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La‐La Land Records
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Ambient
Ambient is a form of electronic and electroacoustic music that prioritizes tone, atmosphere, and texture over conventional song structures and rhythmic drive. It typically features slow-moving harmonies, sustained drones, gentle timbral shifts, and extensive use of space and silence. Rather than drawing attention to itself through hooks or beats, ambient is designed to be as ignorable as it is interesting, rewarding both background listening and focused immersion. Artists often employ synthesizers, samplers, tape loops, field recordings, and subtle acoustic instruments, with reverb and delay creating a sense of place. Substyles range from luminous, consonant soundscapes to darker, more dissonant atmospheres.
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Classical
Classical music is the notated art-music tradition of Europe and its global descendants, characterized by durable forms, carefully codified harmony and counterpoint, and a literate score-based practice. The term “classical” can refer broadly to the entire Western art-music lineage from the Medieval era to today, not just the Classical period (c. 1750s–1820s). It privileges long-form structures (such as symphonies, sonatas, concertos, masses, and operas), functional or modal harmony, thematic development, and timbral nuance across ensembles ranging from solo instruments to full orchestras and choirs. Across centuries, the style evolved from chant and modal polyphony to tonal harmony, and later to post-tonal idioms, while maintaining a shared emphasis on written notation, performance practice, and craft.
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Contemporary Classical
Contemporary classical is the broad field of Western art music created after World War II. It embraces an array of aesthetics—from serialism and indeterminacy to minimalism, spectralism, electroacoustic practices, and post‑tonal lyricism—while retaining a concern for notated composition and timbral innovation. Unlike the unified styles of earlier eras, contemporary classical is pluralistic. Composers freely mix acoustic and electronic sound, expand instrumental techniques, adopt non‑Western tuning and rhythm, and explore new forms, from process-based structures to open and graphic scores. The result is a music that can be rigorously complex or radically simple, technologically experimental or intimately acoustic, yet consistently focused on extending how musical time, timbre, and form can be shaped.
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Pop
Pop is a broad, hook-driven style of popular music designed for wide appeal. It emphasizes memorable melodies, concise song structures, polished vocals, and production intended for radio, charts, and mass media. While pop continually absorbs elements from other styles, its core remains singable choruses, accessible harmonies, and rhythmic clarity. Typical forms include verse–pre-chorus–chorus, frequent use of bridges and middle-eights, and ear-catching intros and outros. Pop is not defined by a single instrumentation. It flexibly incorporates acoustic and electric instruments, drum machines, synthesizers, and increasingly digital production techniques, always in service of the song and the hook.
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Soundtrack
Soundtrack is music created to accompany and enhance visual media such as film, television, and video games. It includes original scores (instrumental or vocal music composed specifically for the picture) and, at times, curated compilations of pre-existing songs. Stylistically, soundtrack is a meta-genre that can encompass orchestral symphonic writing, jazz, electronic and synth-driven textures, choral forces, popular song, and experimental sound design. Its defining trait is functional storytelling: themes, motifs, harmony, rhythm, and timbre are shaped by narrative needs, character psychology, pacing, and editing. Common features include leitmotifs for characters or ideas, modular cues that can be edited to picture, dynamic orchestration for dramatic range, and production approaches that sit well under dialogue and sound effects. Because it must synchronize to picture, soundtrack often uses clear dramatic arcs, tempo maps, and hit points.
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Modern Classical
Modern classical is a contemporary strand of instrumental music that applies classical composition techniques to intimate, cinematic settings. It typically foregrounds piano and strings, is sparsely orchestrated, and embraces ambience, repetition, and timbral detail. Rather than the academic modernism of the early 20th century, modern classical as used today refers to accessible, mood-driven works that sit between classical, ambient, and film music. Felt pianos, close‑miked string quartets, tape hiss, drones, soft electronics, and minimal harmonic movement are common, producing a contemplative, emotionally direct sound that translates well to headphones, streaming playlists, and screen media.
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Score
Score refers to original music composed to synchronize with and shape the narrative of visual media—primarily film, television, and, later, video games. Unlike a “soundtrack,” which often compiles pre-existing songs, a score is written to picture, uses timing cues to support storytelling beat by beat, and develops recurring themes (leitmotifs) for characters, settings, or ideas. The palette ranges from late‑Romantic orchestration and modernist harmony to jazz idioms, electronic sound design, and global instrumentation. Hallmarks include thematic development, hit points, motif variation, orchestration color, and a close relationship with sound effects and dialogue in the final mix.
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Albums
The Devil's Rejects
Tyler Bates
Big Trouble in Little China: Complete Original Motion Picture Soundtrack
John Carpenter in association with Alan Howarth
The Dark Crystal
Trevor Jones
Hitman: Codename 47 / Hitman 2: Silent Assassin
Jesper Kyd
Airplane!
Elmer Bernstein
The Last House on the Left
John Murphy
The Outer Limits
Dominic Frontiere
Hitman
Geoff Zanelli
Undead
Cliff Bradley
Brannigan
Dominic Frontiere
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Artists
Lorne Balfe
Michel Legrand
Harold Faltermeyer
Ennio Morricone
David Arnold
Harry Gregson-Williams
Danny Elfman
Les Baxter
Steve Jablonsky
Hans Zimmer
John Williams
Alan Silvestri
Tyler Bates
Chris Tilton
Richard Jacques
Borislav Slavov
Jesper Kyd
Isao Tomita
Akira Ifukube
Nelson Riddle
Mark Isham
Edward Shearmur
Marco Beltrami
Angelo Badalamenti
James Newton Howard
Michael Giacchino
Jerry Goldsmith
James Horner
Harry Manfredini
Brian Tyler
John Philip Sousa
Tom Scott
Deru
John Ottman
Bear McCreary
Cliff Martinez
Marc Shaiman
John Carpenter
Various Artists
Tilman Sillescu
Christopher Drake
Mark Snow
Ryan Shore
Frederik Wiedmann
George Greeley
Leonard Rosenman
John Morris
Leigh Harline
Thor
Michael Linn
Christopher Young
Joe Renzetti
Richard Gibbs
Richard Band
Miklós Rózsa
Jerome Moross
Basil Poledouris
Pino Donaggio
Joseph LoDuca
Laurence Rosenthal
Elmer Bernstein
Alex North
Dimitri Tiomkin
Jerry Fielding
John Scott
Elliot Goldenthal
Stewart Copeland
Trevor Jones
Elia Cmíral
John Frizzell
Carlo Siliotto
Nathan Barr
Ernest Gold
Kevin Manthei
Douglas Pipes
Dominic Frontiere
Cliff Bradley
Guy Gross
Iain Ballamy
Joey Newman
Lisa Coleman
Wendy Melvoin
Buck Sanders
Robert J. Kral
Bobby Johnston
Eric Colvin
Russell Garcia
Ken Jones
Frank De Vol
Michael Suby
Natale Massara
Shirley Walker
Sakurai, Hideakira
Murai, Kunihiko
Kristopher Carter
Michael McCuistion
Lolita Ritmanis
Jaye Barnes Luckett
Miles Goodman
Paul Sawtell
Bert Shefter
Ikeno, Sei
Barry De Vorzon
Michael Hoenig
Guy Farley
Michael J. Lewis
Ken Corday
D. Brent Nelson
Bernard Herrmann
John Murphy
John Debney
Abel Korzeniowski
Theodore Shapiro
Alan Howarth
John Harrison
Bill Conti
David Newman
Geoff Zanelli
Michel Colombier
John Barry
Michael Kamen
Maurice Jarre
Alfred Newman
Jeremy Zuckerman
Greg Edmonson
Mark Mancina
Jeff Danna
David Hirschfelder
Christopher Lennertz
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.