Your level
0/5
🏆
Listen to this genre to level up
Description

Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources.

The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.

History
Early experiments (1900s–1930s)

The roots of electronic trace to early electric and electronic instruments and modernist aesthetics. Pioneering devices such as the Telharmonium (USA), theremin (Russia), ondes Martenot (France), and Trautonium (Germany) demonstrated new timbres unattainable with acoustic instruments. Futurist manifestos (e.g., Luigi Russolo’s “Art of Noises”) advocated embracing mechanical and electrical sound.

Tape, studios, and formalization (1940s–1950s)

After World War II, studio-based practices coalesced in two distinct but related streams: musique concrète in France (Pierre Schaeffer, Pierre Henry), which manipulated recorded sounds on tape, and Elektronische Musik in Germany (Cologne’s WDR studio under Karlheinz Stockhausen), which focused on purely electronic tone generation and serial organization. Concurrently, institutions like the BBC Radiophonic Workshop (UK) developed techniques for radio and television, advancing the studio-as-instrument paradigm.

Synthesis and popular uptake (1960s–1970s)

Voltage-controlled modular synthesizers (Moog, Buchla) and portable keyboards enabled wider artistic use. Wendy Carlos’s “Switched-On Bach” brought synthesizers into mainstream consciousness; Delia Derbyshire and Daphne Oram expanded radiophonic methods; and the Berlin School (e.g., Tangerine Dream) and Kraftwerk defined sequenced, machine-like aesthetics that bridged experimental and popular spheres. Jean-Michel Jarre’s large-scale performances showcased electronic’s spectacle and sonic breadth.

Digital tools, sampling, and club culture (1980s–1990s)

MIDI, digital samplers, and affordable drum machines democratized production. Electronic approaches permeated pop and underground scenes alike, spawning house and techno (and later rave cultures), ambient revivals, and the umbrella term “electronica.” Artists leveraged sampling, sequencing, and synthesis to sculpt new rhythmic and textural languages across both studios and dance floors.

2000s–present

Software instruments, DAWs, and laptop performance globalized electronic creation. The genre continued to branch into countless scenes (from minimal and experimental to bass-centric and festival-scaled EDM), while modular synthesis and hardware experienced a renaissance. Today, electronic is both a historic lineage of studio practices and a living ecosystem of techniques informing popular music, sound art, film, and interactive media.

How to make a track in this genre
Core sound sources
•   Use synthesizers (analog, virtual-analog, FM, wavetable, granular) for primary timbres. •   Employ drum machines and sample-based instruments for rhythm. Field recordings and found sounds can add texture (concrète lineage).
Rhythm and groove
•   BPM can range widely (ambient ~60–90, club forms 110–150+). Choose a grid and decide on straight vs. swung timing. •   Layer percussive elements (kick, snare/clap, hats, percussion) and use groove/shuffle to humanize. Program variations and fills to maintain interest.
Harmony and melody
•   Electronic often favors modal, minimal, or drone-based harmony but can support rich progressions. •   Arpeggiators, sequencers, and step-modulation create evolving patterns; automate filter cutoff, envelopes, and effects to shape phrases.
Sound design and processing
•   Combine subtractive, FM, wavetable, and granular synthesis to craft a palette. Shape with envelopes, LFOs, and modulation matrices. •   Process with EQ, compression, saturation, delay, and reverb to create depth. Use creative effects (chorus, flanger, phaser, spectral tools) for motion and width.
Structure and arrangement
•   Build form through energy contours: intro → development → peaks/breakdowns → outro. Use risers, noise sweeps, and automation for transitions. •   Layer motifs and textures gradually; mute/solo elements to spotlight changes.
Production workflow
•   Work in a DAW (e.g., Ableton Live, Logic, Bitwig, Reaper) for sequencing and mixing. Exploit MIDI for flexible editing and performance mapping. •   Gain-stage carefully; leave headroom. Reference on multiple speakers/headphones. Render stems and consider mastering chain (gentle EQ, bus compression, limiting).
Performance
•   Map controllers (pads/keys/knobs) for live parameter control. Consider hybrid sets (hardware + laptop) or fully modular improvisation. •   Prepare versions with arrangement clips for adaptable live flow.
Influenced by
Has influenced
No genres found
Š 2025 Melodigging
Melodding was created as a tribute to Every Noise at Once, which inspired us to help curious minds keep digging into music's ever-evolving genres.