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Description

Techno-horror is an electronic and industrially tinged approach to horror scoring and sound design that centers on the fear of technology—its systems, infrastructures, and machinic agency.

Musically, it fuses pounding techno pulse, metallic industrial textures, glitch artifacts, and brooding dark ambient atmospheres. Expect distorted synthesizers, machine-like rhythms, bitcrushed noise, modem/static artefacts, and claustrophobic drones that evoke faulty circuitry, surveillance, and rogue algorithms.

It is used both in films and games that portray haunted or malevolent technologies, as well as in standalone albums that dramatize techno-paranoia through sound.


Sources: Spotify, Wikipedia, Discogs, Rate Your Music, MusicBrainz, and other online sources

History

Origins (1980s)

The sonic DNA of techno-horror was set in the late 1980s, when industrial music, early techno, and dark ambient converged with cyberpunk and body‑horror cinema. Japanese cyberpunk/horror works (e.g., Tetsuo: The Iron Man) and North American techno‑dystopias established a template of pounding drum machines, sheet‑metal percussion, and detuned synths that sounded like sentient machinery.

Consolidation (1990s–2000s)

Across the 1990s, fear of networks, videotapes, and computers fed a wave of techno‑hauntings in film and J‑horror, while survival‑horror games popularized electronic/industrial scoring techniques. Producers blended glitch, granular processing, and bass pressure with minimal motifs, creating an aesthetic of corrupted signals and broken loops.

Contemporary Usage (2010s–present)

Streaming‑era anthologies, indie games, and darksynth-adjacent artists revived and expanded the palette: cinematic techno low‑end, modular synth noise, and hyper-detailed sound design now sit alongside sparse melodies and sub‑bass swells. Today, techno-horror functions as both a scoring language and a recording artist style for depicting data‑age dread, AI malevolence, and digital hauntings.

How to make a track in this genre

Sound Palette
•   Start with analog or virtual‑analog synths for drones and bass; add FM or wavetable sources for metallic edge. •   Build a percussive bed from drum machines (909/808/industrial kits) layered with found sounds: printer clacks, hard‑drive spins, fan hums, keypresses, servo whines. •   Use distortion, bitcrushing, ring‑mod, and waveshaping to suggest malfunction and threat.
Rhythm & Tempo
•   Typical ranges: 90–110 BPM for stalking tension; 120–135 BPM for chase or panic cues. •   Alternate steady 4/4 with broken meters, polymeters, or irregular accents (e.g., 5+3 groupings) to keep listeners off‑balance. •   Employ side‑chain pulsing and gated noise bursts to mimic power surges or system errors.
Harmony & Melody
•   Favor minor modes, Phrygian/Locrian colors, and chromatic clusters; sparse two‑ or three‑note motifs recur like looping code. •   Use tritones, minor seconds, and sustained dissonances; let harmony emerge from evolving textures rather than chord progressions.
Texture & Space
•   Layer dark ambient beds under percussive machinery; ride long reverbs/IRs of industrial spaces (tunnels, server rooms) for depth. •   Introduce glitch (buffer repeats, granular freezes), dropouts, and tape stop effects to imply corrupted data streams.
Arrangement & Narrative
•   Build from quiet machine hums to overloaded peaks; contrast cold, clinical motifs with sudden noise swells. •   Reserve mid/high‑frequency shrieks or alarm‑like synths for jump‑scare punctuation; end cues with unresolved low rumbles to sustain dread.

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