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Black Screen Records
Germany
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Ambient
Ambient is a form of electronic and electroacoustic music that prioritizes tone, atmosphere, and texture over conventional song structures and rhythmic drive. It typically features slow-moving harmonies, sustained drones, gentle timbral shifts, and extensive use of space and silence. Rather than drawing attention to itself through hooks or beats, ambient is designed to be as ignorable as it is interesting, rewarding both background listening and focused immersion. Artists often employ synthesizers, samplers, tape loops, field recordings, and subtle acoustic instruments, with reverb and delay creating a sense of place. Substyles range from luminous, consonant soundscapes to darker, more dissonant atmospheres.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Electronica
Electronica is a broad, largely 1990s umbrella term for a spectrum of electronic music crafted as much for immersive, album‑oriented listening as for clubs and raves. It gathers elements from techno, house, ambient, breakbeat, IDM, and hip hop production, emphasizing synthesizers, drum machines, samplers, and studio experimentation. The sound can range from downtempo and atmospheric to hard‑hitting and breakbeat‑driven, but it typically foregrounds sound design, texture, and mood over strict dance‑floor utility. In the mid‑to‑late 1990s the term was used by labels and press—especially in the United States—to market and introduce diverse electronic acts to mainstream rock and pop audiences.
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Experimental
Experimental music is an umbrella term for practices that prioritize exploration, process, and discovery over adherence to established genre norms. It embraces new sound sources, nonstandard tuning systems, indeterminacy and chance operations, graphic and open-form scores, extended techniques, and technology-led sound design (tape, electronics, computers, and live processing). Rather than a single style, it is a methodology and ethos: testing hypotheses about sound, structure, and performance, often blurring boundaries between composition, improvisation, sound art, and performance art. Listeners can expect unfamiliar timbres, unusual forms, and an emphasis on how music is made as much as the resulting sound.
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Hip Hop
Hip hop is a cultural and musical movement that emerged from Black, Latino, and Caribbean communities, centering around rapping (MCing), DJing/turntablism, sampling-based production, and rhythmic speech over beats. It prioritizes groove, wordplay, and storytelling, often reflecting the social realities of urban life. Musically, hip hop is built on drum-centric rhythms (from breakbeats to 808 patterns), looped samples, and bass-forward mixes. Lyrically, it ranges from party anthems and braggadocio to political commentary and intricate poetic forms, with flow, cadence, and rhyme density as core expressive tools. Beyond music, hip hop encompasses a broader culture, historically intertwined with graffiti, b-boying/b-girling (breakdance), fashion, and street entrepreneurship, making it both an art form and a global social language.
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Idm
IDM (often expanded as "Intelligent Dance Music") is a strand of experimental electronic music that applies the sound palette and production methods of club genres to listening-focused, often home-oriented works. It favors intricate rhythm programming, unusual time signatures, and richly textured sound design, blending ambient atmospheres with techno’s pulse, electro’s syncopation, and breakbeat’s fragmentation. The music often de-emphasizes the dancefloor in favor of headphone detail, algorithmic structure, and timbral exploration. The term itself is contentious—many artists rejected the "intelligent" label—yet it became a convenient tag for the early- to mid‑1990s cluster of Warp, Rephlex, and related scenes that foregrounded complexity, abstraction, and emotional ambiguity.
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Indie Rock
Indie rock is a guitar-centered rock music movement defined as much by its independent production and DIY ethos as by specific sonic traits. Early practitioners worked outside major-label systems, distributing music via small labels, college radio, and fanzines, which fostered a culture of experimentation and community. Sonically, indie rock ranges from jangly, melodic songs to abrasive noise-leaning textures, from lo-fi home recordings to meticulously arranged studio works. Hallmarks include inventive song structures, literate or introspective lyrics, and a willingness to blend elements of punk, post-punk, folk rock, and psychedelia. Over time, the term has come to describe both an approach to making music and the broad cluster of styles that grew from the independent rock underground.
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Instrumental
Instrumental is music created and performed without sung lyrics, placing the expressive weight on melody, rhythm, harmony, and timbre produced by instruments. As an umbrella practice it appears in many cultures, but its modern identity cohered in Baroque-era Europe when purely instrumental forms such as the sonata, concerto, and dance suites began to flourish. Since then, instrumental thinking—developing motives, structuring form without text, and showcasing timbral contrast—has informed everything from orchestral music and solo piano repertoire to post-rock, film scores, and beat-driven electronic styles. Instrumental works can be intimate (solo or chamber) or expansive (full orchestra), narrative (programmatic) or abstract (absolute music). The absence of lyrics invites listeners to project imagery and emotion, making the style a natural fit for cinema, games, and contemplative listening.
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Metal
Metal (often used to mean heavy metal in its broad, umbrella sense) is a loud, guitar-driven style of rock defined by high-gain distortion, emphatic and often martial rhythms, and a dense, powerful low end. It foregrounds riff-based songwriting, dramatic dynamics, virtuosic guitar solos, and commanding vocals that range from melodic wails to aggressive snarls and growls. Harmonically, metal favors minor modes, modal color (Aeolian, Phrygian), chromaticism, and tritone-inflected tension, while thematically it explores power, mythology, the occult, social critique, fantasy, and existential subjects. While adjacent to hard rock, metal typically pushes amplification, distortion, precision, and thematic intensity further, forming a foundation for many specialized subgenres.
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Metalcore
Metalcore is a fusion of hardcore punk’s urgency and ethos with heavy metal’s riff language and technicality. It is defined by tightly palm‑muted riffs, rapid double‑kick drumming, and frequent breakdowns—rhythmic, syncopated passages written to accentuate impact and crowd movement. Vocals typically alternate between harsh screams or growls and, in many bands, soaring clean choruses—a contrast that emphasizes both aggression and catharsis. Harmony and melody often borrow from melodic death metal, yielding minor‑key leads, harmonized guitars, and hook‑driven refrains. Modern production favors precise editing, dense guitar layering, and punchy drum sounds that keep complex rhythms clear at high intensity.
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Orchestral
Orchestral music refers to compositions written for an orchestra—a large ensemble typically built around a string section (violins, violas, cellos, double basses), complemented by woodwinds, brass, percussion, and often harp, keyboard, or other auxiliary instruments. A conductor coordinates the ensemble, shaping balance, phrasing, and expression. The style emphasizes coloristic timbre combinations, dynamic range from the softest pianissimo to explosive tuttis, and textures that can shift seamlessly between transparent chamber-like writing and monumental masses of sound. Orchestral writing underpins concert genres such as symphonies, overtures, and tone poems, as well as opera, ballet, and modern film and game scores. While orchestral writing evolved across centuries, its core craft centers on melody, counterpoint, harmony, register, and orchestration—the art of assigning musical ideas to instruments to achieve clarity, contrast, and narrative impact.
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Pop
Pop is a broad, hook-driven style of popular music designed for wide appeal. It emphasizes memorable melodies, concise song structures, polished vocals, and production intended for radio, charts, and mass media. While pop continually absorbs elements from other styles, its core remains singable choruses, accessible harmonies, and rhythmic clarity. Typical forms include verse–pre-chorus–chorus, frequent use of bridges and middle-eights, and ear-catching intros and outros. Pop is not defined by a single instrumentation. It flexibly incorporates acoustic and electric instruments, drum machines, synthesizers, and increasingly digital production techniques, always in service of the song and the hook.
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Synth-Pop
Synth-pop is a pop-oriented style that foregrounds the synthesizer as its primary instrument, often paired with drum machines and sequencers. It favors clean, melodic hooks, concise song structures, and a sleek, modernist sound that ranges from cool and minimal to lush and romantic. Emerging at the turn of the 1980s from the UK new wave and post-punk scenes, synth-pop leveraged affordable analog and then digital keyboards to bring electronic textures into the mainstream. Its sonic palette includes arpeggiated basslines, shimmering pads, bright leads, gated or machine-driven drums, and polished vocals that convey both futuristic detachment and emotional immediacy.
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Synthwave
Synthwave is a retro-futurist electronic genre that revives and reimagines the sound, texture, and visual culture of 1980s film scores, television themes, arcade games, and synth-pop. Characterized by analog-style synthesizers, arpeggiated basslines, neon-soaked melodies, and gated-reverb drums, it blends nostalgia with cinematic drama. Substyles include the uplifting, driving "outrun" sound, the softer and romantic "dreamwave/chillsynth," and the heavier, horror-tinged "darksynth." Typical sound palettes reference instruments like the Roland Juno series, Yamaha DX7, Oberheim and Prophet polysynths, with drum machines such as the LinnDrum, TR-707, and 909 (or their modern emulations).
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Trip Hop
Trip hop is a downtempo, atmospheric fusion of hip hop rhythm and sampling techniques with the textures of dub, soul, jazz, and ambient music. Emerging from the Bristol scene in the early 1990s, it favors slow, head‑nodding breakbeats, deep bass, and cinematic sound design. The style is characterized by moody harmonies (often in minor keys), woozy tape- and vinyl-derived timbres, and liberal use of delay and reverb. Vocals frequently alternate between intimate, breathy singing and spoken word/rap, and lyrical themes tend toward noir, introspective, and melancholic subjects. Strings, Rhodes pianos, turntable scratches, and field recordings are common, creating a shadowy, filmic vibe.
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Vaporwave
Vaporwave is an internet-born microgenre and visual aesthetic that repurposes late‑20th‑century commercial sound—mu zak, smooth jazz, soft rock, synth‑pop, city pop, and corporate training tapes—into hazy, slowed, and looped collages. Its sound foregrounds pitched‑down samples, heavy reverb, tape hiss, vinyl crackle, and dreamy pads to evoke a mood between satire and sincere nostalgia. Beyond music, vaporwave is inseparable from its graphic language: Greco‑Roman busts, Japanese text, retro operating systems, chrome logos, palm trees, neon gradients, and “mall culture” architecture. The result feels like a haunted shopping mall: part critique of consumer capitalism, part wistful memory of media and retail spaces from the 1980s–2000s. Tempos are typically slow (roughly 60–90 BPM), harmonies tend toward lush seventh and extended chords, and rhythms range from barely perceptible loops to minimal, gated drum programming. Many tracks are short, vignette‑like studies in texture and mood.
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Soundtrack
Soundtrack is music created to accompany and enhance visual media such as film, television, and video games. It includes original scores (instrumental or vocal music composed specifically for the picture) and, at times, curated compilations of pre-existing songs. Stylistically, soundtrack is a meta-genre that can encompass orchestral symphonic writing, jazz, electronic and synth-driven textures, choral forces, popular song, and experimental sound design. Its defining trait is functional storytelling: themes, motifs, harmony, rhythm, and timbre are shaped by narrative needs, character psychology, pacing, and editing. Common features include leitmotifs for characters or ideas, modular cues that can be edited to picture, dynamic orchestration for dramatic range, and production approaches that sit well under dialogue and sound effects. Because it must synchronize to picture, soundtrack often uses clear dramatic arcs, tempo maps, and hit points.
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Rap
Rap is a vocal music style built on the rhythmic, rhymed, and often improvised spoken delivery of lyrics over a beat. It emphasizes flow, cadence, wordplay, and narrative, and is commonly performed over sampled or programmed drum patterns and loops. Emerging from block parties and sound-system culture in the Bronx, New York City, rap became the core vocal expression of hip hop culture alongside DJing, breakdancing, and graffiti. While it is closely linked to hip hop, rap as a technique and genre has also crossed into pop, rock, electronic, and global regional scenes. Musically, rap favors strong drum grooves (breakbeats, 808 patterns), sparse harmony, and loop-based structures that foreground the MC’s voice. Lyrically, it spans party chants and battle brags to intricate internal rhymes, social commentary, reportage, and autobiography.
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Score
Score refers to original music composed to synchronize with and shape the narrative of visual media—primarily film, television, and, later, video games. Unlike a “soundtrack,” which often compiles pre-existing songs, a score is written to picture, uses timing cues to support storytelling beat by beat, and develops recurring themes (leitmotifs) for characters, settings, or ideas. The palette ranges from late‑Romantic orchestration and modernist harmony to jazz idioms, electronic sound design, and global instrumentation. Hallmarks include thematic development, hit points, motif variation, orchestration color, and a close relationship with sound effects and dialogue in the final mix.
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Artists
Various Artists
Wintory, Austin
Roddy, Amos
Aether
Berenguer, Adrián
Zur, Inon
Christodoulou, Chris
Arthur, Catton
Sanchez, Damian
Failpositive
Derivière, Olivier
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.