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Artists
Soundtrack
Artists
Soundtrack
Austin Wintory
2012
·
1 album
Listen
3
/5
Genres
Bardcore
Bardcore is an internet-born microgenre in which contemporary pop, hip hop, and rock songs are reimagined as if performed by medieval or early Renaissance minstrels. Arrangements typically substitute modern instrumentation with lutes, harps, recorders, hurdy-gurdies, rebecs, shawms, hand drums, and choir-like vocals, while adapting melodies and harmonies to modal idioms (Dorian, Aeolian, Mixolydian). Lyrics are often translated into faux Middle English or archaic diction, and mixes are treated with intimate, stone-room reverbs to evoke a historical ambience. The result is a playful blend of historical pastiche and modern earworms that embraces both meme culture and early-music aesthetics.
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Deep Soundtrack
Deep soundtrack is a modern, cinematic substyle that emphasizes low, immersive textures, slow-moving harmony, and spacious ambience over bombast. It sits at the intersection of ambient music, post-classical scoring, and contemporary film/TV/game underscore, favoring drones, soft pulses, and intimate instruments (piano, strings, analog synths) treated with generous space and subtle sound design. Rather than foregrounding memorable themes or trailer-scale crescendos, deep soundtrack cultivates mood: tense, melancholic, or quietly hopeful. It is designed to sit under narrative, visuals, or concentration—music that breathes, evolves slowly, and suggests emotion without overwhelming it.
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Isekai
Isekai (lit. "another world") in music refers to songs and scores written for anime and games where characters are transported—often accidentally or involuntarily—into a parallel universe or fantasy world. In practice, it is a sub-current of Japanese anisong and soundtrack culture whose soundworld emphasizes the wonder, peril, and empowerment arcs typical of isekai narratives. Musically, isekai blends high-impact J‑pop/J‑rock openings (OPs) with hybrid orchestral scores: soaring string ostinati, heroic brass, choir pads, and EDM/rock rhythm sections used to frame battles, leveling-up sequences, and portal moments. Endings (EDs) often pivot to lyrical, nostalgic or bittersweet pop to reflect homesickness, found-family bonds, or the protagonist’s inner monologue.
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Lo-Fi Vgm
Lo‑fi VGM (lo‑fi video game music) is a crossover style that blends the relaxed, tape‑warmed aesthetics of lo‑fi hip hop with melodies and atmospheres from classic and contemporary video game scores. Producers typically re‑harmonize or gently reharmonize well‑known themes, slow the tempos into the 60–90 BPM range, add vinyl crackle, tape hiss, dusty drums, soft keys/guitar, and cozy ambience, and retain the nostalgic contours of the original cues. The result is music suited for studying, streaming, or unwinding, while evoking game‑world nostalgia. Netlabels and collectives—most visibly GameChops and Curaga Records—helped codify the sound with licensed, album‑length reinterpretations of major franchises.
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Writing
Writing is a functional, streaming-era microgenre designed to support reading and writing by providing an unobtrusive sonic backdrop. It favors gentle dynamics, sparse textures, and a stable emotional temperature that reduces distraction while maintaining a subtle sense of flow. The sound palette commonly blends modern classical elements (felt piano, light strings), ambient pads and drones, soft post-rock guitars with long reverb tails, and understated downtempo or lo-fi rhythms. Tempos are typically slow to moderate (often 60–90 BPM) or pulse-free, with simple, repetitive motifs and gradual evolution rather than dramatic contrasts. Harmonically, it leans on consonant, slowly changing chords, modal centers, and extended triads for warmth, avoiding sharp dissonance or sudden modulations. Vocals, when present at all, are wordless; most tracks are instrumental to preserve focus.
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Indie Game Soundtrack
Indie game soundtrack refers to music composed for independently developed video games. It blends the DIY ethos of indie development with a wide musical palette that ranges from retro chiptune timbres to lush orchestral, ambient, synth, post-rock, and experimental textures. Compared with big-studio game scores, indie soundtracks are often created by one composer or a very small team, which encourages strong authorial voice, melodic memorability, and creative risk‑taking. The music is typically written to loop gracefully, employ leitmotifs, and adapt interactively to player actions, all while serving the game’s tone, narrative, and moment‑to‑moment feel.
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Video Game Music
Video game music (VGM) is the soundtrack or background music composed specifically to accompany and enhance interactive gameplay. In its earliest decades, VGM was bound by severe hardware constraints: simple programmable sound generators (PSG) and later FM-synthesis chips limited composers to a handful of monophonic channels, basic waveforms, and tiny memory footprints. Those constraints forged a distinctive, catchy, loop-based idiom—often called “chip music” or “8‑bit”—that became the emblematic sound of early games. As technology advanced, VGM expanded into rich orchestral, rock, electronic, and hybrid palettes and adopted adaptive/interactive scoring techniques so the music could change with the player’s actions. Today it spans everything from intimate, textural ambience to full symphonic epics, while still celebrating its retro chip heritage.
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Soundtrack
Soundtrack is music created to accompany and enhance visual media such as film, television, and video games. It includes original scores (instrumental or vocal music composed specifically for the picture) and, at times, curated compilations of pre-existing songs. Stylistically, soundtrack is a meta-genre that can encompass orchestral symphonic writing, jazz, electronic and synth-driven textures, choral forces, popular song, and experimental sound design. Its defining trait is functional storytelling: themes, motifs, harmony, rhythm, and timbre are shaped by narrative needs, character psychology, pacing, and editing. Common features include leitmotifs for characters or ideas, modular cues that can be edited to picture, dynamic orchestration for dramatic range, and production approaches that sit well under dialogue and sound effects. Because it must synchronize to picture, soundtrack often uses clear dramatic arcs, tempo maps, and hit points.
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Score
Score refers to original music composed to synchronize with and shape the narrative of visual media—primarily film, television, and, later, video games. Unlike a “soundtrack,” which often compiles pre-existing songs, a score is written to picture, uses timing cues to support storytelling beat by beat, and develops recurring themes (leitmotifs) for characters, settings, or ideas. The palette ranges from late‑Romantic orchestration and modernist harmony to jazz idioms, electronic sound design, and global instrumentation. Hallmarks include thematic development, hit points, motif variation, orchestration color, and a close relationship with sound effects and dialogue in the final mix.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Classical
Classical music is the notated art-music tradition of Europe and its global descendants, characterized by durable forms, carefully codified harmony and counterpoint, and a literate score-based practice. The term “classical” can refer broadly to the entire Western art-music lineage from the Medieval era to today, not just the Classical period (c. 1750s–1820s). It privileges long-form structures (such as symphonies, sonatas, concertos, masses, and operas), functional or modal harmony, thematic development, and timbral nuance across ensembles ranging from solo instruments to full orchestras and choirs. Across centuries, the style evolved from chant and modal polyphony to tonal harmony, and later to post-tonal idioms, while maintaining a shared emphasis on written notation, performance practice, and craft.
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Show all 11 genres
Albums
2012
3
/5
Journey (Original Video Game Soundtrack)
Austin Wintory
Indie Game Soundtrack
Classical
Electronic
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Joe Hisaishi
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Cinematic Classical
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Nobuo Uematsu
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Deep Soundtrack
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Dario Marianelli
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Pharrell Williams
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Lana Del Rey
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Alternative Pop
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Ludovico Einaudi
Classical
Contemporary Classical
Compositional Ambient
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.