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Breakbeat
Breakbeat is an electronic dance music style built around syncopated, sampled drum "breaks" rather than a straight four-on-the-floor kick. Producers chop, loop, and rearrange classic drum breaks (such as the Amen, Apache, and Think breaks) to create swung, shuffling rhythms with strong backbeat accents. Emerging from the UK rave continuum, breakbeat draws heavily on hip hop’s sampling culture and electro’s machine-funk, while adopting house/acid-house sound design and club-focused arrangements. Tempos most commonly sit between 125–140 BPM (though broader ranges occur), featuring heavy sub-bass, crunchy snares, and edits/fills that propel dancefloors without relying on a 4/4 kick. As a scene, "breaks" spans everything from big-room, party-leaning grooves to techy, nu skool textures and regional variants like Florida breaks. It also functions as a foundational rhythmic vocabulary that informed jungle and drum and bass, and it underpins much of modern bass music.
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Breakcore
Breakcore is a high-intensity electronic music genre built around hyper-edited breakbeats, extreme dynamics, and a deliberately transgressive, collage-like approach to sampling. It prioritizes rhythmic complexity, abrupt structural shifts, and heavy sound design over smooth continuity. Typical tempos range from 160 to 220 BPM (and beyond), with the Amen break, Think break, and other classic breakbeats chopped into micro-fragments, re-sequenced, and processed with distortion, compression, and glitch edits. The palette freely fuses elements from jungle and drum and bass with gabber kicks, industrial noise, classical or choral snippets, ragga vocals, metal guitar samples, and odd-meter patterns. More than a single “sound,” breakcore is a methodology: confrontational energy, maximalist editing, and anti-formalist structures that often subvert dance-music expectations. It thrives in DIY scenes, warehouse parties, and netlabel cultures, where forward-pushing experimentation and boundary-blurring sampling are central values.
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Chiptune
Chiptune (also called chip music or 8-bit music) is a style of electronic music created with, or emulating, the programmable sound generator (PSG) and FM chips found in vintage game consoles and home computers such as the NES/Famicom, Game Boy, Commodore 64 (SID), Amiga, Atari ST, and others. The sound palette is defined by simple waveforms (square/pulse, triangle, saw, noise), rapid arpeggios that imply chords on limited channels, pitch bends, duty-cycle modulation, and crunchy noise percussion. These constraints lend chiptune its bright, percussive, and highly melodic character, often evoking early video-game aesthetics. While originally utilitarian—music for games and computer demos—the approach evolved into a standalone art form. Contemporary chiptune spans pure hardware-authentic tracks and hybrid productions that blend chip timbres with modern synthesis, drums, vocals, and mixing techniques.
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Club
Club is an umbrella style of mainstream dance music crafted primarily for nightclub sound systems and DJ-centric environments. It emphasizes steady four-on-the-floor rhythms, prominent basslines, repetitive hooks, and builds/drops designed to energize a dance floor. While it borrows from house, techno, disco, italo-disco, freestyle, and electro, Club prioritizes immediacy and crowd response over subcultural purity. Tracks are arranged for mixing, extended grooves, and vocal refrains that translate well to peak-time moments. In radio or chart contexts, "club" often denotes dance-forward pop or DJ-led productions tailored for mass club play.
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Disco
Disco is a dance-focused style of popular music that emerged in early-1970s urban nightlife, especially in New York City and Philadelphia. It is defined by a steady four-on-the-floor kick drum, syncopated hi-hats and handclaps, octave-jumping basslines, lush string and horn arrangements, and a glamorous, celebratory sensibility. Built for DJs and clubs, disco favored extended 12-inch mixes with breakdowns and build-ups that kept dancefloors moving. The sound drew from soul, funk, and Latin music, embraced orchestral textures, and became a cultural movement associated with Black, Latino, and LGBTQ+ communities before crossing over to mainstream pop by the late 1970s.
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Electro
Electro is an early 1980s machine-funk style built around drum machines (especially the Roland TR-808), sequenced basslines, and a futuristic, robotic aesthetic. It emphasizes syncopated rhythms, sparse arrangements, and timbres drawn from analog and early digital synthesizers. Vocals, when present, are often delivered via vocoder or rap-style chants, reinforcing a sci‑fi, cyborg persona. Electro’s grooves powered breakdance culture, and its sonic palette—crisp 808 kicks, snappy snares, dry claps, cowbells, and squelchy bass—became foundational to later techno and bass music.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Electronica
Electronica is a broad, largely 1990s umbrella term for a spectrum of electronic music crafted as much for immersive, album‑oriented listening as for clubs and raves. It gathers elements from techno, house, ambient, breakbeat, IDM, and hip hop production, emphasizing synthesizers, drum machines, samplers, and studio experimentation. The sound can range from downtempo and atmospheric to hard‑hitting and breakbeat‑driven, but it typically foregrounds sound design, texture, and mood over strict dance‑floor utility. In the mid‑to‑late 1990s the term was used by labels and press—especially in the United States—to market and introduce diverse electronic acts to mainstream rock and pop audiences.
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Exotica
Exotica is a mid‑century style of mood music that blends jazz harmony, easy‑listening orchestration, and a collage of global percussion and timbral signifiers meant to evoke imaginary tropical, Polynesian, Asian, African, and Latin locales. Characterized by vibraphone and marimba leads, lush strings, woodwinds, wordless vocals, bird calls, gongs, and abundant reverberation, it creates a cinematic “armchair travel” experience. Rather than documenting specific traditions, exotica assembles stylized sound cues—Afro‑Cuban grooves, Polynesian drum patterns, pentatonic and whole‑tone colors—into atmospheric mini‑dramas. The genre flourished alongside postwar tiki culture and hi‑fi/stereo demonstrations, prioritizing vivid spatial staging and evocative orchestration over virtuoso soloing.
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Experimental
Experimental music is an umbrella term for practices that prioritize exploration, process, and discovery over adherence to established genre norms. It embraces new sound sources, nonstandard tuning systems, indeterminacy and chance operations, graphic and open-form scores, extended techniques, and technology-led sound design (tape, electronics, computers, and live processing). Rather than a single style, it is a methodology and ethos: testing hypotheses about sound, structure, and performance, often blurring boundaries between composition, improvisation, sound art, and performance art. Listeners can expect unfamiliar timbres, unusual forms, and an emphasis on how music is made as much as the resulting sound.
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Experimental Electronic
Experimental electronic is an umbrella term for electronic music that foregrounds exploration and innovation over convention. It treats the studio, computer, and synthesizer as laboratories, using techniques such as tape manipulation, modular and software synthesis, feedback systems, granular and spectral processing, algorithmic/generative composition, circuit-bending, and field recording. Rather than regular song forms or dancefloor functionality, it prioritizes timbre, texture, space, and process. Structures may be nonlinear or open-form; harmony is often non-functional or drone-based; rhythm can be free, irregular, or machine-deconstructed. The style overlaps with electroacoustic music, sound art, industrial, ambient, and noise while continually interfacing with club culture and contemporary art contexts.
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Glitch
Glitch is an experimental electronic music genre that foregrounds the sounds of technological error—digital clicks, pops, clipping, buffer underruns, CD skipping, software crashes, and bit‑reduction. Rather than hiding artifacts, producers use them as primary musical material, often arranged through extreme micro‑editing and non‑linear sequencing. Texturally, glitch spans austere minimalism to warm, hazy ambience. Rhythms tend to be fragmented and asymmetrical, with sudden cuts, stutters, and silences that create tension and negative space. The palette commonly includes sine‑tone grains, granular clouds, filtered noise, and hyper‑detailed percussive fragments, sometimes sitting over subdued drones or dub‑inflected low end. The style emerged in the late 1990s around labels such as Mille Plateaux, influenced by IDM, minimal techno, and the aesthetics of failure in digital media. It later permeated pop and beat‑driven styles through sound‑design techniques that evoke imperfection and transience.
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Hip Hop
Hip hop is a cultural and musical movement that emerged from Black, Latino, and Caribbean communities, centering around rapping (MCing), DJing/turntablism, sampling-based production, and rhythmic speech over beats. It prioritizes groove, wordplay, and storytelling, often reflecting the social realities of urban life. Musically, hip hop is built on drum-centric rhythms (from breakbeats to 808 patterns), looped samples, and bass-forward mixes. Lyrically, it ranges from party anthems and braggadocio to political commentary and intricate poetic forms, with flow, cadence, and rhyme density as core expressive tools. Beyond music, hip hop encompasses a broader culture, historically intertwined with graffiti, b-boying/b-girling (breakdance), fashion, and street entrepreneurship, making it both an art form and a global social language.
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Idm
IDM (often expanded as "Intelligent Dance Music") is a strand of experimental electronic music that applies the sound palette and production methods of club genres to listening-focused, often home-oriented works. It favors intricate rhythm programming, unusual time signatures, and richly textured sound design, blending ambient atmospheres with techno’s pulse, electro’s syncopation, and breakbeat’s fragmentation. The music often de-emphasizes the dancefloor in favor of headphone detail, algorithmic structure, and timbral exploration. The term itself is contentious—many artists rejected the "intelligent" label—yet it became a convenient tag for the early- to mid‑1990s cluster of Warp, Rephlex, and related scenes that foregrounded complexity, abstraction, and emotional ambiguity.
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Industrial
Industrial is an experimental electronic music tradition that uses abrasive timbres, mechanical rhythms, and transgressive aesthetics. Its sound palette often includes distorted drum machines, tape loops, metallic percussion, feedback, and found-object recordings alongside synthesizers and samplers. Emerging from late-1970s UK underground art and performance scenes, industrial foregrounds themes of dehumanization, technology, surveillance, and power. Releases frequently embrace anti-commercial presentation, stark graphic design, and confrontational performance art, treating the studio as a laboratory for sonic manipulation rather than a vehicle for conventional songcraft. While early industrial emphasized noise, tape processing, and avant-garde collage, later waves fused the style with dancefloor precision (EBM), rock and metal heft, and club-oriented production, giving rise to a broad post-industrial family that remains influential in experimental, electronic, and popular music.
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Jazz
Jazz is an improvisation-centered music tradition that emerged from African American communities in the early 20th century. It blends blues feeling, ragtime syncopation, European harmonic practice, and brass band instrumentation into a flexible, conversational art. Defining features include swing rhythm (a triplet-based pulse), call-and-response phrasing, blue notes, and extended harmonies built on 7ths, 9ths, 11ths, and 13ths. Jazz is as much a way of making music—spontaneous interaction, variation, and personal sound—as it is a set of forms and tunes. Across its history, jazz has continually hybridized, from New Orleans ensembles and big-band swing to bebop, cool and hard bop, modal and free jazz, fusion, and contemporary cross-genre experiments. Its influence permeates global popular and art music.
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Minimal Synth
Minimal synth is a sparse, DIY strand of early electronic music built around a small palette of analog synthesizers, drum machines, and austere melodies. It favors economy: short, hook-like motifs; rigid, metronomic rhythms; and cool, detached vocals that sit in stark relief against the electronics. The sound is defined by dry drum machine patterns (often 2–4 bar loops), monophonic basslines, simple minor-key harmonies, and limited effects—typically delay and reverb used tastefully rather than lavishly. Emerging from post-punk and new wave’s experimental fringes, it captured a mood that was simultaneously intimate and mechanical, melancholic yet danceable. Originally circulated on cassettes and 7" singles via small independent labels, minimal synth has since become a collectors’ and archivists’ favorite, with a 2000s revival highlighting how its disciplined restraint and analog textures anticipated later retro-synth and underground electronic movements.
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Noise
Noise is an experimental music genre that uses non-traditional sound sources, distortion, feedback, and extreme dynamics as primary musical materials. Instead of emphasizing melody, harmony, or conventional rhythm, it focuses on texture, density, timbre, and the physical presence of sound. Practitioners sculpt saturated walls of sound, piercing feedback, metallic clatter, contact-mic scrapes, tape hiss, and electronic interference into works that can be confrontational or meditative. Performances often highlight process and immediacy—improvisation, body movement, and site-specific acoustics—while recordings can range from lo-fi cassette overload to meticulously layered studio constructions. Though rooted in early avant-garde ideas, the genre coalesced as a distinct practice in the late 1970s and 1980s, especially through Japan’s ‘Japanoise’ scene, and subsequently influenced numerous styles across industrial, punk-adjacent, and experimental electronic music.
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Raï
Raï is a popular music genre from the port city of Oran (Wahran), Algeria, whose name comes from the colloquial Arabic word for "opinion" or "point of view." It began as a raw, vernacular form of urban song led by cheikhas (female singer-performers) accompanied by gasba flute and guellal drum, addressing everyday life, love, alcohol, social hypocrisy, and desire with unusual frankness. Across the 1970s and 1980s, raï electrified: acoustic ensembles and Bedoui/chaabi-rooted melodies merged with electric guitar, synthesizers, drum machines, and global dance grooves (funk, disco, reggae, and pop). This produced the internationally famous “pop raï” sound—at once danceable and emotionally direct—carried by stars such as Khaled, Cheb Mami, Cheb Hasni, and Cheikha Rimitti. Today, raï remains a living tradition and a flexible pop form, equally at home with traditional gasba/guellal timbres and glossy electronic production, while its lyrics continue to alternate between hedonistic celebration and aching nostalgia for home and lost love.
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Skweee
Skweee is a minimalist, synth-forward strain of Scandinavian electro-funk characterized by rubbery basslines, glassy lead melodies, and sparse drum programming. Producers typically “squeeze” as much funk as possible out of simple, often inexpensive hardware or software synths, favoring square/saw waves, portamento slides, and playful pitch bends. Its sonic palette sits between chiptune timbres and 1980s electro‑boogie, but with hip‑hop swing and very stripped arrangements. The result is quirky, off‑kilter, and catchy—mid‑tempo grooves that feel both retro and futuristic, charmingly lo‑fi yet rhythmically punchy.
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Sound Poetry
Sound poetry is a vocal and performance-centered art in which the sonic qualities of language—phonemes, rhythm, timbre, breath, and noise—take precedence over conventional meaning. It treats the voice as an instrument, privileging articulation, texture, and extended vocal techniques (glossolalia, onomatopoeia, sputters, clicks, growls) rather than syntactic sense. Historically linked to the Futurist and Dada avant-gardes, it later embraced microphones, tape, and studio manipulation, blurring boundaries between poetry, music, theatre, and sound art. In performance, sound poetry ranges from minimal breath pieces to dense, rhythmically propelled vocal works, from solo utterance to ensemble structures and electroacoustic collages.
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Surf
Surf is a guitar-driven style of early 1960s popular music that evokes the sound and culture of ocean surfing. It is best known for its "wet" spring reverb, rapid tremolo-picked melodies, and bright single‑coil guitar tones that mimic the shimmer and surge of waves. The genre includes both instrumental surf (Dick Dale, The Ventures) and vocal surf (The Beach Boys, Jan & Dean), the latter often pairing lush harmonies with lyrics about surfing, cars, and Southern California youth life. Harmonically it tends to use simple I–IV–V progressions, minor‑key modes for dramatic instrumentals, and singable hooks for radio‑friendly songs. Beyond its beach imagery, surf's sonic signatures influenced film/TV "spy" cues and later rock subgenres, thanks to its distinctive timbre, energetic rhythms, and memorable riffs.
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Synthwave
Synthwave is a retro-futurist electronic genre that revives and reimagines the sound, texture, and visual culture of 1980s film scores, television themes, arcade games, and synth-pop. Characterized by analog-style synthesizers, arpeggiated basslines, neon-soaked melodies, and gated-reverb drums, it blends nostalgia with cinematic drama. Substyles include the uplifting, driving "outrun" sound, the softer and romantic "dreamwave/chillsynth," and the heavier, horror-tinged "darksynth." Typical sound palettes reference instruments like the Roland Juno series, Yamaha DX7, Oberheim and Prophet polysynths, with drum machines such as the LinnDrum, TR-707, and 909 (or their modern emulations).
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Techno
Techno is a four-on-the-floor, machine-driven form of electronic dance music that emerged in mid-to-late 1980s Detroit. It is characterized by steady 4/4 kick drums, repetitive and hypnotic rhythmic patterns, synthetic timbres, and an emphasis on texture, groove, and forward momentum over elaborate harmony. Producers typically use drum machines, sequencers, and synthesizers to build layered percussion, pulsing basslines, and evolving motifs. While often dark and minimalistic, techno spans a wide spectrum—from soulful, futuristic Detroit aesthetics to hard, industrially tinged European strains—yet it consistently prioritizes kinetic energy for dancefloors and a sense of machine futurism.
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Soundtrack
Soundtrack is music created to accompany and enhance visual media such as film, television, and video games. It includes original scores (instrumental or vocal music composed specifically for the picture) and, at times, curated compilations of pre-existing songs. Stylistically, soundtrack is a meta-genre that can encompass orchestral symphonic writing, jazz, electronic and synth-driven textures, choral forces, popular song, and experimental sound design. Its defining trait is functional storytelling: themes, motifs, harmony, rhythm, and timbre are shaped by narrative needs, character psychology, pacing, and editing. Common features include leitmotifs for characters or ideas, modular cues that can be edited to picture, dynamic orchestration for dramatic range, and production approaches that sit well under dialogue and sound effects. Because it must synchronize to picture, soundtrack often uses clear dramatic arcs, tempo maps, and hit points.
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Alternative
Alternative is an umbrella term for non-mainstream popular music that grew out of independent and college-radio scenes. It emphasizes artistic autonomy, eclectic influences, and a willingness to subvert commercial formulas. Sonically, alternative often blends the raw immediacy of punk with the mood and texture of post-punk and new wave, adding elements from folk, noise, garage, and experimental rock. While guitars, bass, and drums are typical, production ranges from lo-fi to stadium-ready, and lyrics tend toward introspection, social critique, or surreal storytelling. Over time, “alternative” became both a cultural stance and a market category, spawning numerous substyles (alternative rock, alternative hip hop, alternative pop, etc.) and moving from underground circuits to mainstream prominence in the 1990s.
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Melodding was created as a tribute to
Every Noise at Once
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