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WAVE MASTER
Japan
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Ambient
Ambient is a form of electronic and electroacoustic music that prioritizes tone, atmosphere, and texture over conventional song structures and rhythmic drive. It typically features slow-moving harmonies, sustained drones, gentle timbral shifts, and extensive use of space and silence. Rather than drawing attention to itself through hooks or beats, ambient is designed to be as ignorable as it is interesting, rewarding both background listening and focused immersion. Artists often employ synthesizers, samplers, tape loops, field recordings, and subtle acoustic instruments, with reverb and delay creating a sense of place. Substyles range from luminous, consonant soundscapes to darker, more dissonant atmospheres.
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Breakbeat
Breakbeat is a broad branch of electronic music defined by its use of broken, syncopated drum patterns ("breakbeats") rather than straight four-on-the-floor rhythms. Producers typically build tracks from looped and chopped drum breaks—often sampled from vintage funk, jazz, and R&B recordings—layered with basslines, synths, and effects. As both a production technique and a stylistic umbrella, breakbeat underpins and intersects with many scenes: from old‑school hip‑hop turntablism and electro to the UK rave continuum (breakbeat hardcore, big beat, Florida breaks) and onward to garage-derived styles. While not synonymous with jungle and drum & bass, the same culture of sampling and chopping classic breaks (e.g., the Amen break) helped inform those genres as well.
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Chiptune
Chiptune (also called chip music or 8-bit music) is a style of electronic music created with, or emulating, the programmable sound generator (PSG) and FM chips found in vintage game consoles and home computers such as the NES/Famicom, Game Boy, Commodore 64 (SID), Amiga, Atari ST, and others. The sound palette is defined by simple waveforms (square/pulse, triangle, saw, noise), rapid arpeggios that imply chords on limited channels, pitch bends, duty-cycle modulation, and crunchy noise percussion. These constraints lend chiptune its bright, percussive, and highly melodic character, often evoking early video-game aesthetics. While originally utilitarian—music for games and computer demos—the approach evolved into a standalone art form. Contemporary chiptune spans pure hardware-authentic tracks and hybrid productions that blend chip timbres with modern synthesis, drums, vocals, and mixing techniques.
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Drum And Bass
Drum and bass (DnB) is a fast, rhythmically intricate form of electronic dance music centered on breakbeats at roughly 160–180 BPM and powerful, sub‑heavy basslines. It grew out of the UK’s early ’90s rave and jungle scenes, combining chopped funk breaks (most famously the Amen break), dub and reggae sound‑system aesthetics, hip‑hop sampling, and techno’s futurist sound design. Across its many substyles—liquid funk’s soulful harmonies, techstep and neurofunk’s cold, machine‑like bass engineering, jump‑up’s hooky bass riffs, atmospheric DnB’s pads and space—drum and bass remains a DJ‑oriented, dancefloor‑driven genre that prizes tight drum programming, deep low end, and precise arrangement for mixing.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Hip Hop
Hip hop is a cultural and musical movement that emerged from Black, Latino, and Caribbean communities, centering around rapping (MCing), DJing/turntablism, sampling-based production, and rhythmic speech over beats. It prioritizes groove, wordplay, and storytelling, often reflecting the social realities of urban life. Musically, hip hop is built on drum-centric rhythms (from breakbeats to 808 patterns), looped samples, and bass-forward mixes. Lyrically, it ranges from party anthems and braggadocio to political commentary and intricate poetic forms, with flow, cadence, and rhyme density as core expressive tools. Beyond music, hip hop encompasses a broader culture, historically intertwined with graffiti, b-boying/b-girling (breakdance), fashion, and street entrepreneurship, making it both an art form and a global social language.
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Orchestral
Orchestral music refers to compositions written for an orchestra—a large ensemble typically built around a string section (violins, violas, cellos, double basses), complemented by woodwinds, brass, percussion, and often harp, keyboard, or other auxiliary instruments. A conductor coordinates the ensemble, shaping balance, phrasing, and expression. The style emphasizes coloristic timbre combinations, dynamic range from the softest pianissimo to explosive tuttis, and textures that can shift seamlessly between transparent chamber-like writing and monumental masses of sound. Orchestral writing underpins concert genres such as symphonies, overtures, and tone poems, as well as opera, ballet, and modern film and game scores. While orchestral writing evolved across centuries, its core craft centers on melody, counterpoint, harmony, register, and orchestration—the art of assigning musical ideas to instruments to achieve clarity, contrast, and narrative impact.
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Rock
Rock is a broad family of popular music centered on amplified instruments, a strong backbeat, and song forms that foreground riffs, choruses, and anthemic hooks. Emerging from mid‑20th‑century American styles like rhythm & blues, country, and gospel-inflected rock and roll, rock quickly expanded in scope—absorbing folk, blues, and psychedelic ideas—while shaping global youth culture. Core sonic markers include electric guitar (often overdriven), electric bass, drum kit emphasizing beats 2 and 4, and emotive lead vocals. Rock songs commonly use verse–chorus structures, blues-derived harmony, and memorable melodic motifs, ranging from intimate ballads to high‑energy, stadium‑sized performances.
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Soundtrack
Soundtrack is music created to accompany and enhance visual media such as film, television, and video games. It includes original scores (instrumental or vocal music composed specifically for the picture) and, at times, curated compilations of pre-existing songs. Stylistically, soundtrack is a meta-genre that can encompass orchestral symphonic writing, jazz, electronic and synth-driven textures, choral forces, popular song, and experimental sound design. Its defining trait is functional storytelling: themes, motifs, harmony, rhythm, and timbre are shaped by narrative needs, character psychology, pacing, and editing. Common features include leitmotifs for characters or ideas, modular cues that can be edited to picture, dynamic orchestration for dramatic range, and production approaches that sit well under dialogue and sound effects. Because it must synchronize to picture, soundtrack often uses clear dramatic arcs, tempo maps, and hit points.
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Video Game Music
Video game music (VGM) is the soundtrack or background music composed specifically to accompany and enhance interactive gameplay. In its earliest decades, VGM was bound by severe hardware constraints: simple programmable sound generators (PSG) and later FM-synthesis chips limited composers to a handful of monophonic channels, basic waveforms, and tiny memory footprints. Those constraints forged a distinctive, catchy, loop-based idiom—often called “chip music” or “8‑bit”—that became the emblematic sound of early games. As technology advanced, VGM expanded into rich orchestral, rock, electronic, and hybrid palettes and adopted adaptive/interactive scoring techniques so the music could change with the player’s actions. Today it spans everything from intimate, textural ambience to full symphonic epics, while still celebrating its retro chip heritage.
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Albums
Galaxy Force II & Thunder Blade
Various Artists
Virtua Fighter esports PREMIUM MUSIC COLLECTION
Various Artists
伝説
イロドリミドリ
伝説
イロドリミドリ
maimai でらっくす ベストアルバムちほー
Various Artists
『ソニックライダーズ シューティングスターストーリー』 オリジナルサウンドトラック “Zero Gravity Tracks”
Various Artists
From Loud 2 Low Too -TAKENOBU MITSUYOSHI WORKS-
光吉猛修
リズム怪盗R 皇帝ナポレオンの遺産 オリジナル サウンドトラック (Vol. 3)
SEGA SOUND TEAM
Panzer Dragoon Original Sound Track
東祥高
Space Harrier II ~Space Harrier Complete Collection~ Original Soundtrack
川口博史
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Artists
Kenichi Tokoi
Richard Jacques
Yuzo Koshiro
Hideki Naganuma
Naofumi Hataya
大谷智哉
SEGA SOUND TEAM
Sonic Adventure Music Experience
鈴木克崇
Serani Poji
羽岡 佳
今井麻美
Various Artists
M・A・O
Amano, Masamichi
Mitsuyoshi, Takenobu
[H.]
Hibino, Norihiko
Azuma, Yoshitaka
Howard Drossin
Basiscape
Kobayashi, Hideaki
Koyama, Kentaro
Abe, Hideki
Nanba, Mariko
SEGA
Mazda, Julia
TAI-HEY
Kumatani, Fumie
Suwa, Ayaka
Kawaguchi, Hiroshi
Kawashima, Motohiro
Tasaki, Toshiko
Sawa, Kazuo
Kodaka, Naoki
Ishikawa, Chamy
GhM Sound Team
Hayashi, Katsuhiro
Hiro
Sasaki, Tomoko
Sonozaki, Mie
Ando, Ringo
Kageyama, Masashi
Crush 40
TechnoSoft
Irodorimidori
来兎
Namiki, Manabu
Izutani, Takahiro
TEAM DEKARIS
Hirasawa, Michiya
Urabe, Taku
Yoshihiro Kameoka
Kuma-san
CHOKKUN
RYU
Tokunaga, Ai
Sammy sound team
Sakamoto, Shinichi
Watanabe, Jin
RID
WorkJam
Sunsoft Sound Team
Okamoto, Seirō
Giant Step
Sato, Masato
Muu.
Tsukagoshi, Susumu
trine
Huang, Hui-Wen
Y.T.
Nakagawa, Teruhiko
Shimoda, Asami
Uema, Emi
Shimizu, Kazuto
Hanada, Keitarou
Jaelyn Nisperos
Kamatani, Chikako
VOI SQUARE CAT
RINA
アイカ
Apeace
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.