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2-Step
2-step (often called 2-step garage) is a syncopated, shuffling branch of UK garage that replaced house’s four-on-the-floor kick with a skipping, off-kilter drum pattern. Its rhythmic feel is defined by swung hi-hats, ghosted snares, and displaced kicks that leave audible “gaps,” creating a buoyant push-pull groove ideal for dance floors. Harmonically and texturally, 2-step draws heavily from contemporary R&B and US garage, pairing silky chords, Rhodes and organ stabs, and glossy vocal hooks with deep sub-bass and crisp, punchy drums. Producers frequently chop and time-stretch R&B vocals into ear-catching hooks, contrast smooth chords with rugged bass pressure, and keep arrangements DJ-friendly while spotlighting strong songcraft and memorable toplines.
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Juke
Juke is a fast, sample-driven club style from Chicago that runs around 150–160 BPM, built on jagged 808/909 drum programming, booming sub‑bass, and looped vocal chants. It keeps the raw, minimal, party‑starting energy of ghetto house but pushes the tempo and rhythmic syncopation much further. Tracks often rely on short, repetitive hooks and call‑and‑response phrases, claps on the backbeat, and tom/snare rolls that stutter and pivot around a steady 4/4 grid. Harmonic content is sparse—brief chord stabs, simple bass riffs, and plenty of negative space—so that dancers can lock into the drums. Juke is closely related to, and historically precedes, Chicago footwork; where juke is the more club‑aligned, chant‑heavy form, footwork became more abstract and battle‑oriented.
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Breakbeat
Breakbeat is an electronic dance music style built around syncopated, sampled drum "breaks" rather than a straight four-on-the-floor kick. Producers chop, loop, and rearrange classic drum breaks (such as the Amen, Apache, and Think breaks) to create swung, shuffling rhythms with strong backbeat accents. Emerging from the UK rave continuum, breakbeat draws heavily on hip hop’s sampling culture and electro’s machine-funk, while adopting house/acid-house sound design and club-focused arrangements. Tempos most commonly sit between 125–140 BPM (though broader ranges occur), featuring heavy sub-bass, crunchy snares, and edits/fills that propel dancefloors without relying on a 4/4 kick. As a scene, "breaks" spans everything from big-room, party-leaning grooves to techy, nu skool textures and regional variants like Florida breaks. It also functions as a foundational rhythmic vocabulary that informed jungle and drum and bass, and it underpins much of modern bass music.
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Chillout
Chillout is a broad, downtempo-oriented style of electronic music designed for relaxation, decompression, and after-hours listening. It emphasizes spacious atmospheres, gentle grooves, and warm timbres over intensity or virtuosity. Emerging from the “chill-out rooms” of UK and Ibiza clubs, the sound blends ambient pads, soft 4/4 or broken-beat rhythms, and melodic fragments drawn from lounge, jazz, bossa nova, and Balearic traditions. Typical tempos range from about 70–110 BPM, with extended chords, subtle basslines, and abundant reverb and delay to create a sense of depth and calm. Though often used as an umbrella for related styles (ambient, downtempo, trip hop, lounge), chillout retains a distinct focus on mood: it privileges texture, space, and gentle momentum, making it a staple for late-night sets, beach bars, and home listening alike.
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Crunk
Crunk is a high-energy substyle of Southern hip hop built for clubs, arenas, and call-and-response crowd participation. It emphasizes booming 808 kick drums, aggressive snare/clap backbeats, and simple, chant-like hooks delivered by a lead rapper and a hypeman or group vocals. The production is stark and percussive: sub-bass 808s, handclaps, clattering hi-hats, and brash synth stabs or brass hits carry most of the weight, with very little harmonic movement. Tempos typically sit around 70–80 BPM in half-time (or 140–160 BPM double-time), creating a stomping, anthemic feel. Lyrically, crunk focuses on amping the crowd—party commands, fight music, and swagger—more than narrative storytelling. The word “crunk,” a Southern slang blend of “crazy” and “drunk,” reflects its rowdy, cathartic intent.
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Dance
Dance (as a broad, mainstream club- and radio-oriented style) is pop-leaning music designed primarily for dancing, characterized by steady, driving beats, catchy hooks, and production that translates well to nightclubs and large sound systems. It emerged after disco, blending four-on-the-floor rhythms with electronic instrumentation and pop songwriting, and it continually absorbs elements from house, techno, Hi-NRG, synth-pop, and later EDM. Tempos commonly fall between 110–130 BPM, vocals often emphasize memorable choruses, and arrangements are structured for both club mixing and mass appeal.
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Dancehall
Dancehall is a Jamaican popular music style built around bass‑heavy, groove‑centric riddims and the vocal art of chatting or singjaying in Jamaican Patois. It emphasizes direct, energetic delivery, call‑and‑response hooks, and a party‑forward attitude, while also leaving space for sharp social commentary and witty wordplay. The genre is fundamentally riddim‑based: producers release instrumental tracks (riddims) that many different vocalists "voice" with their own songs. This culture encourages competitive creativity, rapid evolution of styles, and a constant stream of new versions. Tempos typically sit in the midtempo range, with syncopated kicks and snares and prominent sub‑bass. Since the mid‑1980s, digital drum machines and synths have defined much of dancehall’s sound, though live instrumentation and hybrid production are common too.
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Downtempo
Downtempo is a mellow, groove-oriented branch of electronic music characterized by slower tempos, plush textures, and a focus on atmosphere over dancefloor intensity. Typical tempos range from about 60–110 BPM, with swung or laid-back rhythms, dub-informed basslines, and warm, jazz-tinged harmonies. Stylistically, it blends the spaciousness of ambient, the head-nodding rhythms of hip hop and breakbeat, and the cosmopolitan smoothness of lounge and acid jazz. Producers often use sampled drums, Rhodes or Wurlitzer electric pianos, guitar licks with delay, and field recordings to create intimate, cinematic soundscapes. The mood spans from soulful and romantic to introspective and dusk-lit, making it a staple of after-hours listening, cafes, and relaxed club back rooms.
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Drum And Bass
Drum and bass (DnB) is a fast, rhythmically intricate form of electronic dance music centered on breakbeats at roughly 160–180 BPM and powerful, sub‑heavy basslines. It grew out of the UK’s early ’90s rave and jungle scenes, combining chopped funk breaks (most famously the Amen break), dub and reggae sound‑system aesthetics, hip‑hop sampling, and techno’s futurist sound design. Across its many substyles—liquid funk’s soulful harmonies, techstep and neurofunk’s cold, machine‑like bass engineering, jump‑up’s hooky bass riffs, atmospheric DnB’s pads and space—drum and bass remains a DJ‑oriented, dancefloor‑driven genre that prizes tight drum programming, deep low end, and precise arrangement for mixing.
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Drumstep
Drumstep is a hybrid of drum and bass and dubstep that keeps the high energy and bass design of dubstep while adopting the tempo and rhythmic vocabulary of drum and bass. Typically written around 170–176 BPM but felt in halftime, drumstep places the snare on beat 3, creating a loping, head-nodding feel while preserving the pace and tension of fast DnB. Sound design favors aggressive midrange basses (reese variations, growls, wubs), heavy sub-bass, crisp snares, and densely syncopated hi-hats and percussion. In DJ contexts, drumstep bridges 140 BPM dubstep and 174 BPM drum and bass, allowing seamless genre-switching within high-energy sets. It’s punchy, festival-ready, and often minimal melodically, focusing on impact, groove, and sound design fireworks.
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Dub
Dub is a studio-born offshoot of reggae that uses the mixing desk as a performance instrument. Producers strip songs down to their rhythmic core—drums and bass—and then rebuild them in real time with radical mutes, echoes, reverbs, and filters. Typically created from the B-sides (“versions”) of reggae singles, dub foregrounds spacious low-end, one-drop or steppers drum patterns, and fragmented vocal or instrumental phrases that drift in and out like ghostly textures. Spring reverb, tape echo, and feedback are not just effects but compositional tools, turning the studio into an instrument of improvisation. The result is bass-heavy, spacious, and hypnotic music that emphasizes negative space and textural transformation, laying the foundation for countless electronic and bass music styles.
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Dubstep
Dubstep is a bass‑centric electronic dance music genre that emerged in South London in the early 2000s. It is typically around 140 BPM and is defined by a half‑time rhythmic feel, sub‑heavy basslines, sparse yet impactful drums, and a strong emphasis on space, tension, and sound system weight. Hallmark traits include syncopated kick patterns, snares on the third beat of the bar, swung/shuffly hi‑hats inherited from UK garage, and modulated low‑frequency bass (“wobbles”) shaped with LFOs, filters, and distortion. Influences from dub reggae (echo, delay, and minimalism), jungle/drum & bass (bass science and sound system culture), and 2‑step garage (rhythmic swing and shuffles) are central. The style ranges from deep, meditative “dub” aesthetics (often called deep dubstep) to more aggressive, midrange‑driven variants that later informed brostep and festival bass. Atmosphere, negative space, and subwoofer translation are as important as melody or harmony.
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Electro
Electro is an early 1980s machine-funk style built around drum machines (especially the Roland TR-808), sequenced basslines, and a futuristic, robotic aesthetic. It emphasizes syncopated rhythms, sparse arrangements, and timbres drawn from analog and early digital synthesizers. Vocals, when present, are often delivered via vocoder or rap-style chants, reinforcing a sci‑fi, cyborg persona. Electro’s grooves powered breakdance culture, and its sonic palette—crisp 808 kicks, snappy snares, dry claps, cowbells, and squelchy bass—became foundational to later techno and bass music.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Electronica
Electronica is a broad, largely 1990s umbrella term for a spectrum of electronic music crafted as much for immersive, album‑oriented listening as for clubs and raves. It gathers elements from techno, house, ambient, breakbeat, IDM, and hip hop production, emphasizing synthesizers, drum machines, samplers, and studio experimentation. The sound can range from downtempo and atmospheric to hard‑hitting and breakbeat‑driven, but it typically foregrounds sound design, texture, and mood over strict dance‑floor utility. In the mid‑to‑late 1990s the term was used by labels and press—especially in the United States—to market and introduce diverse electronic acts to mainstream rock and pop audiences.
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Experimental
Experimental music is an umbrella term for practices that prioritize exploration, process, and discovery over adherence to established genre norms. It embraces new sound sources, nonstandard tuning systems, indeterminacy and chance operations, graphic and open-form scores, extended techniques, and technology-led sound design (tape, electronics, computers, and live processing). Rather than a single style, it is a methodology and ethos: testing hypotheses about sound, structure, and performance, often blurring boundaries between composition, improvisation, sound art, and performance art. Listeners can expect unfamiliar timbres, unusual forms, and an emphasis on how music is made as much as the resulting sound.
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Footwork
Footwork is a high‑tempo Chicago dance music style centered around ~160 BPM, sparse drum programming, and chopped, mantra‑like vocal samples. It is designed for competitive dance battles, so its rhythms emphasize off‑grid syncopation, rapid switch‑ups, and negative space that challenges and energizes dancers. Musically it sits between house and hip hop traditions: sub‑heavy 808/909 drums, jittery snares and claps, booming kicks, and looped fragments of soul, rap, or R&B are arranged into tense, angular patterns. Compared to juke, footwork tends to be more abstract and polyrhythmic, with fewer straight four‑on‑the‑floor passages and more broken, stuttered grooves.
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Glitch
Glitch is an experimental electronic music genre that foregrounds the sounds of technological error—digital clicks, pops, clipping, buffer underruns, CD skipping, software crashes, and bit‑reduction. Rather than hiding artifacts, producers use them as primary musical material, often arranged through extreme micro‑editing and non‑linear sequencing. Texturally, glitch spans austere minimalism to warm, hazy ambience. Rhythms tend to be fragmented and asymmetrical, with sudden cuts, stutters, and silences that create tension and negative space. The palette commonly includes sine‑tone grains, granular clouds, filtered noise, and hyper‑detailed percussive fragments, sometimes sitting over subdued drones or dub‑inflected low end. The style emerged in the late 1990s around labels such as Mille Plateaux, influenced by IDM, minimal techno, and the aesthetics of failure in digital media. It later permeated pop and beat‑driven styles through sound‑design techniques that evoke imperfection and transience.
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Glitch Hop
Glitch hop blends the rhythmic foundations of hip hop with the sound-design ethos of glitch and IDM. It is characterized by half-time, head-nodding grooves, intricately edited drums, and meticulous digital processing such as stutter edits, bit-crushing, time-stretch artifacts, and granular slicing. Typically sitting around 80–110 BPM (often felt in half-time), the style emphasizes heavy, syncopated bass lines, swung percussion, and detailed micro-edits that create a "broken yet groovy" feel. While largely instrumental, it often incorporates vocal chops, turntable scratches, and foley textures to add human feel and narrative color.
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Grime
Grime is a fast, raw, and minimalist form of rap-driven electronic music that emerged from London’s pirate radio culture in the early 2000s. It typically runs at around 140 BPM, with skeletal, syncopated drum patterns, stark sub-bass, and icy synth stabs that leave space for agile MCs. The genre’s vocal style emphasizes rapid-fire flows, internal rhymes, and wordplay that reflect urban life, competition, humour, and social commentary. Grime inherited the DIY energy of UK garage and jungle sound systems while foregrounding MC culture as the main event, building a distinctive British rap identity separate from U.S. hip hop.
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Halftime
Halftime is a bass‑music subgenre built around drum and bass’ 170 BPM engine but written with a hip‑hop/trap‑like half‑time groove. Producers either write at 160–174 BPM with the snare landing on beat 3, or at 80–90 BPM and double-time the sound design and phrasing. The style emphasizes subweight, sparse but heavy drums, and intricate, neuro‑influenced sound design. It borrows the swing, swagger, and negative space of hip hop while retaining the sound-design complexity of drum and bass and dubstep. The result is a head‑nod, low‑slung feel that still translates powerfully on big systems.
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Hip Hop
Hip hop is a cultural and musical movement that emerged from Black, Latino, and Caribbean communities, centering around rapping (MCing), DJing/turntablism, sampling-based production, and rhythmic speech over beats. It prioritizes groove, wordplay, and storytelling, often reflecting the social realities of urban life. Musically, hip hop is built on drum-centric rhythms (from breakbeats to 808 patterns), looped samples, and bass-forward mixes. Lyrically, it ranges from party anthems and braggadocio to political commentary and intricate poetic forms, with flow, cadence, and rhyme density as core expressive tools. Beyond music, hip hop encompasses a broader culture, historically intertwined with graffiti, b-boying/b-girling (breakdance), fashion, and street entrepreneurship, making it both an art form and a global social language.
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House
House is a dance music genre that emerged in Chicago in the early 1980s, defined by a steady four-on-the-floor kick drum, off-beat hi-hats, soulful or hypnotic vocals, and groove-centric basslines. Typical tempos range from 118–130 BPM, and tracks are structured in DJ-friendly 16–32 bar phrases designed for seamless mixing. Drawing on disco’s celebratory spirit, electro-funk’s drum-machine rigor, and Italo/Hi-NRG’s synth-led sheen, house prioritizes repetition, tension-and-release, and communal energy on the dancefloor. Its sound palette often includes 808/909 drums, sampled or replayed disco/funk elements, filtered loops, piano/organ stabs, and warm, jazzy chords. Over time, house diversified into many substyles—deep house, acid house, French house, tech house, progressive house, and more—yet it remains a global foundation of club culture, known for emphasizing groove, inclusivity, and euphoria.
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Instrumental Hip Hop
Instrumental hip hop is a producer-driven form of hip hop that foregrounds beats, textures, and sampling rather than rapping. It typically centers on loop-based drum patterns, chopped samples from soul, jazz, funk, and library records, and a head‑nodding groove designed for deep listening as much as for DJs and MCs. The style emphasizes rhythm, timbre, and mood—swinging drums, dusty vinyl crackle, and melodic fragments treated as musical motifs. While rooted in classic boom bap aesthetics, instrumental hip hop ranges from minimal and meditative to densely collaged and psychedelic, reflecting both crate-digging traditions and studio experimentation.
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Reggae
Reggae is a popular music genre from Jamaica characterized by a laid-back, syncopated groove, prominent bass lines, and steady offbeat “skank” guitar or keyboard chords. The rhythmic core often emphasizes the third beat in a bar (the “one drop”), creating a spacious, rolling feel that foregrounds bass and drums. Typical instrumentation includes drum kit, electric bass, rhythm and lead guitars, keyboards/organ (notably the Hammond and the percussive "bubble"), and often horn sections. Tempos generally sit around 70–80 BPM (or 140–160 BPM felt in half-time), allowing vocals to breathe and messages to be clearly delivered. Lyrically, reggae ranges from love songs and everyday storytelling to incisive social commentary, resistance, and spirituality, with Rastafarian culture and language (e.g., “I and I”) playing a central role in many classic recordings. Studio production techniques—spring reverbs, tape delays, and creative mixing—became signature elements, especially through dub versions that strip down and reimagine tracks.
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Trap
Trap is a subgenre of hip hop that emerged from the Southern United States, defined by half-time grooves, ominous minor-key melodies, and the heavy use of 808 sub-bass. The style is characterized by rapid, syncopated hi-hat rolls, crisp rimshot/clap on the backbeat, and cinematic textures that convey tension and grit. Lyrically, it centers on street economies, survival, ambition, and introspection, with ad-libs used as percussive punctuation. Production is typically minimal but hard-hitting: layered 808s, sparse piano or bell motifs, dark pads, and occasional orchestral or choir samples. Vocals range from gravelly, staccato deliveries to melodic, Auto-Tuned flows, often using triplet cadences.
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Trip Hop
Trip hop is a downtempo, atmospheric fusion of hip hop rhythm and sampling techniques with the textures of dub, soul, jazz, and ambient music. Emerging from the Bristol scene in the early 1990s, it favors slow, head‑nodding breakbeats, deep bass, and cinematic sound design. The style is characterized by moody harmonies (often in minor keys), woozy tape- and vinyl-derived timbres, and liberal use of delay and reverb. Vocals frequently alternate between intimate, breathy singing and spoken word/rap, and lyrical themes tend toward noir, introspective, and melancholic subjects. Strings, Rhodes pianos, turntable scratches, and field recordings are common, creating a shadowy, filmic vibe.
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Halftime Dnb
Halftime DnB is a bass-focused offshoot of drum and bass that retains DnB’s tempo (typically 170–174 BPM) but places the drums in a half-time grid, creating the feel of 85–87 BPM. The result is a spacious, head‑nod swing that blends the sound design intensity of DnB with the groove logic of hip hop and trap. Producers emphasize heavyweight sub lines, neuro-influenced bass design, and skeletal, syncopated drum patterns (kicks and 808s up front, snares landing hard on beat three). Texture and negative space are integral, with percussion details, foley, and minimal melodic fragments carrying the narrative. The style sits naturally between club systems and headphone listening, often occupying the same ecosystems as UK bass, the autonomic/leftfield DnB continuum, and the LA beat scene.
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Artists
Various Artists
heRobust
Mad Zach
tsou
Son of Kick
Kraddy
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