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Ambient
Ambient is a form of electronic and electroacoustic music that prioritizes tone, atmosphere, and texture over conventional song structures and rhythmic drive. It typically features slow-moving harmonies, sustained drones, gentle timbral shifts, and extensive use of space and silence. Rather than drawing attention to itself through hooks or beats, ambient is designed to be as ignorable as it is interesting, rewarding both background listening and focused immersion. Artists often employ synthesizers, samplers, tape loops, field recordings, and subtle acoustic instruments, with reverb and delay creating a sense of place. Substyles range from luminous, consonant soundscapes to darker, more dissonant atmospheres.
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Jungle
Jungle is a fast, breakbeat-driven electronic music genre that emerged in the UK in the early 1990s. It is characterized by heavily chopped and re-sequenced funk drum breaks (most famously the Amen, Think, and Apache breaks), deep sub-bass rooted in reggae and dub, and frequent use of ragga and dancehall vocals. Typically around 160–175 BPM, jungle emphasizes syncopation, polyrhythms, ghost-note snare articulations, and swung grooves. Production often features time‑stretching artifacts, pitch‑shifting, rewinds, sirens, and dub‑style effects, creating a kinetic, raw, and rhythmic sound world. While closely related to drum and bass, jungle retains a distinct identity through its reggae/dancehall influence, looser and more chopped breakbeats, rough-and-ready sample aesthetics, and sound system culture sensibility.
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Breakbeat
Breakbeat is an electronic dance music style built around syncopated, sampled drum "breaks" rather than a straight four-on-the-floor kick. Producers chop, loop, and rearrange classic drum breaks (such as the Amen, Apache, and Think breaks) to create swung, shuffling rhythms with strong backbeat accents. Emerging from the UK rave continuum, breakbeat draws heavily on hip hop’s sampling culture and electro’s machine-funk, while adopting house/acid-house sound design and club-focused arrangements. Tempos most commonly sit between 125–140 BPM (though broader ranges occur), featuring heavy sub-bass, crunchy snares, and edits/fills that propel dancefloors without relying on a 4/4 kick. As a scene, "breaks" spans everything from big-room, party-leaning grooves to techy, nu skool textures and regional variants like Florida breaks. It also functions as a foundational rhythmic vocabulary that informed jungle and drum and bass, and it underpins much of modern bass music.
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Breakcore
Breakcore is a high-intensity electronic music genre built around hyper-edited breakbeats, extreme dynamics, and a deliberately transgressive, collage-like approach to sampling. It prioritizes rhythmic complexity, abrupt structural shifts, and heavy sound design over smooth continuity. Typical tempos range from 160 to 220 BPM (and beyond), with the Amen break, Think break, and other classic breakbeats chopped into micro-fragments, re-sequenced, and processed with distortion, compression, and glitch edits. The palette freely fuses elements from jungle and drum and bass with gabber kicks, industrial noise, classical or choral snippets, ragga vocals, metal guitar samples, and odd-meter patterns. More than a single “sound,” breakcore is a methodology: confrontational energy, maximalist editing, and anti-formalist structures that often subvert dance-music expectations. It thrives in DIY scenes, warehouse parties, and netlabel cultures, where forward-pushing experimentation and boundary-blurring sampling are central values.
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Chillout
Chillout is a broad, downtempo-oriented style of electronic music designed for relaxation, decompression, and after-hours listening. It emphasizes spacious atmospheres, gentle grooves, and warm timbres over intensity or virtuosity. Emerging from the “chill-out rooms” of UK and Ibiza clubs, the sound blends ambient pads, soft 4/4 or broken-beat rhythms, and melodic fragments drawn from lounge, jazz, bossa nova, and Balearic traditions. Typical tempos range from about 70–110 BPM, with extended chords, subtle basslines, and abundant reverb and delay to create a sense of depth and calm. Though often used as an umbrella for related styles (ambient, downtempo, trip hop, lounge), chillout retains a distinct focus on mood: it privileges texture, space, and gentle momentum, making it a staple for late-night sets, beach bars, and home listening alike.
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Chiptune
Chiptune (also called chip music or 8-bit music) is a style of electronic music created with, or emulating, the programmable sound generator (PSG) and FM chips found in vintage game consoles and home computers such as the NES/Famicom, Game Boy, Commodore 64 (SID), Amiga, Atari ST, and others. The sound palette is defined by simple waveforms (square/pulse, triangle, saw, noise), rapid arpeggios that imply chords on limited channels, pitch bends, duty-cycle modulation, and crunchy noise percussion. These constraints lend chiptune its bright, percussive, and highly melodic character, often evoking early video-game aesthetics. While originally utilitarian—music for games and computer demos—the approach evolved into a standalone art form. Contemporary chiptune spans pure hardware-authentic tracks and hybrid productions that blend chip timbres with modern synthesis, drums, vocals, and mixing techniques.
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Cybergrind
Cybergrind is an ultra-kinetic fusion of grindcore’s extremity with digital production and club-adjacent sound design. It pairs screamed or growled vocals and whiplash riffing with drum machines, trackers, and DAWs that unleash blast beats far beyond human performance, glitch edits, and brutal, bit-crushed textures. Stylistically, it draws from breakcore, digital hardcore, industrial, gabber, and speedcore, translating grind’s micro-song intensity into a hyper-digital aesthetic. Song lengths are often short, arrangements swing between chaotic bursts and razor-cut grooves, and synths/organs/8‑bit timbres frequently replace or double traditional guitars. Lyrically and visually, cybergrind leans into dystopia, technophobia/techno‑fetish, internet culture, and cyberpunk imagery.
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Dark Ambient
Dark ambient is a subgenre of ambient music that emphasizes ominous, brooding atmospheres, sub-bass rumbles, and textural noise over melody and rhythm. It often evokes feelings of isolation, cosmic dread, sanctified ritual, or post-industrial decay, prioritizing mood and immersion above traditional song structure. Typical sound design includes layered drones, heavily processed field recordings, metallic resonances, dissonant tone clusters, and cavernous reverbs. The music tends to evolve slowly over long durations, with subtle timbral shifts and spectral motion substituting for harmonic progression or beat-driven momentum.
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Dreampunk
Dreampunk is a vaporwave-adjacent strain of ambient music that evokes rain-slicked, neon-lit cityscapes and late-night solitude. It favors widescreen pads, lingering reverb, and soft-focus textures that feel cinematic yet intimate, as if overheard from an apartment window above an endless metropolis. The style often incorporates field recordings—rain, traffic, station announcements—alongside subdued downtempo rhythms or entirely beatless passages. Harmonies tend to be lush but restrained, leaning on suspended tones and minor 7th colorings that drift rather than resolve. The result is a dreamlike, nocturnal mood that sits between ambient, vaporwave, and cyberpunk film score aesthetics.
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Drone
Drone is a minimalist music genre defined by sustained tones, long durations, and extremely gradual change. Harmony is often static or centered on a single fundamental with subtle overtone shifts, while rhythm tends toward stasis or very slow pulses. Sound sources range from acoustic instruments (e.g., strings, organ, bagpipes, shruti box, tambura) to electronics (sine waves, oscillators, feedback, tape loops, and later digital synthesis and processing). Many composers favor just intonation or other alternative tuning systems to emphasize beating patterns, psychoacoustic effects, and the internal life of sound. Although drone as a sonic principle is ancient and global, the modern experimental genre cohered in the 1960s through the New York minimalists and related avant‑garde circles, then spread into ambient, experimental, and heavy music scenes. The focus is less on melody and more on timbre, resonance, and the phenomenology of listening.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Extratone
Extratone is an extreme offshoot of speedcore in which the kick drum is driven so fast (often 600–3,000+ BPM) that successive hits fuse into a continuous tone. Producers shape the kick itself into a pitched oscillator and then "play" melodies and riffs with it. The result is a hyper‑compressed, relentlessly intense wall of sound that blurs rhythm and pitch. Tracks frequently alternate between tonal extratone passages and brief breakdowns, noise bursts, or experimental interludes, emphasizing shock value, sound design virtuosity, and endurance.
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Goregrind
Goregrind is an extreme offshoot of grindcore distinguished by ultra-guttural, often pitch-shifted vocals, relentless blast beats, and brief, abrasive songs that emphasize grotesque, medical, and anatomical themes. Its guitar tone is typically down-tuned and heavily saturated, with simple, chromatic riffs delivered at very high tempos, while the bass often mirrors the guitars for added weight. Lyrically and visually, the genre leans into forensic, pathological, and splatter aesthetics, frequently using clinical jargon and shocking artwork as a form of transgressive satire. Production ranges from deliberately lo-fi, tape-traded rawness to modern, crushing clarity, but the core aesthetic remains claustrophobic, noisy, and visceral.
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Grindcore
Grindcore is an extremely fast, abrasive fusion of hardcore punk and extreme metal characterized by blast-beat drumming, highly distorted down-tuned guitars, and a mix of guttural growls and high-pitched screams. Songs are typically very short—often under two minutes and sometimes just seconds—favoring intensity over traditional verse–chorus structures. Lyrically, grindcore spans politically charged and socially conscious themes (war, capitalism, animal rights) as well as gore and body horror (particularly in goregrind). Production ranges from raw, live-in-the-room ferocity to tight, modern clarity. The style is defined by relentless speed, dissonant or chromatic riffing, and sudden start–stop shifts that create a feeling of controlled chaos.
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Hardbass
Hardbass is a high‑energy Russian subgenre of pumping house that emerged in Saint Petersburg in the late 1990s. It blends the driving bounce of bouncy techno and happy hardcore with the heavy kicks and distorted textures of hardstyle, adding the trademark "donk" bass timbre and simple, catchy chants or rapped hooks. Typical tempos range from 150 to 175 BPM, with four‑on‑the‑floor drums, rolling off‑beat bass stabs, and aggressively compressed, metallic synths. Beyond clubs, hardbass became a social phenomenon across parts of Europe via public "hardbass" gatherings, where masked dancers perform synchronized, high‑intensity moves—sometimes with moshing—turning the genre into both a sonic and visual meme.
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Harsh Noise
Harsh noise is an extreme form of noise music characterized by dense, high-volume, full-spectrum distortion that largely rejects melody, harmony, and conventional rhythm. It focuses on texture, saturation, and the psychoacoustic impact of sound. Rather than songs, works are often evolving blocks of feedback, amplified object sounds, and overloaded electronics, shaped into walls, bursts, or streams of sonic pressure. The aesthetic foregrounds physical intensity, unpredictability, and timbral complexity, often presented at ear-splitting sound-pressure levels. Although related to industrial and power electronics, harsh noise minimizes the role of beat and voice, emphasizing raw noise generation and continuous timbral sculpting. The scene is deeply DIY, thriving on small-run tapes, CDrs, and underground performance spaces.
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House
House is a dance music genre that emerged in Chicago in the early 1980s, defined by a steady four-on-the-floor kick drum, off-beat hi-hats, soulful or hypnotic vocals, and groove-centric basslines. Typical tempos range from 118–130 BPM, and tracks are structured in DJ-friendly 16–32 bar phrases designed for seamless mixing. Drawing on disco’s celebratory spirit, electro-funk’s drum-machine rigor, and Italo/Hi-NRG’s synth-led sheen, house prioritizes repetition, tension-and-release, and communal energy on the dancefloor. Its sound palette often includes 808/909 drums, sampled or replayed disco/funk elements, filtered loops, piano/organ stabs, and warm, jazzy chords. Over time, house diversified into many substyles—deep house, acid house, French house, tech house, progressive house, and more—yet it remains a global foundation of club culture, known for emphasizing groove, inclusivity, and euphoria.
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Jazz
Jazz is an improvisation-centered music tradition that emerged from African American communities in the early 20th century. It blends blues feeling, ragtime syncopation, European harmonic practice, and brass band instrumentation into a flexible, conversational art. Defining features include swing rhythm (a triplet-based pulse), call-and-response phrasing, blue notes, and extended harmonies built on 7ths, 9ths, 11ths, and 13ths. Jazz is as much a way of making music—spontaneous interaction, variation, and personal sound—as it is a set of forms and tunes. Across its history, jazz has continually hybridized, from New Orleans ensembles and big-band swing to bebop, cool and hard bop, modal and free jazz, fusion, and contemporary cross-genre experiments. Its influence permeates global popular and art music.
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Lolicore
Lolicore is an internet-native offshoot of breakcore and speedcore that collides ultra-fast, hyper-edited breakbeats with "kawaii" (cute) Japanese pop-culture aesthetics. Tracks typically feature frenetic Amen breaks, harsh distortion, sudden BPM swings, and dense sample collages of high-pitched vocals sourced from anime, denpa, or Vocaloid, often cut, timestretched, and repitched to comic or chaotic effect. The result is a deliberately maximalist, irreverent, and noisy sound that juxtaposes sweetness and sonic violence. The genre grew within netlabel and forum cultures, where DIY production, meme-driven artwork, and tongue-in-cheek titles were as central as the music itself. While musically rooted in breakcore’s editing ethos, lolicore emphasizes cute/otaku imagery, playful shock value, and fast, dance-adjacent rhythms that can veer into speedcore-level intensity.
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Metal
Metal (often used to mean heavy metal in its broad, umbrella sense) is a loud, guitar-driven style of rock defined by high-gain distortion, emphatic and often martial rhythms, and a dense, powerful low end. It foregrounds riff-based songwriting, dramatic dynamics, virtuosic guitar solos, and commanding vocals that range from melodic wails to aggressive snarls and growls. Harmonically, metal favors minor modes, modal color (Aeolian, Phrygian), chromaticism, and tritone-inflected tension, while thematically it explores power, mythology, the occult, social critique, fantasy, and existential subjects. While adjacent to hard rock, metal typically pushes amplification, distortion, precision, and thematic intensity further, forming a foundation for many specialized subgenres.
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Nintendocore
Nintendocore is a fusion of chiptune/video‑game aesthetics with the aggression and structures of hardcore, metalcore, and related heavy styles. It pairs 8‑bit timbres reminiscent of NES and Game Boy sound chips with distorted guitars, screamed or shouted vocals, breakdowns, and high‑energy drumming. Typical sonic markers include square‑wave leads, triangle‑wave bass lines, noise‑channel snares and hi‑hats, rapid arpeggios, and modal melodies that evoke classic game soundtracks. These are integrated into punk/metal frameworks featuring blast beats, mathy syncopations, and dynamic stop‑starts. While some bands directly quote game themes, many write original material that channels the same nostalgic, pixelated character. Culturally, the genre emerged from early‑2000s internet communities and DIY scenes (forums, MySpace, netlabels) where hardware hacking, tracker composition, and hardcore touring circuits overlapped.
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Noise
Noise is an experimental music genre that uses non-traditional sound sources, distortion, feedback, and extreme dynamics as primary musical materials. Instead of emphasizing melody, harmony, or conventional rhythm, it focuses on texture, density, timbre, and the physical presence of sound. Practitioners sculpt saturated walls of sound, piercing feedback, metallic clatter, contact-mic scrapes, tape hiss, and electronic interference into works that can be confrontational or meditative. Performances often highlight process and immediacy—improvisation, body movement, and site-specific acoustics—while recordings can range from lo-fi cassette overload to meticulously layered studio constructions. Though rooted in early avant-garde ideas, the genre coalesced as a distinct practice in the late 1970s and 1980s, especially through Japan’s ‘Japanoise’ scene, and subsequently influenced numerous styles across industrial, punk-adjacent, and experimental electronic music.
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Orchestral
Orchestral music refers to compositions written for an orchestra—a large ensemble typically built around a string section (violins, violas, cellos, double basses), complemented by woodwinds, brass, percussion, and often harp, keyboard, or other auxiliary instruments. A conductor coordinates the ensemble, shaping balance, phrasing, and expression. The style emphasizes coloristic timbre combinations, dynamic range from the softest pianissimo to explosive tuttis, and textures that can shift seamlessly between transparent chamber-like writing and monumental masses of sound. Orchestral writing underpins concert genres such as symphonies, overtures, and tone poems, as well as opera, ballet, and modern film and game scores. While orchestral writing evolved across centuries, its core craft centers on melody, counterpoint, harmony, register, and orchestration—the art of assigning musical ideas to instruments to achieve clarity, contrast, and narrative impact.
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Psytrance
Psytrance (psychedelic trance) is a high-energy branch of trance music that emphasizes hypnotic repetition, richly modulated synth textures, and immersive sound design. Typically ranging from 138–150 BPM (with substyles slower or faster), it features a straight four-on-the-floor kick, a tight, rolling 1/16th-note bassline, and intricately layered FX—zaps, squelches, formant sweeps, and granular stutters—arranged to create a mind-bending, psychedelic journey. Tracks are commonly 6–9 minutes long, evolving through long-form tension and release. Harmony is sparse and modal (often minor, Phrygian, or Phrygian dominant), while rhythmic micro-variations, filter automation, and spatial motion (pans, dopplers, psychoacoustic tricks) carry the narrative.
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Rock
Rock is a broad family of popular music centered on amplified instruments, a strong backbeat, and song forms that foreground riffs, choruses, and anthemic hooks. Emerging from mid‑20th‑century American styles like rhythm & blues, country, and gospel-inflected rock and roll, rock quickly expanded in scope—absorbing folk, blues, and psychedelic ideas—while shaping global youth culture. Core sonic markers include electric guitar (often overdriven), electric bass, drum kit emphasizing beats 2 and 4, and emotive lead vocals. Rock songs commonly use verse–chorus structures, blues-derived harmony, and memorable melodic motifs, ranging from intimate ballads to high‑energy, stadium‑sized performances.
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Speedcore
Speedcore is an extreme offshoot of hardcore techno and gabber characterized by extremely high tempos, typically 240–350 BPM and often far beyond. Its core is a relentlessly driving 4/4 kick, heavily distorted and clipped into a percussive bass-tone that dominates the spectrum. The style emphasizes aggression and intensity over melody or harmony, drawing on industrial sound design, harsh noise textures, and horror-tinged sampling. Although many tracks are dark and abrasive, some scenes (especially in Japan’s j-core community) blend speedcore tempos with bright, anthemic leads and pop-cultural sampling. Speedcore is both a club style and a studio-centric craft: producers sculpt the kick drum as the central instrument, layering saturation, compression, EQ, and pitch envelopes to achieve the trademark pounding continuum.
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Swing
Swing is a jazz style centered on a buoyant, danceable groove created by a walking bass, four-to-the-bar rhythm guitar, a backbeat emphasis on 2 and 4, and a lilted “swung” eighth-note feel. Typically performed by big bands (saxes, trumpets, trombones, and a rhythm section) as well as small combos, it balances written arrangements with improvised solos. Hallmarks include call-and-response between horn sections, riff-based melodies, shout choruses that build intensity near the end of an arrangement, and rich sectional voicings grounded in blues language and ii–V–I harmonic motion. Tempos range from medium to brisk, serving social dances like the Lindy Hop and Jitterbug. Swing’s expressive phrasing, dance-floor focus, and sophisticated arranging made it the dominant popular music of the late 1930s and early 1940s.
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Techno
Techno is a four-on-the-floor, machine-driven form of electronic dance music that emerged in mid-to-late 1980s Detroit. It is characterized by steady 4/4 kick drums, repetitive and hypnotic rhythmic patterns, synthetic timbres, and an emphasis on texture, groove, and forward momentum over elaborate harmony. Producers typically use drum machines, sequencers, and synthesizers to build layered percussion, pulsing basslines, and evolving motifs. While often dark and minimalistic, techno spans a wide spectrum—from soulful, futuristic Detroit aesthetics to hard, industrially tinged European strains—yet it consistently prioritizes kinetic energy for dancefloors and a sense of machine futurism.
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Witch House
Witch house is an occult‑themed, nocturnal strain of dark electronic music that emerged in the late 2000s and early 2010s. It blends slow, hip hop–derived drum programming with droning, dense synthesizers, layered bass, and high‑pitched or detuned keyboard motifs. The style is defined by heavily processed, often indiscernible vocals, obscure or horror‑leaning samples, and a hazy, lo‑fi atmosphere. Aesthetically it draws on goth and horror iconography—triangles, Unicode symbols, VHS decay—and favors a murky, ritualistic mood over club‑ready shine.
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Breaks
Breaks is a broad electronic dance music style built around syncopated breakbeat drum patterns instead of a straight four-on-the-floor kick. It emphasizes sliced, rearranged, and layered drum breaks—often sampled from classic funk, hip hop, and early electro—combined with heavy sub-bass and club-ready arrangements. As a scene and label category, “breaks” crystallized in the UK in the late 1990s out of the rave continuum, alongside big beat and later “nu skool breaks.” While tempos usually range from roughly 125–140 BPM, the defining trait is the swung, shuffling, and fragmented rhythm that drives dancers with push–pull groove rather than rigid grid-based kicks. Breaks spans a spectrum from funky, party-oriented tracks to darker, techy, bass-heavy material (often called tech breaks). Across its variants, it remains DJ-friendly, sample-savvy, and grounded in the art of drum manipulation.
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