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Juke
Juke is a fast, sample-driven club style from Chicago that runs around 150–160 BPM, built on jagged 808/909 drum programming, booming sub‑bass, and looped vocal chants. It keeps the raw, minimal, party‑starting energy of ghetto house but pushes the tempo and rhythmic syncopation much further. Tracks often rely on short, repetitive hooks and call‑and‑response phrases, claps on the backbeat, and tom/snare rolls that stutter and pivot around a steady 4/4 grid. Harmonic content is sparse—brief chord stabs, simple bass riffs, and plenty of negative space—so that dancers can lock into the drums. Juke is closely related to, and historically precedes, Chicago footwork; where juke is the more club‑aligned, chant‑heavy form, footwork became more abstract and battle‑oriented.
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Jungle
Jungle is a fast, breakbeat-driven electronic music genre that emerged in the UK in the early 1990s. It is characterized by heavily chopped and re-sequenced funk drum breaks (most famously the Amen, Think, and Apache breaks), deep sub-bass rooted in reggae and dub, and frequent use of ragga and dancehall vocals. Typically around 160–175 BPM, jungle emphasizes syncopation, polyrhythms, ghost-note snare articulations, and swung grooves. Production often features time‑stretching artifacts, pitch‑shifting, rewinds, sirens, and dub‑style effects, creating a kinetic, raw, and rhythmic sound world. While closely related to drum and bass, jungle retains a distinct identity through its reggae/dancehall influence, looser and more chopped breakbeats, rough-and-ready sample aesthetics, and sound system culture sensibility.
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Breakbeat
Breakbeat is an electronic dance music style built around syncopated, sampled drum "breaks" rather than a straight four-on-the-floor kick. Producers chop, loop, and rearrange classic drum breaks (such as the Amen, Apache, and Think breaks) to create swung, shuffling rhythms with strong backbeat accents. Emerging from the UK rave continuum, breakbeat draws heavily on hip hop’s sampling culture and electro’s machine-funk, while adopting house/acid-house sound design and club-focused arrangements. Tempos most commonly sit between 125–140 BPM (though broader ranges occur), featuring heavy sub-bass, crunchy snares, and edits/fills that propel dancefloors without relying on a 4/4 kick. As a scene, "breaks" spans everything from big-room, party-leaning grooves to techy, nu skool textures and regional variants like Florida breaks. It also functions as a foundational rhythmic vocabulary that informed jungle and drum and bass, and it underpins much of modern bass music.
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Breakcore
Breakcore is a high-intensity electronic music genre built around hyper-edited breakbeats, extreme dynamics, and a deliberately transgressive, collage-like approach to sampling. It prioritizes rhythmic complexity, abrupt structural shifts, and heavy sound design over smooth continuity. Typical tempos range from 160 to 220 BPM (and beyond), with the Amen break, Think break, and other classic breakbeats chopped into micro-fragments, re-sequenced, and processed with distortion, compression, and glitch edits. The palette freely fuses elements from jungle and drum and bass with gabber kicks, industrial noise, classical or choral snippets, ragga vocals, metal guitar samples, and odd-meter patterns. More than a single “sound,” breakcore is a methodology: confrontational energy, maximalist editing, and anti-formalist structures that often subvert dance-music expectations. It thrives in DIY scenes, warehouse parties, and netlabel cultures, where forward-pushing experimentation and boundary-blurring sampling are central values.
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Chiptune
Chiptune (also called chip music or 8-bit music) is a style of electronic music created with, or emulating, the programmable sound generator (PSG) and FM chips found in vintage game consoles and home computers such as the NES/Famicom, Game Boy, Commodore 64 (SID), Amiga, Atari ST, and others. The sound palette is defined by simple waveforms (square/pulse, triangle, saw, noise), rapid arpeggios that imply chords on limited channels, pitch bends, duty-cycle modulation, and crunchy noise percussion. These constraints lend chiptune its bright, percussive, and highly melodic character, often evoking early video-game aesthetics. While originally utilitarian—music for games and computer demos—the approach evolved into a standalone art form. Contemporary chiptune spans pure hardware-authentic tracks and hybrid productions that blend chip timbres with modern synthesis, drums, vocals, and mixing techniques.
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Drum And Bass
Drum and bass (DnB) is a fast, rhythmically intricate form of electronic dance music centered on breakbeats at roughly 160–180 BPM and powerful, sub‑heavy basslines. It grew out of the UK’s early ’90s rave and jungle scenes, combining chopped funk breaks (most famously the Amen break), dub and reggae sound‑system aesthetics, hip‑hop sampling, and techno’s futurist sound design. Across its many substyles—liquid funk’s soulful harmonies, techstep and neurofunk’s cold, machine‑like bass engineering, jump‑up’s hooky bass riffs, atmospheric DnB’s pads and space—drum and bass remains a DJ‑oriented, dancefloor‑driven genre that prizes tight drum programming, deep low end, and precise arrangement for mixing.
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Dubstep
Dubstep is a bass‑centric electronic dance music genre that emerged in South London in the early 2000s. It is typically around 140 BPM and is defined by a half‑time rhythmic feel, sub‑heavy basslines, sparse yet impactful drums, and a strong emphasis on space, tension, and sound system weight. Hallmark traits include syncopated kick patterns, snares on the third beat of the bar, swung/shuffly hi‑hats inherited from UK garage, and modulated low‑frequency bass (“wobbles”) shaped with LFOs, filters, and distortion. Influences from dub reggae (echo, delay, and minimalism), jungle/drum & bass (bass science and sound system culture), and 2‑step garage (rhythmic swing and shuffles) are central. The style ranges from deep, meditative “dub” aesthetics (often called deep dubstep) to more aggressive, midrange‑driven variants that later informed brostep and festival bass. Atmosphere, negative space, and subwoofer translation are as important as melody or harmony.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Footwork
Footwork is a high‑tempo Chicago dance music style centered around ~160 BPM, sparse drum programming, and chopped, mantra‑like vocal samples. It is designed for competitive dance battles, so its rhythms emphasize off‑grid syncopation, rapid switch‑ups, and negative space that challenges and energizes dancers. Musically it sits between house and hip hop traditions: sub‑heavy 808/909 drums, jittery snares and claps, booming kicks, and looped fragments of soul, rap, or R&B are arranged into tense, angular patterns. Compared to juke, footwork tends to be more abstract and polyrhythmic, with fewer straight four‑on‑the‑floor passages and more broken, stuttered grooves.
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Gabber
Gabber is a Dutch-born branch of hardcore techno characterized by extremely fast tempos, relentless 4/4 kicks, and an aggressive, distorted sound palette. It typically runs between 160–190+ BPM, features heavily overdriven 909-style kick drums that also serve as the bass, terse minor-key synth stabs (including classic "hoover" timbres), and short, shouted vocal samples or MC hype. Culturally, gabber is tied to early-’90s Rotterdam club culture, Thunderdome compilations and events, bomber jackets and trainers, and the high-energy hakken dance. The aesthetic is raw, industrial, and maximal, prioritizing impact, speed, and dancefloor intensity over harmonic complexity.
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Ghettotech
Ghettotech is a high‑velocity club style from Detroit that fuses the precision of Detroit techno and electro with the raw party energy of Miami bass, Chicago ghetto house, and hip hop. Typical tempos sit around 150–160 BPM, with clipped 808 drums, chattering hi‑hats, and razor‑sharp edits designed for rapid‑fire DJ mixing. Tracks are built from minimal loops, aggressive sub‑bass, and short, chant‑like vocals that are often sexually explicit and call‑and‑response in nature. The music leaves space for dancers—especially Detroit’s jit style—favoring functional, DJ‑tool arrangements, quick drops, and hard cuts over extended harmonic development. The overall effect is fast, body‑moving, and confrontational, optimized for packed, sweat‑soaked dance floors.
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Halftime
Halftime is a bass‑music subgenre built around drum and bass’ 170 BPM engine but written with a hip‑hop/trap‑like half‑time groove. Producers either write at 160–174 BPM with the snare landing on beat 3, or at 80–90 BPM and double-time the sound design and phrasing. The style emphasizes subweight, sparse but heavy drums, and intricate, neuro‑influenced sound design. It borrows the swing, swagger, and negative space of hip hop while retaining the sound-design complexity of drum and bass and dubstep. The result is a head‑nod, low‑slung feel that still translates powerfully on big systems.
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Happy Hardcore
Happy hardcore is a fast, euphoric branch of the early UK rave continuum characterized by brisk tempos, 4/4 kicks, bright piano stabs, supersaw leads, and pitched-up “chipmunk” vocals. It emphasizes major-key harmony, catchy melodies, and ecstatic breakdowns, aiming for maximum uplift on the dancefloor. Compared to darker hardcore and gabber, happy hardcore favors feel-good hooks, singalong choruses, and sentimental atmospheres while retaining the relentless energy and drive of hardcore techno.
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Lolicore
Lolicore is an internet-native offshoot of breakcore and speedcore that collides ultra-fast, hyper-edited breakbeats with "kawaii" (cute) Japanese pop-culture aesthetics. Tracks typically feature frenetic Amen breaks, harsh distortion, sudden BPM swings, and dense sample collages of high-pitched vocals sourced from anime, denpa, or Vocaloid, often cut, timestretched, and repitched to comic or chaotic effect. The result is a deliberately maximalist, irreverent, and noisy sound that juxtaposes sweetness and sonic violence. The genre grew within netlabel and forum cultures, where DIY production, meme-driven artwork, and tongue-in-cheek titles were as central as the music itself. While musically rooted in breakcore’s editing ethos, lolicore emphasizes cute/otaku imagery, playful shock value, and fast, dance-adjacent rhythms that can veer into speedcore-level intensity.
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Noise
Noise is an experimental music genre that uses non-traditional sound sources, distortion, feedback, and extreme dynamics as primary musical materials. Instead of emphasizing melody, harmony, or conventional rhythm, it focuses on texture, density, timbre, and the physical presence of sound. Practitioners sculpt saturated walls of sound, piercing feedback, metallic clatter, contact-mic scrapes, tape hiss, and electronic interference into works that can be confrontational or meditative. Performances often highlight process and immediacy—improvisation, body movement, and site-specific acoustics—while recordings can range from lo-fi cassette overload to meticulously layered studio constructions. Though rooted in early avant-garde ideas, the genre coalesced as a distinct practice in the late 1970s and 1980s, especially through Japan’s ‘Japanoise’ scene, and subsequently influenced numerous styles across industrial, punk-adjacent, and experimental electronic music.
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Rave
Rave is a high-energy electronic dance music style and party culture that crystallized in the late 1980s in the United Kingdom, growing out of acid house nights and warehouse parties. Musically, it emphasizes relentless dance-floor momentum, big breakdowns and drops, bright "rave stabs" and hoover leads, chopped breakbeats or four-on-the-floor kicks, and euphoric vocal samples. While the word "rave" refers to the broader culture of all-night events, the genre tag often points to the early 1990s UK sound sometimes called hardcore rave or breakbeat hardcore: uptempo BPMs, Amen/Think breaks, 808/909 drums, M1 piano riffs, diva hooks, sirens, and airhorns. The mood ranges from ecstatic and communal to dark and intense, with DJ-friendly structures designed for long blends and peak-time rushes.
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Halftime Dnb
Halftime DnB is a bass-focused offshoot of drum and bass that retains DnB’s tempo (typically 170–174 BPM) but places the drums in a half-time grid, creating the feel of 85–87 BPM. The result is a spacious, head‑nod swing that blends the sound design intensity of DnB with the groove logic of hip hop and trap. Producers emphasize heavyweight sub lines, neuro-influenced bass design, and skeletal, syncopated drum patterns (kicks and 808s up front, snares landing hard on beat three). Texture and negative space are integral, with percussion details, foley, and minimal melodic fragments carrying the narrative. The style sits naturally between club systems and headphone listening, often occupying the same ecosystems as UK bass, the autonomic/leftfield DnB continuum, and the LA beat scene.
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