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Artists
Soundtrack
Simon Chylinski
2018
·
1 album
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3
/5
Genres
Darksynth
Darksynth is a brooding, aggressive offshoot of synthwave that fuses 1980s cinematic synth aesthetics with the bite of industrial and EBM. It emphasizes distorted bass arpeggios, minor-key motifs, and ominous atmospheres inspired by slasher films, cyberpunk dystopias, and occult imagery. The style typically features saturated analog-style timbres, reese and FM basses, gated reverbs, and pounding, 80s-informed drum programming. While it retains retro color and melody, it pushes into harsher sound design, higher contrast dynamics, and heavier rhythmic impact than most synthwave, often flirting with metal’s intensity and industrial’s menace.
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Electronic Trap
Electronic trap is a club-oriented hybrid that fuses modern trap’s drum language (punchy 808 kicks, snappy snares, fast hi-hat rolls) with EDM sound design and festival-style arrangement. Compared to rap-first trap, electronic trap is typically more instrumental and drop-driven, with dramatic buildups, heavy bass drops, and highly processed synths. Common sonic traits include distorted 808 subs, aggressive lead synths, chopped or pitched vocal samples, and big FX transitions (risers, impacts, sweeps). The overall focus is energy, bass weight, and crowd impact on large sound systems.
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Indie Game Soundtrack
Indie game soundtrack refers to music composed for independently developed video games. It blends the DIY ethos of indie development with a wide musical palette that ranges from retro chiptune timbres to lush orchestral, ambient, synth, post-rock, and experimental textures. Compared with big-studio game scores, indie soundtracks are often created by one composer or a very small team, which encourages strong authorial voice, melodic memorability, and creative risk‑taking. The music is typically written to loop gracefully, employ leitmotifs, and adapt interactively to player actions, all while serving the game’s tone, narrative, and moment‑to‑moment feel.
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Synthwave
Synthwave is a retro-futurist electronic genre that revives and reimagines the sound, texture, and visual culture of 1980s film scores, television themes, arcade games, and synth-pop. Characterized by analog-style synthesizers, arpeggiated basslines, neon-soaked melodies, and gated-reverb drums, it blends nostalgia with cinematic drama. Substyles include the uplifting, driving "outrun" sound, the softer and romantic "dreamwave/chillsynth," and the heavier, horror-tinged "darksynth." Typical sound palettes reference instruments like the Roland Juno series, Yamaha DX7, Oberheim and Prophet polysynths, with drum machines such as the LinnDrum, TR-707, and 909 (or their modern emulations).
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Soundtrack
Soundtrack is music created to accompany and enhance visual media such as film, television, and video games. It includes original scores (instrumental or vocal music composed specifically for the picture) and, at times, curated compilations of pre-existing songs. Stylistically, soundtrack is a meta-genre that can encompass orchestral symphonic writing, jazz, electronic and synth-driven textures, choral forces, popular song, and experimental sound design. Its defining trait is functional storytelling: themes, motifs, harmony, rhythm, and timbre are shaped by narrative needs, character psychology, pacing, and editing. Common features include leitmotifs for characters or ideas, modular cues that can be edited to picture, dynamic orchestration for dramatic range, and production approaches that sit well under dialogue and sound effects. Because it must synchronize to picture, soundtrack often uses clear dramatic arcs, tempo maps, and hit points.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Classical
Classical music is the notated art-music tradition of Europe and its global descendants, characterized by durable forms, carefully codified harmony and counterpoint, and a literate score-based practice. The term “classical” can refer broadly to the entire Western art-music lineage from the Medieval era to today, not just the Classical period (c. 1750s–1820s). It privileges long-form structures (such as symphonies, sonatas, concertos, masses, and operas), functional or modal harmony, thematic development, and timbral nuance across ensembles ranging from solo instruments to full orchestras and choirs. Across centuries, the style evolved from chant and modal polyphony to tonal harmony, and later to post-tonal idioms, while maintaining a shared emphasis on written notation, performance practice, and craft.
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Show all 7 genres
Albums
2018
4
/5
Subnautica (Original Game Soundtrack)
Simon Chylinski
Indie Game Soundtrack
Classical
Electronic
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.