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The Game Kitchen
Spain
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Classical
Classical music is the notated art-music tradition of Europe and its global descendants, characterized by durable forms, carefully codified harmony and counterpoint, and a literate score-based practice. The term “classical” can refer broadly to the entire Western art-music lineage from the Medieval era to today, not just the Classical period (c. 1750s–1820s). It privileges long-form structures (such as symphonies, sonatas, concertos, masses, and operas), functional or modal harmony, thematic development, and timbral nuance across ensembles ranging from solo instruments to full orchestras and choirs. Across centuries, the style evolved from chant and modal polyphony to tonal harmony, and later to post-tonal idioms, while maintaining a shared emphasis on written notation, performance practice, and craft.
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Orchestral
Orchestral music refers to compositions written for an orchestra—a large ensemble typically built around a string section (violins, violas, cellos, double basses), complemented by woodwinds, brass, percussion, and often harp, keyboard, or other auxiliary instruments. A conductor coordinates the ensemble, shaping balance, phrasing, and expression. The style emphasizes coloristic timbre combinations, dynamic range from the softest pianissimo to explosive tuttis, and textures that can shift seamlessly between transparent chamber-like writing and monumental masses of sound. Orchestral writing underpins concert genres such as symphonies, overtures, and tone poems, as well as opera, ballet, and modern film and game scores. While orchestral writing evolved across centuries, its core craft centers on melody, counterpoint, harmony, register, and orchestration—the art of assigning musical ideas to instruments to achieve clarity, contrast, and narrative impact.
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Soundtrack
Soundtrack is music created to accompany and enhance visual media such as film, television, and video games. It includes original scores (instrumental or vocal music composed specifically for the picture) and, at times, curated compilations of pre-existing songs. Stylistically, soundtrack is a meta-genre that can encompass orchestral symphonic writing, jazz, electronic and synth-driven textures, choral forces, popular song, and experimental sound design. Its defining trait is functional storytelling: themes, motifs, harmony, rhythm, and timbre are shaped by narrative needs, character psychology, pacing, and editing. Common features include leitmotifs for characters or ideas, modular cues that can be edited to picture, dynamic orchestration for dramatic range, and production approaches that sit well under dialogue and sound effects. Because it must synchronize to picture, soundtrack often uses clear dramatic arcs, tempo maps, and hit points.
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Horror
Horror (as a musical style) is music deliberately crafted to elicit fear, dread, and anxiety. It emphasizes tension, surprise, and the uncanny through dissonant harmony, destabilized rhythm, and disturbing timbres. Whether in film, television, games, theater, or concert works, horror music often uses clusters, tritones, micro-intervals, extended instrumental techniques, and sudden loud/quiet contrasts. Sound design is integral: tape manipulations, low-frequency rumbles, unsettling field recordings, and analog or modular synth textures blur the line between score and sonic environment. Above all, the aim is psychological—guiding the audience’s anticipation and startle responses to produce a sustained sense of terror.
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Pixel
Pixel is an internet-born microgenre that blends chiptune’s 8‑ and 16‑bit timbres with glossy, high‑energy electropop and hyperpop production. You’ll hear pulse‑width‑modulated square leads, triangle basses, noise‑channel snares, rapid arpeggios that imply chords, and lots of game‑console sound design (NES/SNES/Genesis palettes). Melodies are bright and hooky, arrangements are tightly quantized and often very fast, and sound design leans “cute,” cartoonish, and ultra‑synthetic. Producers frequently add modern touches—side‑chain pumping, OTT compression, hard clip/bit‑crush distortion, and pitched/Auto‑Tuned vocals—so the result feels at once retro and contemporary. Aesthetically it signals retro‑gaming and net culture: UI bleeps, item‑pickup stingers, and level‑up flourishes sit alongside maximal, sugary pop writing. Typical tempos range from 120–170 BPM, with common detours into double‑time or halftime drops.
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Artists
Viola, Carlos
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.