Genres
Artists
Albums
Make Music
Sign in
Sign in
Albums
By Jesper Kyd
Albums
By Jesper Kyd
Hitman: Codename 47 / Hitman 2: Silent Assassin
May 3, 2005
Listen
Genres
Breaks
Breaks is a broad electronic dance music style built around syncopated breakbeat drum patterns instead of a straight four-on-the-floor kick. It emphasizes sliced, rearranged, and layered drum breaks—often sampled from classic funk, hip hop, and early electro—combined with heavy sub-bass and club-ready arrangements. As a scene and label category, “breaks” crystallized in the UK in the late 1990s out of the rave continuum, alongside big beat and later “nu skool breaks.” While tempos usually range from roughly 125–140 BPM, the defining trait is the swung, shuffling, and fragmented rhythm that drives dancers with push–pull groove rather than rigid grid-based kicks. Breaks spans a spectrum from funky, party-oriented tracks to darker, techy, bass-heavy material (often called tech breaks). Across its variants, it remains DJ-friendly, sample-savvy, and grounded in the art of drum manipulation.
Discover
Listen
Ambient
Ambient is a form of electronic and electroacoustic music that prioritizes tone, atmosphere, and texture over conventional song structures and rhythmic drive. It typically features slow-moving harmonies, sustained drones, gentle timbral shifts, and extensive use of space and silence. Rather than drawing attention to itself through hooks or beats, ambient is designed to be as ignorable as it is interesting, rewarding both background listening and focused immersion. Artists often employ synthesizers, samplers, tape loops, field recordings, and subtle acoustic instruments, with reverb and delay creating a sense of place. Substyles range from luminous, consonant soundscapes to darker, more dissonant atmospheres.
Discover
Listen
Video Game Music
Video game music (VGM) is the soundtrack or background music composed specifically to accompany and enhance interactive gameplay. In its earliest decades, VGM was bound by severe hardware constraints: simple programmable sound generators (PSG) and later FM-synthesis chips limited composers to a handful of monophonic channels, basic waveforms, and tiny memory footprints. Those constraints forged a distinctive, catchy, loop-based idiom—often called “chip music” or “8‑bit”—that became the emblematic sound of early games. As technology advanced, VGM expanded into rich orchestral, rock, electronic, and hybrid palettes and adopted adaptive/interactive scoring techniques so the music could change with the player’s actions. Today it spans everything from intimate, textural ambience to full symphonic epics, while still celebrating its retro chip heritage.
Discover
Listen
Similar albums
Hide discovered
1997
23am
Robert Miles
2026
DELTARUNE Chapter 5: Original Game Soundtrack
Toby Fox
2009
Borderlands: Original Soundtrack
Jesper Kyd, Cris Velasco, Sascha Dikiciyan, Raison Varner & Tim Larkin
2021
Misdirection
goreshit & Hitori Tori
2001
Organik
Robert Miles
2007
Assassin’s Creed: The Original Game Soundtrack
Jesper Kyd
2015
Warhammer: End Times – Vermintide (Original Soundtrack)
Jesper Kyd
2014
Borderlands: The Pre-Sequel: Original Soundtrack
Jesper Kyd, Des Shore & Justin Mullins
2021
Chicory: The Sounds of Picnic Province
Lena Raine
2004
Hitman: Contracts
Jesper Kyd
Download our mobile app
Get the Melodigging app and start digging for new genres on the go
Download on the App Store
Get it on Google Play
© 2026 Melodigging
Give feedback
About & FAQ
Legal
Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.