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Description

Glitch is an experimental electronic music genre that foregrounds the sounds of technological error—digital clicks, pops, clipping, buffer underruns, CD skipping, software crashes, and bit‑reduction. Rather than hiding artifacts, producers use them as primary musical material, often arranged through extreme micro‑editing and non‑linear sequencing.

Texturally, glitch spans austere minimalism to warm, hazy ambience. Rhythms tend to be fragmented and asymmetrical, with sudden cuts, stutters, and silences that create tension and negative space. The palette commonly includes sine‑tone grains, granular clouds, filtered noise, and hyper‑detailed percussive fragments, sometimes sitting over subdued drones or dub‑inflected low end.

The style emerged in the late 1990s around labels such as Mille Plateaux, influenced by IDM, minimal techno, and the aesthetics of failure in digital media. It later permeated pop and beat‑driven styles through sound‑design techniques that evoke imperfection and transience.

History
Early experiments (1990s)

Glitch’s conceptual roots lie in experimental and computer music traditions that embraced error as material. Japanese artist Yasunao Tone and sound artists like Ryoji Ikeda explored damaged media and digital detritus, while UK acts such as Autechre and Aphex Twin pushed hyper‑detailed editing within IDM. In Germany, Oval (Markus Popp) famously used deliberately damaged CDs to extract clicks and skips, shaping them into musical forms.

The 'Clicks & Cuts' era

Around 1999–2001, the German label Mille Plateaux codified the scene with the Clicks & Cuts compilations, crystallizing a shared aesthetic of micro‑edits, sparse rhythms, and textural precision. Artists including Alva Noto, Pole, and Jan Jelinek fused minimal techno discipline with microscopic sound design, while the scholarly discourse (e.g., Kim Cascone’s “The Aesthetics of Failure”) articulated glitch as a distinct practice.

Diffusion in the 2000s

Glitch techniques spread across adjacent styles: microhouse refined rhythmic minimalism; dub techno artists integrated granular noise and crackle; ambient and laptop composers (e.g., Fennesz, Matmos) blended guitar, field recordings, and DSP artifacts. Live coding and laptop performance cultures further normalized real‑time manipulation and the visibility of error.

2010s–present

The vocabulary of stutter edits, bit‑crushing, and time‑slicing migrated into mainstream production, informing post‑dubstep, deconstructed club, hyperpop, and experimental hip hop. While purist glitch remains focused on restraint and negative space, its techniques now serve a broad spectrum—from delicate microsound composition to maximalist pop sound design.

How to make a track in this genre
Sound sources
•   Start with unstable or imperfect material: tape hiss, vinyl crackle, corrupted files, digital clipping, or recorder glitches. Create errors by resampling at mismatched bitrates, intentionally overdriving inputs, or physically “misusing” media. •   Record tiny artifacts (micro‑transients) and build a personal library of clicks, pops, and short grains.
Rhythm and structure
•   Construct beats from micro‑fragments rather than traditional drum kits. Use gating, razor‑edits, and probability to create asymmetry and surprise. •   Embrace silence and negative space. Short drop‑outs and sudden mutes heighten tension and define form. •   Tempos are flexible; many pieces eschew a steady pulse, but 70–120 BPM with irregular subdivisions is common for beat‑based work.
Harmony and texture
•   Keep harmony sparse: sustained pads, static clusters, or slowly evolving drones. Let timbre and transient detail carry musical interest. •   Layer granular synthesis, bit‑reduction, ring modulation, and spectral filtering to sculpt distinctive textures.
Processing and editing
•   Use extreme micro‑editing (millisecond‑level cuts), stutter and tape‑stop effects, and time‑stretch artifacts (formant smears, grains) as compositional gestures. •   Employ randomized or generative processes (Max/MSP, SuperCollider, live coding) but curate results by hand for clarity and intent.
Mixing and space
•   Prioritize clarity: high‑pass clutter, control resonances, and avoid over‑saturation so micro‑details remain audible. •   Shape depth with precise transient control, short room IRs, and selective stereo placement. A few well‑placed artifacts are more effective than dense layers.
Performance approach
•   Design live sets around real‑time slicing, buffer shuffling, and parameter‑locking. Expose the process—glitch values the audible trace of failure and intervention.
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