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Ambient
Ambient is a form of electronic and electroacoustic music that prioritizes tone, atmosphere, and texture over conventional song structures and rhythmic drive. It typically features slow-moving harmonies, sustained drones, gentle timbral shifts, and extensive use of space and silence. Rather than drawing attention to itself through hooks or beats, ambient is designed to be as ignorable as it is interesting, rewarding both background listening and focused immersion. Artists often employ synthesizers, samplers, tape loops, field recordings, and subtle acoustic instruments, with reverb and delay creating a sense of place. Substyles range from luminous, consonant soundscapes to darker, more dissonant atmospheres.
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Asmr
ASMR (Autonomous Sensory Meridian Response) as a music/audio genre focuses on close‑miked, low‑intensity sounds designed to induce relaxation, tingling sensations, and sleep. It typically features whispered speech, soft tapping, brushing, fabric rustling, paper crinkles, page turning, and gentle environmental ambiences arranged with extreme intimacy and spatial detail. Production emphasizes very low noise floors, high gain, slow pacing, and extensive stereo or binaural imaging so that sounds feel physically "near" the listener. Unlike song‑based genres, ASMR is usually non‑metrical, largely aperiodic, and minimally harmonic, prioritizing texture, dynamics, and psychoacoustic immersion over melody and rhythm.
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Ballet
Ballet (as a musical genre) refers to orchestral music written to accompany choreographed dance on stage. It prioritizes clear tempi, strongly articulated rhythms, and memorable leitmotifs to support narrative, character, and movement. While rooted in court entertainment, ballet music evolved into a sophisticated, self-sufficient concert art: many ballets yield popular orchestral suites that are performed independently. Typical numbers include adagios, variations, codas, divertissements, character dances, and large ensemble scenes that mirror the dramatic arc of the choreography. Stylistically, ballet spans Baroque courtly idioms, Classical clarity, Romantic lyricism, and 20th‑century modernism and neoclassicism. It is predominantly instrumental (full orchestra), but can occasionally include choral or vocal parts when dramaturgy requires it.
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Krautrock
Krautrock is an experimental form of rock that emerged in late-1960s West Germany, characterized by hypnotic repetition, long-form structures, and a forward-looking embrace of electronics and studio experimentation. It typically features a steady, driving 4/4 “motorik” beat, circular bass ostinatos, sparse harmonic movement, and textural layering that draws from minimalism, free improvisation, and avant-garde composition. Rather than virtuosic solos, the emphasis is on collective groove, trance-inducing momentum, and timbral exploration. The sound ranges from raw, percussive jams to spacious, cosmic electronics, often eschewing conventional Anglo-American blues forms in favor of a distinctly European modernist aesthetic.
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Dark Ambient
Dark ambient is a subgenre of ambient music that emphasizes ominous, brooding atmospheres, sub-bass rumbles, and textural noise over melody and rhythm. It often evokes feelings of isolation, cosmic dread, sanctified ritual, or post-industrial decay, prioritizing mood and immersion above traditional song structure. Typical sound design includes layered drones, heavily processed field recordings, metallic resonances, dissonant tone clusters, and cavernous reverbs. The music tends to evolve slowly over long durations, with subtle timbral shifts and spectral motion substituting for harmonic progression or beat-driven momentum.
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Drone
Drone is a minimalist music genre defined by sustained tones, long durations, and extremely gradual change. Harmony is often static or centered on a single fundamental with subtle overtone shifts, while rhythm tends toward stasis or very slow pulses. Sound sources range from acoustic instruments (e.g., strings, organ, bagpipes, shruti box, tambura) to electronics (sine waves, oscillators, feedback, tape loops, and later digital synthesis and processing). Many composers favor just intonation or other alternative tuning systems to emphasize beating patterns, psychoacoustic effects, and the internal life of sound. Although drone as a sonic principle is ancient and global, the modern experimental genre cohered in the 1960s through the New York minimalists and related avant‑garde circles, then spread into ambient, experimental, and heavy music scenes. The focus is less on melody and more on timbre, resonance, and the phenomenology of listening.
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Electroacoustic
Electroacoustic music is a broad art-music tradition that integrates recorded acoustic sound and electronically generated or processed sound into coherent musical works. It privileges timbre, gesture, texture, and spatialization over conventional melody-and-harmony song forms, often employing tape manipulation, synthesis, live electronics, and computer-based signal processing. Works are frequently composed for fixed media (stereo or multichannel loudspeakers) and may also involve live performers who are transformed in real time. Concert presentation typically emphasizes spatial diffusion and immersive listening, and the repertoire spans concert works, radio pieces, installations, and soundscape compositions.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Electronica
Electronica is a broad, largely 1990s umbrella term for a spectrum of electronic music crafted as much for immersive, album‑oriented listening as for clubs and raves. It gathers elements from techno, house, ambient, breakbeat, IDM, and hip hop production, emphasizing synthesizers, drum machines, samplers, and studio experimentation. The sound can range from downtempo and atmospheric to hard‑hitting and breakbeat‑driven, but it typically foregrounds sound design, texture, and mood over strict dance‑floor utility. In the mid‑to‑late 1990s the term was used by labels and press—especially in the United States—to market and introduce diverse electronic acts to mainstream rock and pop audiences.
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Electropunk
Electropunk fuses the confrontational energy and DIY ethos of punk with the timbres and machinery of electronic music. Instead of guitars and live drums, it leans on aggressive synthesizers, drum machines, samplers, and effects, delivering short, high-impact songs with shouted or sneered vocals. The sound is raw, minimal, and often deliberately abrasive: distorted basslines, square- and saw-tooth leads, clipped claps and snares, and overdriven mixes that prize attitude over polish. Tempos typically range from mid-tempo stomp to frenetic club pace, and arrangements favor tight verse–chorus forms, sudden breaks, and noise-washed codas. The aesthetics are anti-virtuosic, performance-art friendly, and intensely physical—made to be felt as much as heard.
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Exotica
Exotica is a mid‑century style of mood music that blends jazz harmony, easy‑listening orchestration, and a collage of global percussion and timbral signifiers meant to evoke imaginary tropical, Polynesian, Asian, African, and Latin locales. Characterized by vibraphone and marimba leads, lush strings, woodwinds, wordless vocals, bird calls, gongs, and abundant reverberation, it creates a cinematic “armchair travel” experience. Rather than documenting specific traditions, exotica assembles stylized sound cues—Afro‑Cuban grooves, Polynesian drum patterns, pentatonic and whole‑tone colors—into atmospheric mini‑dramas. The genre flourished alongside postwar tiki culture and hi‑fi/stereo demonstrations, prioritizing vivid spatial staging and evocative orchestration over virtuoso soloing.
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Experimental
Experimental music is an umbrella term for practices that prioritize exploration, process, and discovery over adherence to established genre norms. It embraces new sound sources, nonstandard tuning systems, indeterminacy and chance operations, graphic and open-form scores, extended techniques, and technology-led sound design (tape, electronics, computers, and live processing). Rather than a single style, it is a methodology and ethos: testing hypotheses about sound, structure, and performance, often blurring boundaries between composition, improvisation, sound art, and performance art. Listeners can expect unfamiliar timbres, unusual forms, and an emphasis on how music is made as much as the resulting sound.
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Field Recording
Field recording is the practice and genre of capturing sounds in situ—outside the studio—using portable recording equipment. It centers on documenting environments, human activities, wildlife, weather, machinery, rituals, and music as they actually occur, often with minimal intervention. As a listening genre, field recording foregrounds place and presence. Releases may present unprocessed, extended takes (e.g., a shoreline at dawn), or carefully edited sequences that map a soundwalk, a village festival, or a factory floor. The results range from documentary-style fidelity to abstract, immersive soundscapes that emphasize texture, spatiality, and the ecology of sound.
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Glitch
Glitch is an experimental electronic music genre that foregrounds the sounds of technological error—digital clicks, pops, clipping, buffer underruns, CD skipping, software crashes, and bit‑reduction. Rather than hiding artifacts, producers use them as primary musical material, often arranged through extreme micro‑editing and non‑linear sequencing. Texturally, glitch spans austere minimalism to warm, hazy ambience. Rhythms tend to be fragmented and asymmetrical, with sudden cuts, stutters, and silences that create tension and negative space. The palette commonly includes sine‑tone grains, granular clouds, filtered noise, and hyper‑detailed percussive fragments, sometimes sitting over subdued drones or dub‑inflected low end. The style emerged in the late 1990s around labels such as Mille Plateaux, influenced by IDM, minimal techno, and the aesthetics of failure in digital media. It later permeated pop and beat‑driven styles through sound‑design techniques that evoke imperfection and transience.
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Idm
IDM (often expanded as "Intelligent Dance Music") is a strand of experimental electronic music that applies the sound palette and production methods of club genres to listening-focused, often home-oriented works. It favors intricate rhythm programming, unusual time signatures, and richly textured sound design, blending ambient atmospheres with techno’s pulse, electro’s syncopation, and breakbeat’s fragmentation. The music often de-emphasizes the dancefloor in favor of headphone detail, algorithmic structure, and timbral exploration. The term itself is contentious—many artists rejected the "intelligent" label—yet it became a convenient tag for the early- to mid‑1990s cluster of Warp, Rephlex, and related scenes that foregrounded complexity, abstraction, and emotional ambiguity.
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Jazz
Jazz is an improvisation-centered music tradition that emerged from African American communities in the early 20th century. It blends blues feeling, ragtime syncopation, European harmonic practice, and brass band instrumentation into a flexible, conversational art. Defining features include swing rhythm (a triplet-based pulse), call-and-response phrasing, blue notes, and extended harmonies built on 7ths, 9ths, 11ths, and 13ths. Jazz is as much a way of making music—spontaneous interaction, variation, and personal sound—as it is a set of forms and tunes. Across its history, jazz has continually hybridized, from New Orleans ensembles and big-band swing to bebop, cool and hard bop, modal and free jazz, fusion, and contemporary cross-genre experiments. Its influence permeates global popular and art music.
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Lullaby
A lullaby is a soothing song or instrumental piece intended to calm and help infants or young children fall asleep. It is typically slow, soft, and repetitive, with a narrow melodic range and gentle rhythms that mimic the rocking motion of cradling. While lullabies exist in virtually every culture, they share common musical traits: simple harmonies (often I–IV–V progressions), stepwise melodies, and meters such as 3/4 or 6/8 that suggest sway. Lyrics often reference sleep, safety, night-time imagery, and parental care. In classical contexts, the term “berceuse” (French for lullaby) denotes a lullaby-like character piece.
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Minimalism
Minimalism is a style of Western art music that emerged in the United States during the 1960s, characterized by the use of very limited musical materials, steady pulse, and extensive repetition. Composers often build pieces from short cells or motifs that are repeated and slowly transformed through additive or subtractive processes, phase shifting, and gradual changes in harmony, texture, or register. Harmony is typically consonant (often modal or diatonic), though just intonation and extended drones are also common. The result is music that foregrounds process, clarity, audibility of structure, and a hypnotic sense of stasis and flow. Typical ensembles include keyboards, mallet percussion, strings, winds, voices, and electronics or tape. Minimalism influenced a wide array of later styles, from ambient and new age to post-minimalism and minimal techno.
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New Age
New age is a largely instrumental, mood-driven genre that emphasizes calm, spacious textures and a sense of spiritual or contemplative uplift. It blends gentle electronic timbres, acoustic instruments, and global/folk influences to create immersive soundscapes intended for relaxation, meditation, and introspection. Hallmarks include slow tempos or free time, long sustaining pads, modal and consonant harmonies, nature field recordings, and unobtrusive rhythms. The music often avoids dramatic tension in favor of openness and continuity, conveying themes of inner peace, nature, and the transcendent.
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Noise
Noise is an experimental music genre that uses non-traditional sound sources, distortion, feedback, and extreme dynamics as primary musical materials. Instead of emphasizing melody, harmony, or conventional rhythm, it focuses on texture, density, timbre, and the physical presence of sound. Practitioners sculpt saturated walls of sound, piercing feedback, metallic clatter, contact-mic scrapes, tape hiss, and electronic interference into works that can be confrontational or meditative. Performances often highlight process and immediacy—improvisation, body movement, and site-specific acoustics—while recordings can range from lo-fi cassette overload to meticulously layered studio constructions. Though rooted in early avant-garde ideas, the genre coalesced as a distinct practice in the late 1970s and 1980s, especially through Japan’s ‘Japanoise’ scene, and subsequently influenced numerous styles across industrial, punk-adjacent, and experimental electronic music.
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Synthwave
Synthwave is a retro-futurist electronic genre that revives and reimagines the sound, texture, and visual culture of 1980s film scores, television themes, arcade games, and synth-pop. Characterized by analog-style synthesizers, arpeggiated basslines, neon-soaked melodies, and gated-reverb drums, it blends nostalgia with cinematic drama. Substyles include the uplifting, driving "outrun" sound, the softer and romantic "dreamwave/chillsynth," and the heavier, horror-tinged "darksynth." Typical sound palettes reference instruments like the Roland Juno series, Yamaha DX7, Oberheim and Prophet polysynths, with drum machines such as the LinnDrum, TR-707, and 909 (or their modern emulations).
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Trance
Trance is a form of electronic dance music characterized by steady four-on-the-floor beats, long build‑ups and breakdowns, and euphoric, melodic progressions designed to induce a hypnotic or “trance‑like” state. Typical tempos range from about 130 to 142 BPM, with arrangements often stretching 7–10 minutes to allow DJs room for tension, release, and seamless mixing. The sound palette emphasizes shimmering pads, arpeggiated synth motifs, supersaw leads, and wide, reverberant spaces. Harmonically, trance tends to favor minor keys, modal mixture, and extended suspense before cathartic drops. Production hallmarks include sidechain compression (“pumping”), off‑beat open hi‑hats, rolling basslines, and lush delay/reverb tails. While largely instrumental, a major branch—vocal trance—features lyrical toplines and pop‑leaning structures without losing its club‑centric dynamics.
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Turntablism
Turntablism is the art of using turntables and a DJ mixer as expressive musical instruments, rather than merely devices to play records. Practitioners manipulate vinyl (or digital vinyl systems) to create new rhythms, textures, and melodies through techniques such as scratching, beat juggling, cutting, and tone play. Rooted in the earliest hip hop DJ practices, turntablism elevates the DJ to a performer-composer who constructs real-time collages from breakbeats, snippets, tones, and vocal cuts. The genre values manual dexterity, rhythmic precision, improvisation, and showmanship, and it thrives both in live battle formats and in studio-produced routines and compositions.
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Soundtrack
Soundtrack is music created to accompany and enhance visual media such as film, television, and video games. It includes original scores (instrumental or vocal music composed specifically for the picture) and, at times, curated compilations of pre-existing songs. Stylistically, soundtrack is a meta-genre that can encompass orchestral symphonic writing, jazz, electronic and synth-driven textures, choral forces, popular song, and experimental sound design. Its defining trait is functional storytelling: themes, motifs, harmony, rhythm, and timbre are shaped by narrative needs, character psychology, pacing, and editing. Common features include leitmotifs for characters or ideas, modular cues that can be edited to picture, dynamic orchestration for dramatic range, and production approaches that sit well under dialogue and sound effects. Because it must synchronize to picture, soundtrack often uses clear dramatic arcs, tempo maps, and hit points.
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Modern Classical
Modern classical is a contemporary strand of instrumental music that applies classical composition techniques to intimate, cinematic settings. It typically foregrounds piano and strings, is sparsely orchestrated, and embraces ambience, repetition, and timbral detail. Rather than the academic modernism of the early 20th century, modern classical as used today refers to accessible, mood-driven works that sit between classical, ambient, and film music. Felt pianos, close‑miked string quartets, tape hiss, drones, soft electronics, and minimal harmonic movement are common, producing a contemplative, emotionally direct sound that translates well to headphones, streaming playlists, and screen media.
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Fourth World
Fourth World is a term coined by trumpeter-composer Jon Hassell to describe a "unified primitive/futuristic sound" that blends ambient minimalism, non-Western traditional musics, and studio electronics into an imagined global music. The style is characterized by modal drones, cyclical hand percussion, and timbral experimentation (often through harmonizers, delays, and pitch-shifting) applied to acoustic instruments—famously Hassell’s processed trumpet—alongside sampled or evoked elements of African, Indian, Southeast Asian, and other traditions. Rather than ethnographic authenticity, Fourth World proposes an imaginative, post-geographic sound world where the studio acts as a cultural crossroads. Musically it favors slow to mid tempos, layered polyrhythms, pentatonic or raga-like modality, microtonal color, spacious reverbs, and textural foregrounding. The result is meditative and sensuous, at once ancient-sounding and hyper-modern.
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Cello
Cello as a genre centers musical works and performances where the violoncello is the primary voice, spanning solo repertoire, chamber settings, and orchestral features. The instrument’s lyrical baritone range (from a deep C2 to a singing C6 and beyond in harmonics) allows it to cover melody, inner voices, and bass lines with equal authority. In this genre, idiomatic bowing (legato, spiccato, martelé), coloristic techniques (sul tasto, sul ponticello), and expressive vibrato shape phrases that often feel vocal in character. While rooted in Western classical traditions, modern cello practice also extends into film music, contemporary classical, and crossover settings, emphasizing intimacy, resonance, and storytelling.
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Violin
“Violin” as a genre tag refers to violin‑centric music, typically spotlighting the instrument as a solo voice or principal melodic carrier across classical, chamber, and modern concert traditions. It encompasses solo works (sonatas, partitas, caprices), concertos with orchestra, chamber settings (duos with piano, trios, quartets), and contemporary pieces that extend the instrument’s timbral palette. Characteristic features include lyrical cantabile lines, virtuosic passagework, double‑stops and chords, harmonics, pizzicato (including left‑hand), scordatura tuning in select works, and expressive bow articulations. While rooted in European art music, violin repertoire has influenced a wide array of later styles and crossovers, from modern classical and film music to symphonic rock/metal and chamber‑inflected pop and folk.
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Hüwels, Stijn
Machinefabriek
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.