ensemble typically built around a string section (violins, violas, cellos, double basses), complemented by woodwinds, brass, percussion, and often harp, keyboard, or other auxiliary instruments. A conductor coordinates the ensemble, shaping balance, phrasing, and expression. The style emphasizes coloristic timbre combinations, dynamic range from the softest pianissimo to explosive tuttis, and textures that can shift seamlessly between transparent chamber-like writing and monumental masses of sound. Orchestral writing underpins concert genres such as symphonies, overtures, and tone poems, as well as opera, ballet, and modern film and game scores. While orchestral writing evolved across centuries, its core craft centers on melody, counterpoint, harmony, register, and orchestration—the art of assigning musical ideas to instruments to achieve clarity, contrast, and narrative impact.
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Show all 14 genres
Albums
2025
2
/5
Call of Duty®: Black Ops 7 (Original Soundtrack)
Big Giant Circles
Chiptune
Video Game Music
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3
/5
Sam Hulick
Game Mood
Soundtrack
Space Music
5
/5
Hans Zimmer
Country Dawn
Soundtrack
Classical
3
/5
Jesper Kyd
Nordic Soundtrack
Soundtrack
Video Game Music
1
/5
Various Artists
Afro-Funk
Alternative Rock
Ambient
5
/5
Daft Punk
Electronic
Filter House
Electro
3
/5
EA Games Soundtrack
Game Mood
Space Music
Spacewave
3
/5
Ben Prunty
Game Mood
Soundtrack
Space Music
3
/5
Solar Fields
Ambient
Ambient Trance
Downtempo
4
/5
Jeremy Soule
Medieval
Soundtrack
Game Mood
4
/5
Michael Salvatori
Soundtrack
Deep Soundtrack
Game Mood
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.