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Description

Sequencer & tracker is a computer-music meta-genre centered on pattern-based composition using step sequencers and sample-based trackers (e.g., Ultimate Soundtracker, ProTracker, FastTracker II, Scream Tracker, Impulse Tracker, Renoise).

It emphasizes vertical, grid-driven writing with short samples, limited channels, and hexadecimal effect commands. Compositions are stored as modules (.MOD, .S3M, .XM, .IT) that bundle patterns and samples, enabling small file sizes and platform portability. The aesthetic spans from 8/16‑bit microcomputer timbres to more modern, high‑fidelity sample and VST workflows.

Historically tied to the demoscene and game audio, the style covers diverse substyles—electro, techno, jungle/breakbeat, ambient, chip—and is characterized by tight quantization, looped sample instruments, and clever tricks (e.g., arpeggio commands) to simulate harmony and motion under technical constraints.

History
Origins (1980s)

Step-sequenced electronic music grew in the 1970s with Berlin School approaches to analog sequencers, but the tracker paradigm crystallized on home computers in the late 1980s. In 1987, Karsten Obarski (Germany) released Ultimate Soundtracker on the Commodore Amiga, introducing the .MOD format and the vertical, pattern-based workflow. Rapid iterations like NoiseTracker and ProTracker made module writing accessible to hobbyists and demoscene crews.

Expansion and Standardization (1990s)

On the PC, Scream Tracker (Future Crew) and later FastTracker II (Triton) and Impulse Tracker established new module formats (.S3M, .XM, .IT), more channels, better mixing, and powerful effect commands. Trackers spread via BBSes and demoparties, becoming a lingua franca for demo soundtracks and shareware/game music. Composers such as Purple Motion, Skaven, Lizardking, 4mat, and Necros popularized polished, highly musical modules; game composers like Jesper Kyd and Chris Hülsbeck bridged tracker techniques into commercial production.

Maturation and Modernization (2000s–2010s)

With DAWs rising, trackers evolved rather than disappeared. Renoise brought modern sampling, DSP, and MIDI/VST integration while retaining the pattern editor. OpenMPT, MilkyTracker, LSDj, and DefleMask kept module and chip workflows alive on PCs and handhelds. The aesthetic informed chiptune revivals, breakcore/IDM production, indie game soundtracks, and the broader demoscene. The portability of modules remained attractive for constrained platforms and prototyping.

Contemporary Use (2020s–)

Trackers coexist with DAWs and live-coding tools, prized for precision editing, sample economy, and distinctive groove. The culture persists in demoscene releases, doujin/VGM communities, and retro-inspired OSTs. Even when not using trackers directly, many producers inherit its pattern logic, sample-chopping ethos, and command-driven modulation in modern electronic genres.

How to make a track in this genre
Tools and Setup
•   Use a tracker (Renoise, OpenMPT, MilkyTracker, FastTracker II clone, Impulse Tracker) or a chip/console-oriented tracker (LSDj, DefleMask). •   Work with patterns (rows/columns) and an order list (sequence of patterns). Set BPM/TPL (or LPB/RPB) to define groove and resolution.
Sound Palette and Instruments
•   Build instruments from short, loopable samples (8/16‑bit) or chip waveforms; map multisamples for velocity/notes if desired. •   Embrace limitations: few channels, minimal memory, aliasing/bit-depth artifacts. Use loop points and envelopes to sustain tones economically.
Core Techniques (Effect Commands)
•   Arpeggio (0xy) to imply chords on a monophonic channel; pitch slides (1xx/2xx), vibrato (4xy), tremolo (7xy), portamento (3xx), and retrigger/note cut (Rxy/Kxx) for micro-groove. •   Volume/panning columns automate dynamics and stereo placement. Use sample offsets (9xx) for granular chops and break edits.
Rhythm and Groove
•   Program drums with sample hits; leverage retrigger, note cuts, and offset for tight breaks and fills. •   Create swing by alternating row timing (LPB tweaks) or subtle delay columns (where available).
Harmony and Melody
•   Stack fast arpeggios to outline triads/sevenths; layer parallel channels for thicker chords when resources allow. •   Use vibrato/portamento for expressive leads reminiscent of classic module leads or chip vibrato.
Arrangement and Form
•   Sketch sections as reusable patterns; vary via effect commands, transpositions, and sample swaps to stay memory‑efficient. •   Transition with filter sweeps (if supported), pitch ramps, cymbal swells, and pattern break/jump commands for snappy structure.
Mixing and Aesthetics
•   Gain-stage samples carefully; keep transients short to reduce muddiness in many-channel mixes. •   Preserve tracker character: modest reverb, deliberate aliasing, and tight envelopes. Render to module formats (.MOD/.XM/.IT) for authenticity.
Influenced by
Has influenced
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