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Description

Acousmatic music is a form of electroacoustic composition created specifically for loudspeakers, where the audience hears sounds without seeing their sources. The genre privileges timbre, morphology, and spatial movement over traditional melody and harmony, and it is often experienced in darkened auditoria to sharpen attention to pure listening.

Composers typically work with recorded or synthesized sounds—ranging from environmental recordings and instrumental fragments to purely electronic textures—then edit, transform, and organize them into a fixed medium. Performance focuses on diffusion: the live projection of a fixed track across a multichannel loudspeaker array to sculpt space and perspective in real time.

History
Origins (1940s–1960s)

Acousmatic music traces its roots to Pierre Schaeffer’s musique concrète in late-1940s France at the Studio d'Essai, later GRMC/GRM. Schaeffer’s emphasis on “reduced listening” and sound objects (Traité des objets musicaux, 1966) framed a practice where recorded sounds—divorced from their sources—could be composed like musical materials. Tape music techniques (editing, looping, speed/pitch changes) and the rise of electroacoustic studios provided the technical and conceptual foundation for acousmatic composition.

Institutionalization and Aesthetics (1970s)

François Bayle popularized the acousmatic concept at INA-GRM and formalized concert practice via the Acousmonium (1974), a loudspeaker orchestra designed for spatial diffusion. Parallel work by Pierre Henry, Bernard Parmegiani, and Luc Ferrari expanded the language toward narrative, gesture, and immersive space, cementing an aesthetic centered on timbral morphology and spatial dramaturgy.

International Expansion (1980s–2000s)

The genre spread through university studios and festivals. In the UK, Jonty Harrison founded BEAST (Birmingham ElectroAcoustic Sound Theatre), influencing diffusion practice and pedagogy. In Canada, Barry Truax advanced granular and real-time techniques; Denis Smalley articulated spectromorphology, a key analytical/compositional framework. Trevor Wishart explored extended vocality and sound transformation, while Francis Dhomont championed acousmatic poetics and narrative form.

Contemporary Practice (2010s–present)

Current acousmatic work employs high-order ambisonics, multichannel formats, and sophisticated spatialization tools. While still centered on fixed media and loudspeaker projection, it intersects with sound art, immersive audio, and installation contexts, retaining its core focus on listening, timbre, and space.

How to make a track in this genre
Sound Sources and Recording
•   Gather a palette of sounds: environmental recordings, instrumental/synthetic tones, voice, mechanical noises. •   Record at high resolution with varied mic techniques (close, ambient, contact) to capture detail and space.
Transformation and Materials
•   Shape timbre and morphology with editing, time-stretching, pitch-shifting, filtering, convolution, granular/spectral processes. •   Build a library of characteristic gestures (impulsive, sustained, iterative) and textures for contrast and development.
Form and Structure
•   Organize using timbral and gestural logic rather than chord progressions or meter. Think in episodes, trajectories, and morphological evolution. •   Use Schaefferian/reduced listening and spectromorphology (source–cause vs. abstract sound, motion/energy shapes) to guide structure.
Space and Diffusion
•   Compose with space in mind: create depth via EQ, reverb, and early reflections; plan for multichannel formats. •   Rehearse diffusion on a loudspeaker array (e.g., Acousmonium/BEAST-like rigs), balancing perspectives and dynamic contours in real time.
Aesthetic Considerations
•   Favor clarity of gesture, contrast of textures, and perceptual focus. Silence and sparseness can be structural. •   Lyrics are uncommon; voice is often treated as sound material. Avoid reliance on steady beats unless dramaturgically justified.
Workflow Tips
•   Iterate: alternate studio shaping with hall tests to refine spatial projection. •   Document diffusion scores/cues; prepare versions for different arrays; maintain dynamic headroom for live projection.
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