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Spotted Peccary
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Ambient
Ambient is a form of electronic and electroacoustic music that prioritizes tone, atmosphere, and texture over conventional song structures and rhythmic drive. It typically features slow-moving harmonies, sustained drones, gentle timbral shifts, and extensive use of space and silence. Rather than drawing attention to itself through hooks or beats, ambient is designed to be as ignorable as it is interesting, rewarding both background listening and focused immersion. Artists often employ synthesizers, samplers, tape loops, field recordings, and subtle acoustic instruments, with reverb and delay creating a sense of place. Substyles range from luminous, consonant soundscapes to darker, more dissonant atmospheres.
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Berlin School
Berlin School is a strand of German electronic music built around long, hypnotic sequences, evolving textures, and exploratory improvisation. It foregrounds analog synthesizers, step‑sequencers, and tape delays to create spacious, slowly shifting soundscapes. Emerging from the early 1970s Berlin underground, the style favors extended forms over song structures, minimal harmonic movement anchored by pedal points, and modal or scalar lead lines that weave over pulsing arpeggiations. The result balances mechanistic momentum with cosmic ambience, inviting deep listening and trance-like immersion.
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Chillout
Chillout is a broad, downtempo-oriented style of electronic music designed for relaxation, decompression, and after-hours listening. It emphasizes spacious atmospheres, gentle grooves, and warm timbres over intensity or virtuosity. Emerging from the “chill-out rooms” of UK and Ibiza clubs, the sound blends ambient pads, soft 4/4 or broken-beat rhythms, and melodic fragments drawn from lounge, jazz, bossa nova, and Balearic traditions. Typical tempos range from about 70–110 BPM, with extended chords, subtle basslines, and abundant reverb and delay to create a sense of depth and calm. Though often used as an umbrella for related styles (ambient, downtempo, trip hop, lounge), chillout retains a distinct focus on mood: it privileges texture, space, and gentle momentum, making it a staple for late-night sets, beach bars, and home listening alike.
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Dark Ambient
Dark ambient is a post‑industrial subgenre that coalesced in the mid‑1980s, drawing primarily on ambient music but shifting its focus toward ominous, subterranean space and timbre. It is characterized by long, low‑frequency drones; dissonant or microtonal overtones; and an enveloping, gloomy or catacomb‑like atmosphere. While largely electronic (synthesizers, samplers, tape and digital processing), artists frequently incorporate field recordings, contact‑mic textures, bowed metal, gongs, and fragments of traditional instruments captured with semi‑acoustic techniques and then heavily processed. Melody and pulse are minimized; instead the music emphasizes immersive sound design, psychoacoustic detail, and slowly evolving textures that evoke dread, awe, and isolation.
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Drone
Drone is a minimalist music genre defined by sustained tones, long durations, and extremely gradual change. Harmony is often static or centered on a single fundamental with subtle overtone shifts, while rhythm tends toward stasis or very slow pulses. Sound sources range from acoustic instruments (e.g., strings, organ, bagpipes, shruti box, tambura) to electronics (sine waves, oscillators, feedback, tape loops, and later digital synthesis and processing). Many composers favor just intonation or other alternative tuning systems to emphasize beating patterns, psychoacoustic effects, and the internal life of sound. Although drone as a sonic principle is ancient and global, the modern experimental genre cohered in the 1960s through the New York minimalists and related avant‑garde circles, then spread into ambient, experimental, and heavy music scenes. The focus is less on melody and more on timbre, resonance, and the phenomenology of listening.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Electronica
Electronica is a broad, largely 1990s umbrella term for a spectrum of electronic music crafted as much for immersive, album‑oriented listening as for clubs and raves. It gathers elements from techno, house, ambient, breakbeat, IDM, and hip hop production, emphasizing synthesizers, drum machines, samplers, and studio experimentation. The sound can range from downtempo and atmospheric to hard‑hitting and breakbeat‑driven, but it typically foregrounds sound design, texture, and mood over strict dance‑floor utility. In the mid‑to‑late 1990s the term was used by labels and press—especially in the United States—to market and introduce diverse electronic acts to mainstream rock and pop audiences.
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Experimental
Experimental music is an umbrella term for practices that prioritize exploration, process, and discovery over adherence to established genre norms. It embraces new sound sources, nonstandard tuning systems, indeterminacy and chance operations, graphic and open-form scores, extended techniques, and technology-led sound design (tape, electronics, computers, and live processing). Rather than a single style, it is a methodology and ethos: testing hypotheses about sound, structure, and performance, often blurring boundaries between composition, improvisation, sound art, and performance art. Listeners can expect unfamiliar timbres, unusual forms, and an emphasis on how music is made as much as the resulting sound.
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Experimental Rock
Experimental rock is a broad, exploratory branch of rock music that prioritizes innovation over convention. It stretches rock’s core instrumentation and song forms through unusual timbres, extended techniques, nonstandard tunings, chance procedures, and studio-as-instrument production. Drawing on avant-garde composition, free jazz, minimalism, and electronic/tape music, experimental rock often rejects verse–chorus structures in favor of drones, suites, collage, and improvisation. It embraces dissonance and noise as expressive tools, employs odd or fluid meters, and incorporates non-rock instruments, found sounds, and unconventional recording methods. The result is a lineage of music that treats rock not as a fixed style but as a laboratory for new sound worlds.
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Industrial
Industrial is an experimental electronic music tradition that uses abrasive timbres, mechanical rhythms, and transgressive aesthetics. Its sound palette often includes distorted drum machines, tape loops, metallic percussion, feedback, and found-object recordings alongside synthesizers and samplers. Emerging from late-1970s UK underground art and performance scenes, industrial foregrounds themes of dehumanization, technology, surveillance, and power. Releases frequently embrace anti-commercial presentation, stark graphic design, and confrontational performance art, treating the studio as a laboratory for sonic manipulation rather than a vehicle for conventional songcraft. While early industrial emphasized noise, tape processing, and avant-garde collage, later waves fused the style with dancefloor precision (EBM), rock and metal heft, and club-oriented production, giving rise to a broad post-industrial family that remains influential in experimental, electronic, and popular music.
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Instrumental
Instrumental is music created and performed without sung lyrics, placing the expressive weight on melody, rhythm, harmony, and timbre produced by instruments. As an umbrella practice it appears in many cultures, but its modern identity cohered in Baroque-era Europe when purely instrumental forms such as the sonata, concerto, and dance suites began to flourish. Since then, instrumental thinking—developing motives, structuring form without text, and showcasing timbral contrast—has informed everything from orchestral music and solo piano repertoire to post-rock, film scores, and beat-driven electronic styles. Instrumental works can be intimate (solo or chamber) or expansive (full orchestra), narrative (programmatic) or abstract (absolute music). The absence of lyrics invites listeners to project imagery and emotion, making the style a natural fit for cinema, games, and contemplative listening.
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Minimalism
Minimalism is a style of Western art music that emerged in the United States during the 1960s, characterized by the use of very limited musical materials, steady pulse, and extensive repetition. Composers often build pieces from short cells or motifs that are repeated and slowly transformed through additive or subtractive processes, phase shifting, and gradual changes in harmony, texture, or register. Harmony is typically consonant (often modal or diatonic), though just intonation and extended drones are also common. The result is music that foregrounds process, clarity, audibility of structure, and a hypnotic sense of stasis and flow. Typical ensembles include keyboards, mallet percussion, strings, winds, voices, and electronics or tape. Minimalism influenced a wide array of later styles, from ambient and new age to post-minimalism and minimal techno.
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New Age
New age is a largely instrumental, mood-driven genre that emphasizes calm, spacious textures and a sense of spiritual or contemplative uplift. It blends gentle electronic timbres, acoustic instruments, and global/folk influences to create immersive soundscapes intended for relaxation, meditation, and introspection. Hallmarks include slow tempos or free time, long sustaining pads, modal and consonant harmonies, nature field recordings, and unobtrusive rhythms. The music often avoids dramatic tension in favor of openness and continuity, conveying themes of inner peace, nature, and the transcendent.
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Progressive
Progressive is an umbrella aesthetic that prioritizes musical development—extended forms, evolving arrangements, sophisticated harmony, and conceptual ambition—over verse–chorus simplicity. Emerging from late-1960s rock and psychedelia, the progressive approach soon permeated multiple styles (rock, electronic, metal, pop, dance music), where "progressive" signals pieces that unfold gradually, introduce new motifs across long arcs, and use timbral and harmonic exploration as core drama. Across its variants, listeners can expect longer tracks, thematic continuity (sometimes across whole albums), expanded instrument palettes (from orchestral colors to synthesizers), odd meters, key changes, and a narrative sense of journey.
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Progressive Rock
Progressive rock is a rock subgenre that expands the genre’s formal, harmonic, and conceptual boundaries. It favors long-form compositions, intricate arrangements, and virtuosic musicianship, often drawing on Western classical, jazz, folk, and psychedelic idioms. Typical hallmarks include multi-part suites, shifting time signatures, extended instrumental passages, recurring motifs, and concept albums that present unified themes or narratives. The sound palette commonly features electric guitar, bass, and drums alongside an array of keyboards (Hammond organ, Mellotron, Moog/ARP synthesizers, piano), woodwinds or brass, and occasional orchestral additions. Lyrics often explore science fiction, mythology, philosophy, social commentary, and introspective themes.
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Space Ambient
Space ambient is a substyle of ambient music devoted to evoking cosmic scale, interstellar travel, and the vastness of outer space. It emphasizes expansive soundscapes, slow-evolving drones, and a strong sense of spatial depth created by long reverbs, delays, and careful stereo imaging. The music typically avoids overt rhythm and melody in favor of sustained pads, subtly shifting harmonies, and quiet textural details. Analog and digital synthesizers, modular systems, and granular processing are common tools, often complemented by found sounds, radio/space transmissions, and gentle field recordings. The result is immersive, contemplative listening that suggests weightlessness, distance, and awe.
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Space Rock
Space rock is a psychedelic branch of rock characterized by long-form, hypnotic grooves, swirling guitars awash in delay and reverb, and prominent analog synthesizers that evoke cosmic or interstellar imagery. The music often emphasizes texture and atmosphere over conventional song structures, creating expansive soundscapes that feel weightless and otherworldly. Emerging in late-1960s Britain from the overlap of psychedelic rock, early progressive rock, and experimental electronics, space rock frequently employs motorik-leaning rhythms, modal or drone-based harmony, and science-fiction themes. Extended improvisations, phased and fuzz-drenched timbres, and tape or echo effects are common, encouraging a sense of forward drift and cosmic exploration.
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Synthwave
Synthwave is a retro-futurist electronic genre that revives and reimagines the sound, texture, and visual culture of 1980s film scores, television themes, arcade games, and synth-pop. Characterized by analog-style synthesizers, arpeggiated basslines, neon-soaked melodies, and gated-reverb drums, it blends nostalgia with cinematic drama. Substyles include the uplifting, driving "outrun" sound, the softer and romantic "dreamwave/chillsynth," and the heavier, horror-tinged "darksynth." Typical sound palettes reference instruments like the Roland Juno series, Yamaha DX7, Oberheim and Prophet polysynths, with drum machines such as the LinnDrum, TR-707, and 909 (or their modern emulations).
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Techno
Techno is a four-on-the-floor, machine-driven form of electronic dance music that emerged in mid-to-late 1980s Detroit. It is characterized by steady 4/4 kick drums, repetitive and hypnotic rhythmic patterns, synthetic timbres, and an emphasis on texture, groove, and forward momentum over elaborate harmony. Producers typically use drum machines, sequencers, and synthesizers to build layered percussion, pulsing basslines, and evolving motifs. While often dark and minimalistic, techno spans a wide spectrum—from soulful, futuristic Detroit aesthetics to hard, industrially tinged European strains—yet it consistently prioritizes kinetic energy for dancefloors and a sense of machine futurism.
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Tribal Ambient
Tribal ambient is a branch of ambient music that merges spacious, drone-based atmospheres with hand-played, "tribal" percussion, non-Western instrumentation, and environmental field recordings. It emphasizes trance-inducing polyrhythms, ritualistic timbres (frame drums, shakers, clay and skin drums, rattles), and sustained harmonic beds, often evoking a sense of timeless, pre-industrial ritual or nature-centered spirituality. Rather than song-like structures, pieces unfold slowly and organically, favoring texture, space, and gradual transformation over melody or chord changes. The result is immersive, cinematic soundscapes that feel both primordial and otherworldly.
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Soundtrack
Soundtrack is music created to accompany and enhance visual media such as film, television, and video games. It includes original scores (instrumental or vocal music composed specifically for the picture) and, at times, curated compilations of pre-existing songs. Stylistically, soundtrack is a meta-genre that can encompass orchestral symphonic writing, jazz, electronic and synth-driven textures, choral forces, popular song, and experimental sound design. Its defining trait is functional storytelling: themes, motifs, harmony, rhythm, and timbre are shaped by narrative needs, character psychology, pacing, and editing. Common features include leitmotifs for characters or ideas, modular cues that can be edited to picture, dynamic orchestration for dramatic range, and production approaches that sit well under dialogue and sound effects. Because it must synchronize to picture, soundtrack often uses clear dramatic arcs, tempo maps, and hit points.
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Space Music
Space music is an ambient-leaning form of electronic and acoustic soundscaping designed to evoke vastness, weightlessness, and the mystery of the cosmos. It favors long, slowly evolving textures, deep drones, and luminous harmonies over conventional song structure, rhythm, or melody. The style grew around sustained synthesizer pads, sequencer patterns, and expansive reverberation, often integrating field recordings or processed acoustic instruments. Whether contemplative or awe‑struck, its intent is to transport the listener into a spacious, imaginal soundfield—akin to drifting through celestial environments and deep time.
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Modern Classical
Modern classical is a contemporary strand of instrumental music that applies classical composition techniques to intimate, cinematic settings. It typically foregrounds piano and strings, is sparsely orchestrated, and embraces ambience, repetition, and timbral detail. Rather than the academic modernism of the early 20th century, modern classical as used today refers to accessible, mood-driven works that sit between classical, ambient, and film music. Felt pianos, close‑miked string quartets, tape hiss, drones, soft electronics, and minimal harmonic movement are common, producing a contemplative, emotionally direct sound that translates well to headphones, streaming playlists, and screen media.
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Ambient Guitar
Ambient guitar is a texture-first approach to the electric (or electro-acoustic) guitar that treats the instrument as a sound-generating and space-filling device rather than a traditional riff or solo vehicle. Typical hallmarks include long, modulated reverbs, multiple delays (often with dotted-eighth or long feedback times), looping, volume swells, EBow or sustain devices, harmonics, and subtle pitch or granular processing. Harmony tends toward open voicings, pedal tones, drones, and slow-moving modal centers, while rhythm is sparse or implied by echoes rather than drums. The style sits at the intersection of ambient, drone, shoegaze, and post-rock, with production values that emphasize width, depth, and decay. The result is music that feels immersive, contemplative, and cinematic.
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Synthesizer
Synthesizer (as a genre tag) refers to music that foregrounds the electronic synthesizer as the primary sound source, celebrating timbre design, sequenced patterns, and the tactile possibilities of analog and digital electronics. It spans from early modular explorations and Moog/Buchla demonstrations to Berlin School sequences, space-age textures, and virtuosic keyboard reinterpretations of classical and popular repertoire. Emphasis is placed on sound design (oscillators, filters, envelopes, modulation), repeating motifs, and textural development, often with minimal lyrics or none at all. While the instrument is used across countless styles, the "synthesizer" category highlights works where the identity, techniques, and sonorities of the synth itself are the core aesthetic focus.
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Neo-Classical
Neo-classical (often called post-classical in the streaming era) is a contemporary branch of classical-adjacent music that blends salon- and chamber-style writing with minimalist repetition, ambient textures, and cinematic production. It typically centres on intimate, close-miked piano and small string ensembles, augmented by subtle electronics (synth pads, tape hiss, granular textures) and restrained percussion. Pieces tend to favour consonant harmony, slow harmonic rhythm, and memorable ostinati over extended development, and are commonly crafted as short vignettes suitable for both active listening and background use. A key aesthetic is warmth and proximity: felted pianos, bow noise, room tone, and soft tape saturation underline a human, handcrafted atmosphere. While rooted in classical craft, the genre is oriented toward 21st‑century listening contexts (film/TV sync, playlists, and focused work).
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Drift
Drift is a contemporary micro-style of ambient centered on slowly evolving tonal beds, gentle tape-worn textures, and an emphasis on atmosphere over event. It favors long decays, soft-focus harmonies, and minimal or absent percussion so that sounds seem to hover and "drift" in place. Production typically blends synth pads, processed guitar, and found sounds with heavy use of reverb, delay, and subtle modulation. Compared to classic dark ambient, drift is warmer and more consonant; compared to new age, it is more textural and reductionist. The result is music designed for deep listening, sleep, study, or contemplative environments.
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Deep Ambient
Deep ambient is a substyle of ambient music focused on immersion, stillness, and textural depth. It emphasizes long-form drones, subtle harmonic shifts, and a sense of vast space over melody or rhythm. Compared with broader ambient, deep ambient typically features fewer foreground events, extremely slow modulation, and extended reverberant tails that encourage contemplative or meditative listening. Its sonic palette leans toward low-register pads, spectral overtones, and softly evolving field recordings, creating an enveloping, often weightless atmosphere.
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Artists
Various Artists
Adrian, Rudy
Agebjörn, Johan
Greinke, Jeff
Reuter
Rich, Robert
Stearns, Michael
Sanfilippo, Bruno
Roach, Steve
Metcalf, Byron
Seelig, Mark
Wøllo, Erik
Wilkerson, Phillip
Johansen, Sverre Knut
Hawkins, Bart
Chronotope Project
Padilla, Craig
DeeperNET
Helpling, David
Devi, Madhavi
David, Kelly
Givens, Howard
Martin, Deborah
Ellis, Paul
Frore
Morris, Shane
Helpling, David & Jenkins, Jon
Numina
Russell, Chris
Murphy, Skip
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.