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Ambient
Ambient is a form of electronic and electroacoustic music that prioritizes tone, atmosphere, and texture over conventional song structures and rhythmic drive. It typically features slow-moving harmonies, sustained drones, gentle timbral shifts, and extensive use of space and silence. Rather than drawing attention to itself through hooks or beats, ambient is designed to be as ignorable as it is interesting, rewarding both background listening and focused immersion. Artists often employ synthesizers, samplers, tape loops, field recordings, and subtle acoustic instruments, with reverb and delay creating a sense of place. Substyles range from luminous, consonant soundscapes to darker, more dissonant atmospheres.
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Chillout
Chillout is a broad, downtempo-oriented style of electronic music designed for relaxation, decompression, and after-hours listening. It emphasizes spacious atmospheres, gentle grooves, and warm timbres over intensity or virtuosity. Emerging from the “chill-out rooms” of UK and Ibiza clubs, the sound blends ambient pads, soft 4/4 or broken-beat rhythms, and melodic fragments drawn from lounge, jazz, bossa nova, and Balearic traditions. Typical tempos range from about 70–110 BPM, with extended chords, subtle basslines, and abundant reverb and delay to create a sense of depth and calm. Though often used as an umbrella for related styles (ambient, downtempo, trip hop, lounge), chillout retains a distinct focus on mood: it privileges texture, space, and gentle momentum, making it a staple for late-night sets, beach bars, and home listening alike.
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Chiptune
Chiptune (also called chip music or 8-bit music) is a style of electronic music created with, or emulating, the programmable sound generator (PSG) and FM chips found in vintage game consoles and home computers such as the NES/Famicom, Game Boy, Commodore 64 (SID), Amiga, Atari ST, and others. The sound palette is defined by simple waveforms (square/pulse, triangle, saw, noise), rapid arpeggios that imply chords on limited channels, pitch bends, duty-cycle modulation, and crunchy noise percussion. These constraints lend chiptune its bright, percussive, and highly melodic character, often evoking early video-game aesthetics. While originally utilitarian—music for games and computer demos—the approach evolved into a standalone art form. Contemporary chiptune spans pure hardware-authentic tracks and hybrid productions that blend chip timbres with modern synthesis, drums, vocals, and mixing techniques.
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Classical
Classical music is the notated art-music tradition of Europe and its global descendants, characterized by durable forms, carefully codified harmony and counterpoint, and a literate score-based practice. The term “classical” can refer broadly to the entire Western art-music lineage from the Medieval era to today, not just the Classical period (c. 1750s–1820s). It privileges long-form structures (such as symphonies, sonatas, concertos, masses, and operas), functional or modal harmony, thematic development, and timbral nuance across ensembles ranging from solo instruments to full orchestras and choirs. Across centuries, the style evolved from chant and modal polyphony to tonal harmony, and later to post-tonal idioms, while maintaining a shared emphasis on written notation, performance practice, and craft.
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Dark Ambient
Dark ambient is a subgenre of ambient music that emphasizes ominous, brooding atmospheres, sub-bass rumbles, and textural noise over melody and rhythm. It often evokes feelings of isolation, cosmic dread, sanctified ritual, or post-industrial decay, prioritizing mood and immersion above traditional song structure. Typical sound design includes layered drones, heavily processed field recordings, metallic resonances, dissonant tone clusters, and cavernous reverbs. The music tends to evolve slowly over long durations, with subtle timbral shifts and spectral motion substituting for harmonic progression or beat-driven momentum.
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Edm
EDM (Electronic Dance Music) refers to the mainstream, festival-oriented wave of electronic dance styles that rose to global prominence in the early 2010s. It emphasizes high-energy drops, ear-catching toplines, and crowd-pleasing arrangements designed for large stages and mass audiences. Musically, EDM typically sits around 124–130 BPM with a strong four-on-the-floor kick, wide supersaw leads, bright plucks, and heavily sidechained pads and basses for a pumping feel. Tracks are structured around tension-and-release: intros and builds lead to explosive drops, followed by breakdowns that rebuild energy. Vocals and pop-style songwriting frequently appear, enabling crossover success on radio and streaming platforms.
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Electro
Electro is an early 1980s machine-funk style built around drum machines (especially the Roland TR-808), sequenced basslines, and a futuristic, robotic aesthetic. It emphasizes syncopated rhythms, sparse arrangements, and timbres drawn from analog and early digital synthesizers. Vocals, when present, are often delivered via vocoder or rap-style chants, reinforcing a sci‑fi, cyborg persona. Electro’s grooves powered breakdance culture, and its sonic palette—crisp 808 kicks, snappy snares, dry claps, cowbells, and squelchy bass—became foundational to later techno and bass music.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Electronica
Electronica is a broad, largely 1990s umbrella term for a spectrum of electronic music crafted as much for immersive, album‑oriented listening as for clubs and raves. It gathers elements from techno, house, ambient, breakbeat, IDM, and hip hop production, emphasizing synthesizers, drum machines, samplers, and studio experimentation. The sound can range from downtempo and atmospheric to hard‑hitting and breakbeat‑driven, but it typically foregrounds sound design, texture, and mood over strict dance‑floor utility. In the mid‑to‑late 1990s the term was used by labels and press—especially in the United States—to market and introduce diverse electronic acts to mainstream rock and pop audiences.
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Folk
Folk is a song-centered acoustic tradition rooted in community storytelling, everyday life, and social history. It emphasizes clear melodies, simple harmonies, and lyrics that foreground narrative, protest, and personal testimony. As a modern recorded genre, folk coalesced in the early-to-mid 20th century in the United States out of older ballad, work song, and rural dance traditions. It typically features acoustic instruments (guitar, banjo, fiddle, mandolin, harmonica), strophic song forms, and participatory singing (choruses, call-and-response).
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Idm
IDM (often expanded as "Intelligent Dance Music") is a strand of experimental electronic music that applies the sound palette and production methods of club genres to listening-focused, often home-oriented works. It favors intricate rhythm programming, unusual time signatures, and richly textured sound design, blending ambient atmospheres with techno’s pulse, electro’s syncopation, and breakbeat’s fragmentation. The music often de-emphasizes the dancefloor in favor of headphone detail, algorithmic structure, and timbral exploration. The term itself is contentious—many artists rejected the "intelligent" label—yet it became a convenient tag for the early- to mid‑1990s cluster of Warp, Rephlex, and related scenes that foregrounded complexity, abstraction, and emotional ambiguity.
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Illbient
Illbient is an experimental, sample-based offshoot of ambient and dub that emerged in mid‑1990s New York. Its name fuses hip‑hop slang “ill” (meaning striking, intense, or unsettling) with “ambient,” signaling music that is both atmospheric and disequilibrating. Sonically, it layers heavy dub bass and echo with downtempo breakbeats, detuned drones, gritty field recordings, and noise textures. Rather than offering placid ambience, illbient evokes urban decay and nocturnal space—collaging fragments of speech, sirens, vinyl crackle, and industrial hum into sprawling, cinematic soundscapes. Hip‑hop’s sampling ethos, dub’s studio-as-instrument approach, and the spatial imagination of ambient guide the production, while dissonance, negative space, and slow, unstable grooves create a tense, dreamlike drift.
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Instrumental
Instrumental is music created and performed without sung lyrics, placing the expressive weight on melody, rhythm, harmony, and timbre produced by instruments. As an umbrella practice it appears in many cultures, but its modern identity cohered in Baroque-era Europe when purely instrumental forms such as the sonata, concerto, and dance suites began to flourish. Since then, instrumental thinking—developing motives, structuring form without text, and showcasing timbral contrast—has informed everything from orchestral music and solo piano repertoire to post-rock, film scores, and beat-driven electronic styles. Instrumental works can be intimate (solo or chamber) or expansive (full orchestra), narrative (programmatic) or abstract (absolute music). The absence of lyrics invites listeners to project imagery and emotion, making the style a natural fit for cinema, games, and contemplative listening.
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New Age
New age is a largely instrumental, mood-driven genre that emphasizes calm, spacious textures and a sense of spiritual or contemplative uplift. It blends gentle electronic timbres, acoustic instruments, and global/folk influences to create immersive soundscapes intended for relaxation, meditation, and introspection. Hallmarks include slow tempos or free time, long sustaining pads, modal and consonant harmonies, nature field recordings, and unobtrusive rhythms. The music often avoids dramatic tension in favor of openness and continuity, conveying themes of inner peace, nature, and the transcendent.
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Soundtrack
Soundtrack is music created to accompany and enhance visual media such as film, television, and video games. It includes original scores (instrumental or vocal music composed specifically for the picture) and, at times, curated compilations of pre-existing songs. Stylistically, soundtrack is a meta-genre that can encompass orchestral symphonic writing, jazz, electronic and synth-driven textures, choral forces, popular song, and experimental sound design. Its defining trait is functional storytelling: themes, motifs, harmony, rhythm, and timbre are shaped by narrative needs, character psychology, pacing, and editing. Common features include leitmotifs for characters or ideas, modular cues that can be edited to picture, dynamic orchestration for dramatic range, and production approaches that sit well under dialogue and sound effects. Because it must synchronize to picture, soundtrack often uses clear dramatic arcs, tempo maps, and hit points.
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Artists
Various Artists
Dreissk
Hyper Potions
Coker, Gareth
Raine, Lena
Finishing Move Inc.
Celldweller
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Melodding was created as a tribute to
Every Noise at Once
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