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Telefuture
San Luis Obispo
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Ambient
Ambient is a form of electronic and electroacoustic music that prioritizes tone, atmosphere, and texture over conventional song structures and rhythmic drive. It typically features slow-moving harmonies, sustained drones, gentle timbral shifts, and extensive use of space and silence. Rather than drawing attention to itself through hooks or beats, ambient is designed to be as ignorable as it is interesting, rewarding both background listening and focused immersion. Artists often employ synthesizers, samplers, tape loops, field recordings, and subtle acoustic instruments, with reverb and delay creating a sense of place. Substyles range from luminous, consonant soundscapes to darker, more dissonant atmospheres.
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Berlin School
Berlin School is a strand of German electronic music built around long, hypnotic sequences, evolving textures, and exploratory improvisation. It foregrounds analog synthesizers, step‑sequencers, and tape delays to create spacious, slowly shifting soundscapes. Emerging from the early 1970s Berlin underground, the style favors extended forms over song structures, minimal harmonic movement anchored by pedal points, and modal or scalar lead lines that weave over pulsing arpeggiations. The result balances mechanistic momentum with cosmic ambience, inviting deep listening and trance-like immersion.
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Chillwave
Chillwave is a late-2000s microgenre of electronic pop characterized by hazy, retro-tinged synthesizers, lo‑fi textures, understated drum machines, and heavily processed, dreamlike vocals. Its sound evokes sun-faded nostalgia, often referencing 1980s synth-pop and soft rock atmospheres filtered through cassette hiss, chorus, and reverb. Built by bedroom producers during the blog era, chillwave prizes mood over virtuosity: gentle major-seventh harmonies, loop-friendly motifs, and sidechain‑pumped pads create a warm, gauzy drift. Visual and conceptual aesthetics—VHS artifacts, pastel palettes, palm trees, and memories of an endless summer—are integral to its identity.
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Chiptune
Chiptune (also called chip music or 8-bit music) is a style of electronic music created with, or emulating, the programmable sound generator (PSG) and FM chips found in vintage game consoles and home computers such as the NES/Famicom, Game Boy, Commodore 64 (SID), Amiga, Atari ST, and others. The sound palette is defined by simple waveforms (square/pulse, triangle, saw, noise), rapid arpeggios that imply chords on limited channels, pitch bends, duty-cycle modulation, and crunchy noise percussion. These constraints lend chiptune its bright, percussive, and highly melodic character, often evoking early video-game aesthetics. While originally utilitarian—music for games and computer demos—the approach evolved into a standalone art form. Contemporary chiptune spans pure hardware-authentic tracks and hybrid productions that blend chip timbres with modern synthesis, drums, vocals, and mixing techniques.
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Disco
Disco is a dance-focused style of popular music that emerged in early-1970s urban nightlife, especially in New York City and Philadelphia. It is defined by a steady four-on-the-floor kick drum, syncopated hi-hats and handclaps, octave-jumping basslines, lush string and horn arrangements, and a glamorous, celebratory sensibility. Built for DJs and clubs, disco favored extended 12-inch mixes with breakdowns and build-ups that kept dancefloors moving. The sound drew from soul, funk, and Latin music, embraced orchestral textures, and became a cultural movement associated with Black, Latino, and LGBTQ+ communities before crossing over to mainstream pop by the late 1970s.
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Electro
Electro is an early 1980s machine-funk style built around drum machines (especially the Roland TR-808), sequenced basslines, and a futuristic, robotic aesthetic. It emphasizes syncopated rhythms, sparse arrangements, and timbres drawn from analog and early digital synthesizers. Vocals, when present, are often delivered via vocoder or rap-style chants, reinforcing a sci‑fi, cyborg persona. Electro’s grooves powered breakdance culture, and its sonic palette—crisp 808 kicks, snappy snares, dry claps, cowbells, and squelchy bass—became foundational to later techno and bass music.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Harsh Noise
Harsh noise is an extreme form of noise music characterized by dense, high-volume, full-spectrum distortion that largely rejects melody, harmony, and conventional rhythm. It focuses on texture, saturation, and the psychoacoustic impact of sound. Rather than songs, works are often evolving blocks of feedback, amplified object sounds, and overloaded electronics, shaped into walls, bursts, or streams of sonic pressure. The aesthetic foregrounds physical intensity, unpredictability, and timbral complexity, often presented at ear-splitting sound-pressure levels. Although related to industrial and power electronics, harsh noise minimizes the role of beat and voice, emphasizing raw noise generation and continuous timbral sculpting. The scene is deeply DIY, thriving on small-run tapes, CDrs, and underground performance spaces.
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Hauntology
Hauntology is a retro-futurist strain of experimental electronic music that evokes the "ghosts" of lost cultural futures. Emerging in the United Kingdom in the mid‑2000s, it draws on half-remembered media—library music, public information films, children’s TV idents, and Radiophonic textures—to produce an atmosphere of eerie nostalgia and cultural memory. Sonically, the style favors degraded media and analogue patina: vinyl crackle, tape hiss, wow and flutter, and dusty archival samples. It often pairs subdued drones and detuned synths with looped fragments, sparse percussion, and unresolved harmonies to create a feeling that is at once comforting and unsettling. The term originates in Jacques Derrida’s philosophy and was popularized in a musical context by critics such as Mark Fisher and Simon Reynolds. In music, it names both a sound palette and a way of listening that foregrounds memory, media archaeology, and the uncanny persistence of the past within the present.
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Idm
IDM (often expanded as "Intelligent Dance Music") is a strand of experimental electronic music that applies the sound palette and production methods of club genres to listening-focused, often home-oriented works. It favors intricate rhythm programming, unusual time signatures, and richly textured sound design, blending ambient atmospheres with techno’s pulse, electro’s syncopation, and breakbeat’s fragmentation. The music often de-emphasizes the dancefloor in favor of headphone detail, algorithmic structure, and timbral exploration. The term itself is contentious—many artists rejected the "intelligent" label—yet it became a convenient tag for the early- to mid‑1990s cluster of Warp, Rephlex, and related scenes that foregrounded complexity, abstraction, and emotional ambiguity.
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Shibuya-Kei
Shibuya-kei is a Japanese pop micro‑genre that emerged from Tokyo’s Shibuya district in the early–mid 1990s. It blends 1960s French yé‑yé, bossa nova, lounge/easy listening, baroque pop, jazz, sunshine pop, and slick city‑pop with contemporary sampling and electronic production. The style is cosmopolitan and retro‑futurist: it celebrates crate‑digging, witty pastiche, and graphic design/fashion as much as music. Songs often feature breezy melodies, airy or whispery vocals in Japanese, English, or French, and richly orchestrated arrangements that feel both nostalgic and playful.
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Spacesynth
Spacesynth is an instrumental, melody‑driven branch of 1980s European dance music that fuses Italo‑disco rhythm sections with futuristic, sci‑fi atmospheres. It is marked by sweeping analog pads, soaring lead themes, arpeggiated bass lines, and abundant space‑themed effects (risers, whooshes, lasers), typically set to a steady four‑on‑the‑floor groove around 110–125 BPM. While it inherits glittering textures from late‑’70s space disco, spacesynth tightens the sequencing, emphasizes dramatic motif development, and foregrounds catchy, virtuosic synth leads over vocals. The result is a cinematic, retro‑futurist sound that feels both danceable and evocative of cosmic exploration.
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Synthwave
Synthwave is a retro-futurist electronic genre that revives and reimagines the sound, texture, and visual culture of 1980s film scores, television themes, arcade games, and synth-pop. Characterized by analog-style synthesizers, arpeggiated basslines, neon-soaked melodies, and gated-reverb drums, it blends nostalgia with cinematic drama. Substyles include the uplifting, driving "outrun" sound, the softer and romantic "dreamwave/chillsynth," and the heavier, horror-tinged "darksynth." Typical sound palettes reference instruments like the Roland Juno series, Yamaha DX7, Oberheim and Prophet polysynths, with drum machines such as the LinnDrum, TR-707, and 909 (or their modern emulations).
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Soundtrack
Soundtrack is music created to accompany and enhance visual media such as film, television, and video games. It includes original scores (instrumental or vocal music composed specifically for the picture) and, at times, curated compilations of pre-existing songs. Stylistically, soundtrack is a meta-genre that can encompass orchestral symphonic writing, jazz, electronic and synth-driven textures, choral forces, popular song, and experimental sound design. Its defining trait is functional storytelling: themes, motifs, harmony, rhythm, and timbre are shaped by narrative needs, character psychology, pacing, and editing. Common features include leitmotifs for characters or ideas, modular cues that can be edited to picture, dynamic orchestration for dramatic range, and production approaches that sit well under dialogue and sound effects. Because it must synchronize to picture, soundtrack often uses clear dramatic arcs, tempo maps, and hit points.
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Synthesizer
Synthesizer (as a genre tag) refers to music that foregrounds the electronic synthesizer as the primary sound source, celebrating timbre design, sequenced patterns, and the tactile possibilities of analog and digital electronics. It spans from early modular explorations and Moog/Buchla demonstrations to Berlin School sequences, space-age textures, and virtuosic keyboard reinterpretations of classical and popular repertoire. Emphasis is placed on sound design (oscillators, filters, envelopes, modulation), repeating motifs, and textural development, often with minimal lyrics or none at all. While the instrument is used across countless styles, the "synthesizer" category highlights works where the identity, techniques, and sonorities of the synth itself are the core aesthetic focus.
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Artists
Various Artists
Makeup and Vanity Set
OGRE, Sound
Spamtron
Plain Flavored
Protector 101
Dead Astronauts
Salvia, Vincenzo
Waveshaper
SHIO-Z
Betamaxx
Ilkae
Zebra
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.