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Description

Tracker music is music composed with tracker software, a pattern-based, sample-oriented sequencer that displays notes in vertical columns and steps through them row by row. Composers arrange short audio samples (often 8-bit/16-bit) into patterns, apply command-based effects (such as arpeggio, vibrato, portamento, and volume slides), and chain patterns via an order list to form a complete piece.

Emerging from the Amiga and PC demoscenes, tracker music encompasses a wide aesthetic range: from chiptune-like bleeps and crunchy breakbeats to ambient modules and high-energy rave and hardcore. Characteristic traits include tight, staccato phrasing, rapid arpeggios simulating chords, lo‑fi sample color, and creative use of limited polyphony/channels. Common module formats include MOD, XM, IT, and S3M, and classic tools include ProTracker, FastTracker II, Impulse Tracker, and their modern descendants such as OpenMPT, MilkyTracker, and Renoise.

History
Origins (late 1980s)

Tracker music began on the Commodore Amiga with Ultimate Soundtracker (1987), created by German programmer Karsten Obarski. The Amiga’s PCM sample playback and the tracker’s vertical, command-driven workflow enabled composers to arrange short samples into patterns with tight control over pitch, timing, and effects. This quickly became the soundtrack of the emerging European demoscene, where groups paired audiovisual demos with compact “modules.”

Expansion and Standardization (early–mid 1990s)

ProTracker popularized the MOD format on Amiga, while Scream Tracker and FastTracker II spread tracker culture to DOS PCs, introducing S3M and XM formats. Impulse Tracker (IT) pushed fidelity and control further with advanced effects and mixing. The demoscene’s competitive culture accelerated technical innovation: composers refined break edits, arpeggio tricks to simulate chords, and sample-looping to create pads and leads from tiny memory footprints. Trackers also seeped into game audio, shareware, and early Internet music communities, where .MOD/.XM/.IT files circulated widely.

Cross-Pollination with Club and Underground Styles (mid–late 1990s)

As sample libraries grew and soundcards improved, tracker musicians embraced breakbeat hardcore, jungle, gabber, and early speedcore aesthetics, assembling intricate drum programming and extreme tempo manipulations inside the tracker workflow. Parallelly, many artists preserved chiptune and lo‑fi flavors, bridging retro and contemporary sounds within the same format.

Modern Era (2000s–present)

Although DAWs became dominant, trackers never disappeared. Open-source and modern tools (OpenMPT, MilkyTracker) kept classic formats alive, while Renoise and related ecosystems integrated tracker precision with modern production features. Tracker techniques continue to inform breakcore, lolicore, and various DIY scenes, and modules remain central to demoscene competitions. The aesthetic—tight sequencing, effect-command virtuosity, and efficient sampling—persists as a distinctive compositional language.

How to make a track in this genre
Tools and Setup
•   Choose a tracker: MilkyTracker or OpenMPT for classic MOD/XM/IT workflows; Renoise for modern production with tracker sequencing. •   Gather samples: short drum hits, waveforms (single-cycle or short loops), bass multisamples, and small instrument snippets. Embrace limited bit depth/low rates if you want authentic lo‑fi color.
Pattern Writing and Arrangement
•   Compose in patterns (e.g., 64 rows). Use the order list to chain patterns into song form. •   Keep timing under control with speed/tick settings and tempo; use retrigger and note-cut commands for crisp articulation. •   Build grooves by sequencing kicks/snares/hats across rows; layer ghost notes and micro-variations with volume slides and humanizing offsets.
Effects and Micro-Editing
•   Exploit classic commands: 0xy (arpeggio) to imply chords; 3xx (portamento) and 4xx (vibrato) for expressive leads; Axx/Fxx for speed/tempo; Dxx/Cxx for volume slides/cuts; Rxy for retrigger; sample offset commands for granular chops. •   Use short loop points to create sustained pads or evolving tones from tiny source material.
Harmony, Melody, and Sound Design
•   Simulate chords via fast arpeggios or allocate separate channels per chord tone if channels permit. •   Design basslines with short, punchy samples; add portamento for glide. For leads, combine vibrato, slides, and retriggers to achieve a vocal or chip-like quality. •   Balance limited channels by prioritizing rhythm and hook elements, bouncing stems to samples if your tracker supports rendering.
Style Directions
•   Chiptune/lo‑fi: low sample rates, bitcrushed drums, rapid arps. •   Breakbeat/jungle: sliced Amen or think breaks, pitch-shifted fills, syncopated ghost hats. •   Rave/hardcore: offbeat stabs, supersaw-like loops, aggressive tempo and distortion. •   Ambient/module art: long pattern evolutions, reverb-like loop textures, careful volume/panning automation.
Influenced by
Has influenced
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