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Description

Halftime is a bass‑music subgenre built around drum and bass’ 170 BPM engine but written with a hip‑hop/trap‑like half‑time groove. Producers either write at 160–174 BPM with the snare landing on beat 3, or at 80–90 BPM and double-time the sound design and phrasing.

The style emphasizes subweight, sparse but heavy drums, and intricate, neuro‑influenced sound design. It borrows the swing, swagger, and negative space of hip hop while retaining the sound-design complexity of drum and bass and dubstep. The result is a head‑nod, low‑slung feel that still translates powerfully on big systems.

History
Origins and Preconditions (late 2000s–early 2010s)

Experiments inside the UK drum and bass community—especially the Autonomic movement (dBridge, Instra:mental)—normalized spacious, halftime‑feeling grooves at 170 BPM. Simultaneously, dubstep and hip hop provided the vocabulary for sub‑pressure and head‑nod swing, while neurofunk introduced advanced bass sound design. These currents converged to create fertile ground for a new, explicitly half‑time form.

Emergence of a Name and Aesthetic (mid‑2010s)

By the mid‑2010s, the sound coalesced around labels and crews such as Exit Records, Critical Music, Ivy Lab’s 20/20 LDN, and later 1985 Music. Artists like Ivy Lab, Fracture, Skeptical, Om Unit, Sam Binga, and Alix Perez began releasing tracks that were clearly neither traditional DnB rollers nor pure hip hop—lean, syncopated beats at 85/170 with immense low end and neuro‑grade textures. The term “halftime” gained traction across press, DSP stores, and club flyers.

Cross‑Atlantic Exchange and Expansion (late 2010s)

The sound spread rapidly beyond the UK. North American bass artists—Eprom, Tsuruda, Chee and others—folded glitch‑hop, wonky, and trap sensibilities into halftime’s framework, yielding tougher, more experimental versions. Club nights and festival stages began to feature halftime alongside DnB and leftfield bass, and labels like 1985 Music and Astrophonica became consistent outlets.

Consolidation and Ongoing Evolution (2020s)

Halftime stabilized as a recognizable lane within the wider 170 community and the bass‑music festival circuit. Its techniques and grooves now bleed into wave, hybrid trap, experimental hip hop, and deconstructed club. Meanwhile, DnB DJs commonly switch into halftime mid‑set, reinforcing its role as a bridge between head‑nod beats and high‑velocity dance music.

How to make a track in this genre
Tempo and Groove
•   Write at 160–174 BPM but program the drums in half time (snare on beat 3), or write at 80–90 BPM with double‑time phrasing. •   Aim for a head‑nod pocket: strong downbeats, syncopated hats, and deliberate use of silence. Slight swing or off‑grid placements add human feel.
Drums
•   Kicks: short, punchy, tuned to the track’s root or fifth; place for maximum sub headroom. •   Snares: weighty, mid‑snappy layers (acoustic + synthetic) with body around 180–250 Hz and crack at 2–5 kHz. •   Hi‑hats and percs: sparse, syncopated patterns; use ghost notes, shuffles, and occasional triplets for momentum. •   Texture: sprinkle foley hits and granular glitches to keep sparse patterns engaging.
Bass and Sound Design
•   Sub is king: a clean sine/reese hybrid, mono below ~100 Hz, sidechained to kick (and sometimes snare). •   Mid‑bass movement: neuro‑style resampling, FM/waveshaping, and filter modulation to create talking, morphing phrases. •   Call‑and‑response between sub and mid‑bass stabs; automate drive, notch filters, and formant shifts for variation.
Harmony and Atmosphere
•   Minimal harmony; favor modal/minor centers (D#, F, G) common in bass music. •   Use airy pads, granular ambiences, or warbly keys to imply space without crowding the lows. •   One or two motifs are enough—focus on timbral evolution rather than chord changes.
Arrangement
•   DJ‑friendly intros/outros (16–32 bars) with filtered drums or drones. •   Two main drops; vary the second with altered bass phrases, drum switches, or a halftime-to-doubletime fake‑out. •   Breakdowns emphasize texture and tension; risers and fills should be short and tasteful.
Mixing and Delivery
•   Leave ample headroom; prioritize sub clarity and drum transients. •   Keep the sub mono; use mid/side for pads and FX only. •   Test on large systems or a subwoofer; halftime lives and dies by low‑end translation.
Performance Tips
•   At 170 BPM, halftime blends seamlessly with DnB sets; layer a DnB break over halftime bass or vice versa. •   Finger‑drum sparse rhythms and use performance FX (tape stops, stutters) to create live fills.
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