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Sounds Against Humanity
Italy
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Acousmatic
Acousmatic music is a form of electroacoustic composition created specifically for loudspeakers, where the audience hears sounds without seeing their sources. The genre privileges timbre, morphology, and spatial movement over traditional melody and harmony, and it is often experienced in darkened auditoria to sharpen attention to pure listening. Composers typically work with recorded or synthesized sounds—ranging from environmental recordings and instrumental fragments to purely electronic textures—then edit, transform, and organize them into a fixed medium. Performance focuses on diffusion: the live projection of a fixed track across a multichannel loudspeaker array to sculpt space and perspective in real time.
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Ambient
Ambient is a form of electronic and electroacoustic music that prioritizes tone, atmosphere, and texture over conventional song structures and rhythmic drive. It typically features slow-moving harmonies, sustained drones, gentle timbral shifts, and extensive use of space and silence. Rather than drawing attention to itself through hooks or beats, ambient is designed to be as ignorable as it is interesting, rewarding both background listening and focused immersion. Artists often employ synthesizers, samplers, tape loops, field recordings, and subtle acoustic instruments, with reverb and delay creating a sense of place. Substyles range from luminous, consonant soundscapes to darker, more dissonant atmospheres.
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Dark Ambient
Dark ambient is a subgenre of ambient music that emphasizes ominous, brooding atmospheres, sub-bass rumbles, and textural noise over melody and rhythm. It often evokes feelings of isolation, cosmic dread, sanctified ritual, or post-industrial decay, prioritizing mood and immersion above traditional song structure. Typical sound design includes layered drones, heavily processed field recordings, metallic resonances, dissonant tone clusters, and cavernous reverbs. The music tends to evolve slowly over long durations, with subtle timbral shifts and spectral motion substituting for harmonic progression or beat-driven momentum.
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Drone
Drone is a minimalist music genre defined by sustained tones, long durations, and extremely gradual change. Harmony is often static or centered on a single fundamental with subtle overtone shifts, while rhythm tends toward stasis or very slow pulses. Sound sources range from acoustic instruments (e.g., strings, organ, bagpipes, shruti box, tambura) to electronics (sine waves, oscillators, feedback, tape loops, and later digital synthesis and processing). Many composers favor just intonation or other alternative tuning systems to emphasize beating patterns, psychoacoustic effects, and the internal life of sound. Although drone as a sonic principle is ancient and global, the modern experimental genre cohered in the 1960s through the New York minimalists and related avant‑garde circles, then spread into ambient, experimental, and heavy music scenes. The focus is less on melody and more on timbre, resonance, and the phenomenology of listening.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Experimental
Experimental music is an umbrella term for practices that prioritize exploration, process, and discovery over adherence to established genre norms. It embraces new sound sources, nonstandard tuning systems, indeterminacy and chance operations, graphic and open-form scores, extended techniques, and technology-led sound design (tape, electronics, computers, and live processing). Rather than a single style, it is a methodology and ethos: testing hypotheses about sound, structure, and performance, often blurring boundaries between composition, improvisation, sound art, and performance art. Listeners can expect unfamiliar timbres, unusual forms, and an emphasis on how music is made as much as the resulting sound.
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Field Recording
Field recording is the practice and genre of capturing sounds in situ—outside the studio—using portable recording equipment. It centers on documenting environments, human activities, wildlife, weather, machinery, rituals, and music as they actually occur, often with minimal intervention. As a listening genre, field recording foregrounds place and presence. Releases may present unprocessed, extended takes (e.g., a shoreline at dawn), or carefully edited sequences that map a soundwalk, a village festival, or a factory floor. The results range from documentary-style fidelity to abstract, immersive soundscapes that emphasize texture, spatiality, and the ecology of sound.
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Sound Art
Sound art is an interdisciplinary practice that treats sound itself as the primary artistic material, often prioritizing listening, space, and context over conventional musical form. It commonly appears as installations, sculptures, site‑specific works, and conceptual pieces presented in galleries, museums, and public spaces rather than on a traditional stage. Rather than focusing on melody, harmony, or beat, sound art emphasizes timbre, texture, perception, and spatialization. Works may use field recordings, environmental sound, feedback, room acoustics, silence, psychoacoustic phenomena, or generative and interactive systems. The listener’s movement, the architecture, and the social environment frequently become integral to the piece, encouraging attentive, situation‑based listening.
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Sound Collage
Sound collage is a practice and genre that assembles disparate recorded sounds—speech, field recordings, musical fragments, noise, and media detritus—into a new, cohesive work. It treats recorded sound as raw material to be cut, layered, looped, juxtaposed, and transformed, often privileging texture, timbre, and context over conventional melody and harmony. Emerging from mid‑century tape and electroacoustic experiments, sound collage spans avant‑garde, popular, and club contexts, ranging from radical tape splices to sample‑dense pop and hip‑hop. Because it recontextualizes existing audio, it can be narrative, political, archival, or purely abstract—oscillating between documentary and dreamlike mosaic.
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Vapor
Vapor is an internet-born microgenre of atmospheric, half-time electronic trap that emphasizes space, texture, and emotive melody over aggression or technical flash. Its sonic palette leans on airy pads, crystalline bell and pluck leads, misty reverb tails, and round, subby 808s. Drums typically follow a modern trap grid at halftime, with sparse, syncopated hats and gentle percussion instead of hard-edged snares. Vocals, if present at all, are usually textural—chopped phrases, distant calls, or heavily processed one-shots—serving ambience rather than lyrical narrative. The result is a dreamy, nocturnal mood that sits between cloud rap, vaporwave aesthetics, and the UK-led "wave" scene: cinematic yet minimal, melancholic yet weightless, and designed as much for headphones as for late-night club systems.
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Artists
No Death
Lami, Giovanni
Emra Grid
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.