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Soundtrack
Soundtrack is music created to accompany and enhance visual media such as film, television, and video games. It includes original scores (instrumental or vocal music composed specifically for the picture) and, at times, curated compilations of pre-existing songs. Stylistically, soundtrack is a meta-genre that can encompass orchestral symphonic writing, jazz, electronic and synth-driven textures, choral forces, popular song, and experimental sound design. Its defining trait is functional storytelling: themes, motifs, harmony, rhythm, and timbre are shaped by narrative needs, character psychology, pacing, and editing. Common features include leitmotifs for characters or ideas, modular cues that can be edited to picture, dynamic orchestration for dramatic range, and production approaches that sit well under dialogue and sound effects. Because it must synchronize to picture, soundtrack often uses clear dramatic arcs, tempo maps, and hit points.
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Score
Score refers to original music composed to synchronize with and shape the narrative of visual media—primarily film, television, and, later, video games. Unlike a “soundtrack,” which often compiles pre-existing songs, a score is written to picture, uses timing cues to support storytelling beat by beat, and develops recurring themes (leitmotifs) for characters, settings, or ideas. The palette ranges from late‑Romantic orchestration and modernist harmony to jazz idioms, electronic sound design, and global instrumentation. Hallmarks include thematic development, hit points, motif variation, orchestration color, and a close relationship with sound effects and dialogue in the final mix.
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Video Game Music
Video game music (VGM) is the soundtrack or background music composed specifically to accompany and enhance interactive gameplay. In its earliest decades, VGM was bound by severe hardware constraints: simple programmable sound generators (PSG) and later FM-synthesis chips limited composers to a handful of monophonic channels, basic waveforms, and tiny memory footprints. Those constraints forged a distinctive, catchy, loop-based idiom—often called “chip music” or “8‑bit”—that became the emblematic sound of early games. As technology advanced, VGM expanded into rich orchestral, rock, electronic, and hybrid palettes and adopted adaptive/interactive scoring techniques so the music could change with the player’s actions. Today it spans everything from intimate, textural ambience to full symphonic epics, while still celebrating its retro chip heritage.
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Albums
Quantum Break (Original Soundtrack)
Petri Alanko
Quantum Break (Original Soundtrack)
Petri Alanko
Red Faction Guerrilla: Official Soundtrack
Various Artists
Sphinx and the Cursed Mummy Soundtrack
Steve Duckworth
Codename Panzers: Cold War Soundtrack
Ákos Ambrus, Péter Tolnay
Titan Quest II Official Soundtrack
Bastian Kieslinger
Darksiders Genesis (Official Soundtrack)
Gareth Coker
Knights of Honor 2: Sovereign
Audinity
SpellForce 2 Soundtrack
Pierre Langer & Tilman Sillescu
Expeditions: Rome - Soundtrack
Thomas Farnon
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Artists
Cris Velasco
Jesper Kyd
Lennie Moore
George Strezov
Gareth Coker
Audinity
Various Artists
Petri Alanko
Tilman Sillescu
Robin Birner
Filippo Beck Peccoz
Brian Reitzell
Kai Rosenkranz
Steve Duckworth
Ákos Ambrus
Péter Tolnay
Bastian Kieslinger
Pierre Langer
Peter Antovszki
Björn Pankratz
Timothy J. Borquez
Bobby Crew
Jimmy Levine
Alex Wilkinson
Yannick Süß
Bruno Coon
Thomas Farnon
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.