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Description

Speedrun is a gaming-adjacent EDM microgenre designed for adrenaline, focus, and momentum. It blends hyper-energetic drops with catchy, game-like melodies and rapid switch‑ups that mirror the pace and tension of timed gameplay.

Typically sitting between 140–175+ BPM, the style pivots between half‑time dubstep weight, electro/complextro riffing, glitchy fills, and drum & bass acceleration. Producers favor bright, synthetic leads (often with chiptune flourishes), tightly sidechained supersaws, and animated bass design that stays clean and punchy for streaming. The mood is triumphant, high‑octane, and “level‑up” cinematic—made to keep speedrunners and viewers locked in.


Sources: Spotify, Wikipedia, Discogs, Rate Your Music, MusicBrainz, and other online sources

History

Origins (early–mid 2010s)

Speedrun crystallized within online creator communities where gaming and EDM met—Newgrounds, YouTube, and early Twitch. Producers popular in game‑centric channels began writing short, high‑impact tracks tailored to streams, highlight reels, and speedrunning marathons. Labels and collectives oriented around game‑friendly EDM (and the Monstercat/complextro ecosystem) provided a sonic template: punchy electro house, brostep‑leaning drops, and glitch hop fills, often with chiptune timbres.

Community Feedback Loop

As Twitch speedrunning exploded (AGDQ/SGDQ marathons, category races, routing showcases), a demand emerged for music that stayed hyped without lyrical distraction. Creators wanted fast, melodic, “boss‑fight ready” cues that could loop, surge into drops, and then reset quickly for new segments. Producers responded with concise, motif‑driven tracks, frequent switch‑ups, and clear climaxes—perfect for cutting to runs, fails, splits, and records.

Aesthetics and Production

By the late 2010s the palette stabilized: 140–150 BPM half‑time drops with dubstep bass design; 160–175 BPM drum & bass “sprint” sections; electro/complextro riffing and fills; chiptune and FM accents; and aggressive sidechain for that “in‑the‑zone” pump. Melodic hooks remained central so the music felt memorable on streams and VODs.

2020s: Refinement and Hybridization

In the 2020s, color‑bass spectral tricks, cleaner loudness‑war mastering, and neuro‑tinged basslines entered the style, while the format kept its gaming DNA: short intros, modular sections, big stingers, and SFX‑like ear‑candy. The genre now circulates through Spotify gaming playlists, creator economies, Discord communities, and esports/speedrun events, functioning as both background fuel and spotlight music for clutch moments.

How to make a track in this genre

Tempo and Groove
•   Aim for 140–150 BPM (half‑time drops with dubstep weight) and/or 160–175 BPM (drum & bass acceleration). Many tracks alternate between these to emulate “phase shifts” in gameplay. •   Use tight sidechain pumping to keep energy constant without masking melodic hooks; quantize fills precisely so fast edits feel clean, not chaotic.
Harmony and Melody
•   Center on minor keys (Aeolian/Dorian) with modal mixture for “heroic” lifts; write concise, singable motifs that can reappear in different sections and speeds. •   Build supersaw stacks for choruses; use chiptune/FM blips for countermelodies and arpeggios that evoke classic game soundtracks.
Sound Design and Instrumentation
•   Combine: supersaw leads, plucky chiptune hooks, modern dubstep/colour‑bass growls, reese layers, and tight drum kits (snappy claps/snares, crisp hats, weighty but controlled kicks). •   Add game‑coded ear candy (coin blips, UI clicks, risers that mimic power‑ups, reverse stingers) sparingly so they punctuate cuts and drops.
Structure and Transitions
•   Keep intros short (2–8 bars). Use rapid pre‑drop silences or glitch fills. Employ frequent switch‑ups: halftime ↔ DnB, key shifts, or motif reharmonizations. •   Form often follows: Hook → Drop A (halftime) → Break/Build → Drop B (faster/DnB) → Finale stinger.
Mixing and Loudness
•   Prioritize clarity: carve 150–400 Hz to avoid mud, control sub (mono, limited), and keep leads bright but de‑harsh with dynamic EQ. •   Master loud enough for streaming discoverability while preserving transient punch; fast‑paced material collapses if over‑limited.
Arrangement Tips
•   Align musical “events” to visual beats: timer splits, boss transitions, menu cuts. Design stingers and whooshes that editors can place at milestones. •   Leave optional loop points and tails for VOD/playlist use; supply clean intros/outros for creators.

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