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Nintendo of Europe
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Related genres
Classical Crossover
Classical crossover blends elements of Western classical music with popular styles to create accessible, cinematic, and vocally forward repertoire. It typically keeps classical vocal technique or orchestral timbres while adopting pop song structures, contemporary production, and ear‑catching hooks. Arrangements often feature lush strings, piano, and choir, with dramatic dynamic arcs and key changes. Repertoire may include pop-influenced originals, classical themes with new lyrics, and reinterpretations of opera arias or film melodies, frequently sung in English, Italian, or Latin. The genre is designed for broad appeal without abandoning the polish and gravitas of classical performance, bridging concert hall aesthetics and mainstream listening contexts.
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J-Pop
J-pop (Japanese pop) is a broad umbrella for mainstream Japanese popular music that blends Western pop/rock, dance, and R&B with distinctly Japanese songwriting, vocal delivery, and industry practices. It is characterized by strong hooks, polished production, bright synths and guitars, frequent key changes and modulatory bridges, and chorus-first or chorus-centric structures. J-pop spans idol groups, singer-songwriters, band-oriented pop-rock, electronic dance-pop, and R&B ballads, while remaining closely tied to television, advertising, video games, and anime tie-ins (anisong).
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Pop
Pop is a broad, hook-driven style of popular music designed for wide appeal. It emphasizes memorable melodies, concise song structures, polished vocals, and production intended for radio, charts, and mass media. While pop continually absorbs elements from other styles, its core remains singable choruses, accessible harmonies, and rhythmic clarity. Typical forms include verse–pre-chorus–chorus, frequent use of bridges and middle-eights, and ear-catching intros and outros. Pop is not defined by a single instrumentation. It flexibly incorporates acoustic and electric instruments, drum machines, synthesizers, and increasingly digital production techniques, always in service of the song and the hook.
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Symphony
A symphony is a large-scale composition for orchestra, typically cast in multiple movements that contrast in tempo, key, and character. In the Classical era, the most common layout was four movements: a fast opening movement (often in sonata form), a slow movement, a dance-like movement (minuet or later scherzo), and a fast finale. Over time, the symphony evolved from compact works of the mid-18th century into expansive, architecturally ambitious statements in the 19th and 20th centuries. Composers increasingly treated the symphony as a vehicle for thematic development, cyclical unity, and dramatic narrative—sometimes programmatic, sometimes abstract—using the full coloristic range of the modern orchestra. While rooted in Classical balance and clarity, symphonies incorporate a wide spectrum of harmonic languages and orchestral techniques. From Haydn’s wit and structural innovation to Beethoven’s heroic scope, Mahler’s cosmic breadth, and Shostakovich’s modern intensity, the symphony has remained a central pillar of Western concert music.
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Soundtrack
Soundtrack is music created to accompany and enhance visual media such as film, television, and video games. It includes original scores (instrumental or vocal music composed specifically for the picture) and, at times, curated compilations of pre-existing songs. Stylistically, soundtrack is a meta-genre that can encompass orchestral symphonic writing, jazz, electronic and synth-driven textures, choral forces, popular song, and experimental sound design. Its defining trait is functional storytelling: themes, motifs, harmony, rhythm, and timbre are shaped by narrative needs, character psychology, pacing, and editing. Common features include leitmotifs for characters or ideas, modular cues that can be edited to picture, dynamic orchestration for dramatic range, and production approaches that sit well under dialogue and sound effects. Because it must synchronize to picture, soundtrack often uses clear dramatic arcs, tempo maps, and hit points.
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Idol
Idol is a highly produced pop style and star-making system that emerged in Japan, characterized by large agencies assembling young performers into tightly branded groups or solo acts. The musical palette spans bright, hook-driven pop, mid-tempo kayōkyoku ballads, and contemporary dance-pop, all arranged to emphasize catchy choruses, clean vocal delivery, and coordinated choreography. Beyond sound, idol is defined by its culture: rotating or tiered memberships, the “center” role in group songs, elaborate fan participation (calls, lightstick routines, handshake or meet-and-greet events), and a carefully managed public persona. Costuming, color-coding members, and multimedia tie-ins (TV, variety, commercials, anime, games, and idols’ own theaters) are integral to the genre’s identity.
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Artists
Various Artists
Kirkhope, Grant
Beanland, Robin
Norgate, Graeme
Wise, David
Kondo, Koji
Tsujiyoko, Yuka
Tominaga, Manaka
Fujii, Shiho
Uematsu, Nobuo
Mitsuda, Yasunori
ACE
Sakuraba, Motoi
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.