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By Breaking Benjamin
Albums
By Breaking Benjamin
Halo 2, Vol. 1 (Original Soundtrack)
November 9, 2004
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Genres
Video Game Music
Video game music (VGM) is the soundtrack or background music composed specifically to accompany and enhance interactive gameplay. In its earliest decades, VGM was bound by severe hardware constraints: simple programmable sound generators (PSG) and later FM-synthesis chips limited composers to a handful of monophonic channels, basic waveforms, and tiny memory footprints. Those constraints forged a distinctive, catchy, loop-based idiom—often called “chip music” or “8‑bit”—that became the emblematic sound of early games. As technology advanced, VGM expanded into rich orchestral, rock, electronic, and hybrid palettes and adopted adaptive/interactive scoring techniques so the music could change with the player’s actions. Today it spans everything from intimate, textural ambience to full symphonic epics, while still celebrating its retro chip heritage.
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Hard Rock
Hard rock is a loud, riff-driven style of rock music built around heavily amplified electric guitars, a powerful rhythm section, and assertive vocals. Songs typically center on memorable, blues-based guitar riffs, strong backbeats, and energetic, often shouted or belted choruses. The genre emphasizes power, groove, and visceral impact over intricate harmony or extended improvisation. Distortion, power chords, pentatonic melodies, and call‑and‑response between vocals and guitar are core traits, while lyrical themes often explore rebellion, lust, swagger, escape, and cathartic release.
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Soundtrack
Soundtrack is music created to accompany and enhance visual media such as film, television, and video games. It includes original scores (instrumental or vocal music composed specifically for the picture) and, at times, curated compilations of pre-existing songs. Stylistically, soundtrack is a meta-genre that can encompass orchestral symphonic writing, jazz, electronic and synth-driven textures, choral forces, popular song, and experimental sound design. Its defining trait is functional storytelling: themes, motifs, harmony, rhythm, and timbre are shaped by narrative needs, character psychology, pacing, and editing. Common features include leitmotifs for characters or ideas, modular cues that can be edited to picture, dynamic orchestration for dramatic range, and production approaches that sit well under dialogue and sound effects. Because it must synchronize to picture, soundtrack often uses clear dramatic arcs, tempo maps, and hit points.
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Melodding was created as a tribute to
Every Noise at Once
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