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Artists
Japanese Vgm
Artists
Japanese Vgm
Jun Senoue
2009
·
1 album
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3
/5
Genres
Hypertrance
Hypertrance is an internet-native fusion of modern trance and the maximalist, ultra-glossy aesthetics of the hyperpop ecosystem. It emphasizes euphoric supersaw leads, soaring pads, huge risers, and hard side‑chained kick–bass grooves, while borrowing hyperpop’s pitch‑shifted vocals, clipped loudness, and playful, self‑aware sound design. Typical tempos sit around 140–160 BPM with a 4/4 pulse, bright major‑key hooks, and breakdowns that explode into short, high‑impact drops. Producers frequently combine trance signifiers (gated pads, anthemic builds, arpeggios, 303/acid flourishes) with internet-era techniques (OTT compression, aggressive clipping, formant play, nightcore‑style vocal edits). The result feels at once nostalgic and futuristic: a rave ecstasy updated for the post‑SoundCloud, post‑PC Music generation.
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Soundclown
Soundclown is an internet-born remix and mashup style that thrives on comedic juxtaposition, bait‑and‑switch reveals, and hyper-referential sample collage. It blends pop hits, game and cartoon music, ad jingles, meme sounds, and viral speech into quick-cut audio gags. The genre developed across YouTube and SoundCloud, favoring shock humor, nostalgia, and absurdity over traditional song form. Hallmarks include sudden key/tempo whiplash, exaggerated pitch-shifts, ear‑rending “earrape” peaks, and punchline drops that transform a familiar source into something hilariously incongruent. Because it is fundamentally platform-native, soundclown is as much a memetic editing culture as a musical style. Its tracks often function like sonic shitposts: fast, punchy, and built for instant recognition and shareability.
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Speedrun
Speedrun is a gaming-adjacent EDM microgenre designed for adrenaline, focus, and momentum. It blends hyper-energetic drops with catchy, game-like melodies and rapid switch‑ups that mirror the pace and tension of timed gameplay. Typically sitting between 140–175+ BPM, the style pivots between half‑time dubstep weight, electro/complextro riffing, glitchy fills, and drum & bass acceleration. Producers favor bright, synthetic leads (often with chiptune flourishes), tightly sidechained supersaws, and animated bass design that stays clean and punchy for streaming. The mood is triumphant, high‑octane, and “level‑up” cinematic—made to keep speedrunners and viewers locked in.
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Gaming Edm
Gaming EDM is a bright, hook‑driven branch of electronic dance music tailored for online gaming, streaming, and creator culture. It blends festival‑ready drops and sidechained supersaws with melodic, video‑game–friendly timbres (arpeggiated leads, chip/8‑bit flourishes) and clean royalty-friendly production that sits well under voice chat or commentary. The songs are typically concise, high‑energy, and instantly catchy, engineered to loop well on streams and to sync to highlight reels and esports content.
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Japanese Vgm
Japanese VGM (video game music) refers to music created for Japanese video games, spanning arcade cabinets, home consoles, handhelds, PCs, and modern platforms. It is melody-forward, loop-friendly, and highly thematic, often built on short motifs and clear leitmotifs for characters, locations, and events. Early sound palettes centered on PSG and FM synthesis; later generations added PCM sampling, CD audio, and full orchestral/hybrid production. Stylistically it blends electronic programming with influences from classical orchestration, jazz fusion, kayōkyoku/J‑Pop hooks, and progressive rock, while sometimes coloring harmony or melody with Japanese scales. Its catchy writing, memorable hooks, and tight arrangements have made it globally influential well beyond games.
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Sound Team
“Sound team” refers to the in‑house composer/arranger collectives embedded within Japanese video‑game companies (e.g., Taito’s ZUNTATA, Sega Sound Team, Konami Kukeiha Club) that wrote, implemented, and often later performed their games’ music. Operating initially under strict sound‑chip limitations (FM/PSG/PCM) in arcades and early consoles, these teams forged a high‑energy, melody‑forward style that blended synth‑pop, jazz‑fusion, rock, funk, and Euro‑disco. Signature features include punchy FM brass, tight bass ostinatos, virtuosic lead lines, and short, loopable forms with strong leitmotifs for stages, characters, and events. Beyond writing in‑game BGM and jingles, many teams arranged their cues for live band albums and concerts, helping canonize game music as a standalone listening culture and influencing later chiptune, doujin circles, and retro‑electronic scenes.
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Albums
2009
The Works
Jun Senoue
Sound Team
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.