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Artists
Video Game Music
Artists
Video Game Music
Roland Rizzo
2016
·
1 album
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2
/5
Genres
Video Game Music
Video game music (VGM) is the soundtrack or background music composed specifically to accompany and enhance interactive gameplay. In its earliest decades, VGM was bound by severe hardware constraints: simple programmable sound generators (PSG) and later FM-synthesis chips limited composers to a handful of monophonic channels, basic waveforms, and tiny memory footprints. Those constraints forged a distinctive, catchy, loop-based idiom—often called “chip music” or “8‑bit”—that became the emblematic sound of early games. As technology advanced, VGM expanded into rich orchestral, rock, electronic, and hybrid palettes and adopted adaptive/interactive scoring techniques so the music could change with the player’s actions. Today it spans everything from intimate, textural ambience to full symphonic epics, while still celebrating its retro chip heritage.
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Medieval
Medieval music refers to the diverse sacred and secular musical practices of Europe between the fall of the Western Roman Empire and the dawn of the Renaissance. It spans more than eight centuries, from early monophonic chant to the first notated polyphony. Core features include the use of church modes rather than major/minor, extensive reliance on vocal music (Latin sacred chant as well as vernacular song), and the progressive development from unmeasured chant to rhythmic modal notation and, later, mensural notation. Texture evolves from monophony (plainchant, troubadour songs) to organum, conductus, and the motet, culminating in complex isorhythmic works by the late 13th–14th centuries. Secular traditions—troubadours and trouvères in France, Minnesänger in German lands, and the Iberian Cantigas—coexisted with and influenced sacred practice. Instruments such as the vielle, harp, psaltery, recorder, shawm, hurdy-gurdy, and portative organ often doubled or accompanied voices, though much music remained purely vocal.
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Choral
Choral refers to music written for and performed by a choir—an ensemble of voices organized into sections such as soprano, alto, tenor, and bass (SATB), or same-voice groupings (SSA, TTBB). It encompasses both sacred and secular repertoire and may be sung a cappella or with accompaniment by organ, piano, or full orchestra. Stylistically, choral music ranges from chant-like monophony to intricate polyphony and rich homophonic textures. Texts are drawn from liturgy, scripture, poetry, and vernacular sources, and are set in many languages. Performance contexts include church services, concert halls, and community events, making choral one of the most socially embedded and widely practiced forms of ensemble music. Across history, choral music has served as a laboratory for vocal counterpoint, word painting, and text-driven form, while functioning as a cultural bridge among religious rites, national traditions, and contemporary concert practice.
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Albums
2016
3
/5
Sid Meier's Civilization VI (Original Game Soundtrack)
Christopher Tin
Choral
Video Game Music
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Ambient
4
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Jeremy Soule
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3
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Jordi Savall
Renaissance
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3
/5
Einar Selvik
Viking Folk
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Medieval
3
/5
Giovanni Pierluigi da Palestrina
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Classical
Choral
3
/5
Peter Phillips
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Requiem
3
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Oxford Camerata
Gregorian Chant
Medieval
Classical
3
/5
The Sixteen
Choral
Classical Performance
Gregorian Chant
3
/5
The Tallis Scholars
Choral
Renaissance
Requiem
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.