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Ambient
Ambient is a form of electronic and electroacoustic music that prioritizes tone, atmosphere, and texture over conventional song structures and rhythmic drive. It typically features slow-moving harmonies, sustained drones, gentle timbral shifts, and extensive use of space and silence. Rather than drawing attention to itself through hooks or beats, ambient is designed to be as ignorable as it is interesting, rewarding both background listening and focused immersion. Artists often employ synthesizers, samplers, tape loops, field recordings, and subtle acoustic instruments, with reverb and delay creating a sense of place. Substyles range from luminous, consonant soundscapes to darker, more dissonant atmospheres.
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Crunk
Crunk is a high-energy substyle of Southern hip hop built for clubs, arenas, and call-and-response crowd participation. It emphasizes booming 808 kick drums, aggressive snare/clap backbeats, and simple, chant-like hooks delivered by a lead rapper and a hypeman or group vocals. The production is stark and percussive: sub-bass 808s, handclaps, clattering hi-hats, and brash synth stabs or brass hits carry most of the weight, with very little harmonic movement. Tempos typically sit around 70–80 BPM in half-time (or 140–160 BPM double-time), creating a stomping, anthemic feel. Lyrically, crunk focuses on amping the crowd—party commands, fight music, and swagger—more than narrative storytelling. The word “crunk,” a Southern slang blend of “crazy” and “drunk,” reflects its rowdy, cathartic intent.
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Death Metal
Death metal is an extreme subgenre of heavy metal defined by heavily distorted, low‑tuned guitars, rapid and complex riffing, blast beat drumming, and harsh guttural vocals. Its harmonic language favors chromaticism, dissonance, and tremolo-picked lines that create an ominous, abrasive atmosphere. Lyrically, death metal often explores dark or transgressive themes—mortality, mythology, anti-religion, psychological horror, and the macabre—sometimes with philosophical or social commentary. Production ranges from raw and cavernous to hyper-precise and technical, reflecting the genre’s many regional scenes and substyles. From the mid‑1980s Florida scene (Tampa) and parallel developments in the US, UK, and Sweden, death metal evolved into numerous branches including brutal death metal, technical death metal, melodic death metal, and death‑doom, each emphasizing different aspects of speed, complexity, melody, or heaviness.
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Drone
Drone is a minimalist music genre defined by sustained tones, long durations, and extremely gradual change. Harmony is often static or centered on a single fundamental with subtle overtone shifts, while rhythm tends toward stasis or very slow pulses. Sound sources range from acoustic instruments (e.g., strings, organ, bagpipes, shruti box, tambura) to electronics (sine waves, oscillators, feedback, tape loops, and later digital synthesis and processing). Many composers favor just intonation or other alternative tuning systems to emphasize beating patterns, psychoacoustic effects, and the internal life of sound. Although drone as a sonic principle is ancient and global, the modern experimental genre cohered in the 1960s through the New York minimalists and related avant‑garde circles, then spread into ambient, experimental, and heavy music scenes. The focus is less on melody and more on timbre, resonance, and the phenomenology of listening.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Experimental
Experimental music is an umbrella term for practices that prioritize exploration, process, and discovery over adherence to established genre norms. It embraces new sound sources, nonstandard tuning systems, indeterminacy and chance operations, graphic and open-form scores, extended techniques, and technology-led sound design (tape, electronics, computers, and live processing). Rather than a single style, it is a methodology and ethos: testing hypotheses about sound, structure, and performance, often blurring boundaries between composition, improvisation, sound art, and performance art. Listeners can expect unfamiliar timbres, unusual forms, and an emphasis on how music is made as much as the resulting sound.
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Minimalism
Minimalism is a style of Western art music that emerged in the United States during the 1960s, characterized by the use of very limited musical materials, steady pulse, and extensive repetition. Composers often build pieces from short cells or motifs that are repeated and slowly transformed through additive or subtractive processes, phase shifting, and gradual changes in harmony, texture, or register. Harmony is typically consonant (often modal or diatonic), though just intonation and extended drones are also common. The result is music that foregrounds process, clarity, audibility of structure, and a hypnotic sense of stasis and flow. Typical ensembles include keyboards, mallet percussion, strings, winds, voices, and electronics or tape. Minimalism influenced a wide array of later styles, from ambient and new age to post-minimalism and minimal techno.
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Noise
Noise is an experimental music genre that uses non-traditional sound sources, distortion, feedback, and extreme dynamics as primary musical materials. Instead of emphasizing melody, harmony, or conventional rhythm, it focuses on texture, density, timbre, and the physical presence of sound. Practitioners sculpt saturated walls of sound, piercing feedback, metallic clatter, contact-mic scrapes, tape hiss, and electronic interference into works that can be confrontational or meditative. Performances often highlight process and immediacy—improvisation, body movement, and site-specific acoustics—while recordings can range from lo-fi cassette overload to meticulously layered studio constructions. Though rooted in early avant-garde ideas, the genre coalesced as a distinct practice in the late 1970s and 1980s, especially through Japan’s ‘Japanoise’ scene, and subsequently influenced numerous styles across industrial, punk-adjacent, and experimental electronic music.
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Slowcore
Slowcore is a minimalist strain of indie rock defined by extremely slow tempos, hushed dynamics, and sparse arrangements. It emphasizes space, sustain, and emotional restraint over volume or virtuosity, often using clean guitars, soft drumming, and intimate vocals to create a glacial, contemplative atmosphere. Lyrically, it gravitates toward introspection, memory, and everyday melancholy, with melodies that unfold patiently and harmonies that remain simple and diatonic. The result is music that feels heavy with quiet, where silence and decay are as expressive as the notes themselves.
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Spectralism
Spectralism is a movement in contemporary classical music that treats timbre and the acoustic spectrum as primary compositional materials. Rather than building music from abstract pitch-class sets or functional harmony, spectral composers derive harmonies, orchestrations, and formal processes from the real-world spectra of sounds. Using tools such as Fourier analysis, they decompose a sound into its partials and then re-synthesize or orchestrate those partials across instruments, often employing microtonality, extended techniques, and slow, morphing processes. The result is music where color, resonance, and perceptual phenomena shape structure as much as melody or rhythm.
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Stochastic Music
Stochastic music is a 20th‑century avant‑garde approach in which musical parameters are governed by probability theory and random processes rather than fixed, note‑by‑note determination. Instead of traditional melody and harmony, composers shape "sound masses" by controlling statistical features like density, event rate, pitch distributions, durations, and dynamics. Typical tools include Gaussian, Poisson, and Markov processes, which create evolving textures, swarms, and clouds of sound—often realized in both orchestral and electroacoustic settings. The term is most closely associated with Iannis Xenakis, who formalized the method and demonstrated it in landmark works and writings, but it has deeply influenced computer music, experimental electronic practices, and later microsound/granular approaches.
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Techno
Techno is a four-on-the-floor, machine-driven form of electronic dance music that emerged in mid-to-late 1980s Detroit. It is characterized by steady 4/4 kick drums, repetitive and hypnotic rhythmic patterns, synthetic timbres, and an emphasis on texture, groove, and forward momentum over elaborate harmony. Producers typically use drum machines, sequencers, and synthesizers to build layered percussion, pulsing basslines, and evolving motifs. While often dark and minimalistic, techno spans a wide spectrum—from soulful, futuristic Detroit aesthetics to hard, industrially tinged European strains—yet it consistently prioritizes kinetic energy for dancefloors and a sense of machine futurism.
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Artists
Various Artists
Mrs Dink
Beckton Alps2
Ilinskiy, Philipp
Kantonen, Atte Elias
Karlsson, Daniel M
Parsa
Birkin, Guy
Maximowitsch, Peter
TUUUN
New Tendencies
Kjeldgaard, Mads
Moragues, Victor
Julian, Phil
Shedding
Francis, RM
Gunn, Calum
SKSSS
Trash Panda QC
GOHV
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.