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Samurai Music
Berlin
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Ambient
Ambient is a form of electronic and electroacoustic music that prioritizes tone, atmosphere, and texture over conventional song structures and rhythmic drive. It typically features slow-moving harmonies, sustained drones, gentle timbral shifts, and extensive use of space and silence. Rather than drawing attention to itself through hooks or beats, ambient is designed to be as ignorable as it is interesting, rewarding both background listening and focused immersion. Artists often employ synthesizers, samplers, tape loops, field recordings, and subtle acoustic instruments, with reverb and delay creating a sense of place. Substyles range from luminous, consonant soundscapes to darker, more dissonant atmospheres.
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Jungle
Jungle is a UK-born electronic music style defined by rapid, chopped breakbeats, heavy sub‑bass, and a deep dialogue with Jamaican sound‑system culture. Typical tempos sit around 155–170 BPM, with intensely syncopated drum programming that flips funk and jazz breaks (especially the Amen, Think, and Apache breaks) into kinetic, polyrhythmic mosaics. Its sound palette blends dub’s bass weight and echo, reggae and dancehall vocal toasting, hip‑hop sampling aesthetics, and the rave/hardcore continuum’s rave stabs and euphoria. In contemporary usage, jungle is often grouped under the broader umbrella of drum and bass; historically it directly preceded and seeded mid‑1990s drum and bass and is frequently treated as an early substyle of DnB.
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Broken Beat
Broken beat (often shortened to "bruk") is a rhythm-forward, jazz- and funk-inflected style of club music that emerged from West London. Its defining feature is a heavily syncopated, off‑kilter drum feel that fractures straight 4/4 time without abandoning dance‑floor energy. Producers combine swung, jittery percussion with warm, soulful chords, boogie/funk basslines, and frequent live instrumentation. The harmony language often borrows from jazz (extended chords, rich voicings), while the groove draws from house, drum & bass, UK garage, hip hop, and boogie. Typical tempos sit around 118–130 BPM, with pronounced swing and micro‑timing that create a lurching, propulsive pulse.
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Dark Ambient
Dark ambient is a post‑industrial subgenre that coalesced in the mid‑1980s, drawing primarily on ambient music but shifting its focus toward ominous, subterranean space and timbre. It is characterized by long, low‑frequency drones; dissonant or microtonal overtones; and an enveloping, gloomy or catacomb‑like atmosphere. While largely electronic (synthesizers, samplers, tape and digital processing), artists frequently incorporate field recordings, contact‑mic textures, bowed metal, gongs, and fragments of traditional instruments captured with semi‑acoustic techniques and then heavily processed. Melody and pulse are minimized; instead the music emphasizes immersive sound design, psychoacoustic detail, and slowly evolving textures that evoke dread, awe, and isolation.
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Drone
Drone is a minimalist music genre defined by sustained tones, long durations, and extremely gradual change. Harmony is often static or centered on a single fundamental with subtle overtone shifts, while rhythm tends toward stasis or very slow pulses. Sound sources range from acoustic instruments (e.g., strings, organ, bagpipes, shruti box, tambura) to electronics (sine waves, oscillators, feedback, tape loops, and later digital synthesis and processing). Many composers favor just intonation or other alternative tuning systems to emphasize beating patterns, psychoacoustic effects, and the internal life of sound. Although drone as a sonic principle is ancient and global, the modern experimental genre cohered in the 1960s through the New York minimalists and related avant‑garde circles, then spread into ambient, experimental, and heavy music scenes. The focus is less on melody and more on timbre, resonance, and the phenomenology of listening.
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Drum And Bass
Drum and bass (DnB) is a fast, rhythmically intricate form of electronic dance music centered on breakbeats at roughly 160–180 BPM and powerful, sub‑heavy basslines. It grew out of the UK’s early ’90s rave and jungle scenes, combining chopped funk breaks (most famously the Amen break), dub and reggae sound‑system aesthetics, hip‑hop sampling, and techno’s futurist sound design. Across its many substyles—liquid funk’s soulful harmonies, techstep and neurofunk’s cold, machine‑like bass engineering, jump‑up’s hooky bass riffs, atmospheric DnB’s pads and space—drum and bass remains a DJ‑oriented, dancefloor‑driven genre that prizes tight drum programming, deep low end, and precise arrangement for mixing.
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Drumstep
Drumstep is a hybrid of drum and bass and dubstep that keeps the high energy and bass design of dubstep while adopting the tempo and rhythmic vocabulary of drum and bass. Typically written around 170–176 BPM but felt in halftime, drumstep places the snare on beat 3, creating a loping, head-nodding feel while preserving the pace and tension of fast DnB. Sound design favors aggressive midrange basses (reese variations, growls, wubs), heavy sub-bass, crisp snares, and densely syncopated hi-hats and percussion. In DJ contexts, drumstep bridges 140 BPM dubstep and 174 BPM drum and bass, allowing seamless genre-switching within high-energy sets. It’s punchy, festival-ready, and often minimal melodically, focusing on impact, groove, and sound design fireworks.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Experimental
Experimental music is an umbrella term for practices that prioritize exploration, process, and discovery over adherence to established genre norms. It embraces new sound sources, nonstandard tuning systems, indeterminacy and chance operations, graphic and open-form scores, extended techniques, and technology-led sound design (tape, electronics, computers, and live processing). Rather than a single style, it is a methodology and ethos: testing hypotheses about sound, structure, and performance, often blurring boundaries between composition, improvisation, sound art, and performance art. Listeners can expect unfamiliar timbres, unusual forms, and an emphasis on how music is made as much as the resulting sound.
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Experimental Electronic
Experimental electronic is an umbrella term for electronic music that foregrounds exploration and innovation over convention. It treats the studio, computer, and synthesizer as laboratories, using techniques such as tape manipulation, modular and software synthesis, feedback systems, granular and spectral processing, algorithmic/generative composition, circuit-bending, and field recording. Rather than regular song forms or dancefloor functionality, it prioritizes timbre, texture, space, and process. Structures may be nonlinear or open-form; harmony is often non-functional or drone-based; rhythm can be free, irregular, or machine-deconstructed. The style overlaps with electroacoustic music, sound art, industrial, ambient, and noise while continually interfacing with club culture and contemporary art contexts.
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Halftime
Halftime is a bass‑music subgenre built around drum and bass’ 170 BPM engine but written with a hip‑hop/trap‑like half‑time groove. Producers either write at 160–174 BPM with the snare landing on beat 3, or at 80–90 BPM and double-time the sound design and phrasing. The style emphasizes subweight, sparse but heavy drums, and intricate, neuro‑influenced sound design. It borrows the swing, swagger, and negative space of hip hop while retaining the sound-design complexity of drum and bass and dubstep. The result is a head‑nod, low‑slung feel that still translates powerfully on big systems.
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Hard Drum
Hard drum is a UK-born strain of percussive club music that foregrounds heavy, syncopated drums, sharp transients, and minimal melodic content. Tracks often function as DJ tools: skeletal, high-impact, and designed to generate momentum and tension on the dancefloor. Drawing on UK funky’s swing, grime’s sound-design bite, and Afro-diasporic rhythms (kuduro, batida, gqom), hard drum emphasizes tuned toms, metallic hits, hand percussion, and sub-weighted kicks over sustained chords or vocal leads. The result is a stark, propulsive style that prizes polyrhythms, negative space, and sudden drops as its main dramatic devices.
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Instrumental
Instrumental is music created and performed without sung lyrics, placing the expressive weight on melody, rhythm, harmony, and timbre produced by instruments. As an umbrella practice it appears in many cultures, but its modern identity cohered in Baroque-era Europe when purely instrumental forms such as the sonata, concerto, and dance suites began to flourish. Since then, instrumental thinking—developing motives, structuring form without text, and showcasing timbral contrast—has informed everything from orchestral music and solo piano repertoire to post-rock, film scores, and beat-driven electronic styles. Instrumental works can be intimate (solo or chamber) or expansive (full orchestra), narrative (programmatic) or abstract (absolute music). The absence of lyrics invites listeners to project imagery and emotion, making the style a natural fit for cinema, games, and contemplative listening.
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Techno
Techno is a four-on-the-floor, machine-driven form of electronic dance music that emerged in mid-to-late 1980s Detroit. It is characterized by steady 4/4 kick drums, repetitive and hypnotic rhythmic patterns, synthetic timbres, and an emphasis on texture, groove, and forward momentum over elaborate harmony. Producers typically use drum machines, sequencers, and synthesizers to build layered percussion, pulsing basslines, and evolving motifs. While often dark and minimalistic, techno spans a wide spectrum—from soulful, futuristic Detroit aesthetics to hard, industrially tinged European strains—yet it consistently prioritizes kinetic energy for dancefloors and a sense of machine futurism.
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Breaks
Breaks is a broad electronic dance music style built around syncopated breakbeat drum patterns instead of a straight four-on-the-floor kick. It emphasizes sliced, rearranged, and layered drum breaks—often sampled from classic funk, hip hop, and early electro—combined with heavy sub-bass and club-ready arrangements. As a scene and label category, “breaks” crystallized in the UK in the late 1990s out of the rave continuum, alongside big beat and later “nu skool breaks.” While tempos usually range from roughly 125–140 BPM, the defining trait is the swung, shuffling, and fragmented rhythm that drives dancers with push–pull groove rather than rigid grid-based kicks. Breaks spans a spectrum from funky, party-oriented tracks to darker, techy, bass-heavy material (often called tech breaks). Across its variants, it remains DJ-friendly, sample-savvy, and grounded in the art of drum manipulation.
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Artists
Various Artists
Loxy
Nucleus & Paradox
Klute
S.P.Y
Dom & Roland
Mako
Dozzy, Donato
Moeller, Brendon
Nymfo
Seba
Dub Phizix
Ruffhouse
Clarity
Fre4knc
Subtension
Upbeats, The
Mtwn
Artilect
Homemade Weapons
Eusebeia
Method One
Gremlinz
Cern
Menace
Resound
Tamen
Pugilist
ASC
Skeptical
Tokyo Prose
Theme
KDC, Sam
Sciama
Synth Sense
Untouchables, The
Torn
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Melodding was created as a tribute to
Every Noise at Once
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