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Ambient
Ambient is a form of electronic and electroacoustic music that prioritizes tone, atmosphere, and texture over conventional song structures and rhythmic drive. It typically features slow-moving harmonies, sustained drones, gentle timbral shifts, and extensive use of space and silence. Rather than drawing attention to itself through hooks or beats, ambient is designed to be as ignorable as it is interesting, rewarding both background listening and focused immersion. Artists often employ synthesizers, samplers, tape loops, field recordings, and subtle acoustic instruments, with reverb and delay creating a sense of place. Substyles range from luminous, consonant soundscapes to darker, more dissonant atmospheres.
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Art Pop
Art pop is a strand of pop music that treats the pop song as a canvas for high-concept ideas, experimental techniques, and cross-media aesthetics. It marries accessible melodies and hooks with the visual culture of art schools, the conceptual rigor of the avant-garde, and the studio-as-instrument ethos. Sonically, art pop favors eclectic instrumentation (synths, orchestral timbres, guitars, found sounds), unusual song forms, and sophisticated harmony. It often employs collage, musique concrète–like textures, and theatrical vocal delivery while still keeping a pop-facing surface. Beyond sound, art pop is deeply visual and conceptual: albums are framed as coherent artworks, stagecraft and video are integral, and lyrics tend toward intertextuality, character work, irony, and social commentary. The result is pop that is both immediate and idea-driven.
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Jungle
Jungle is a fast, breakbeat-driven electronic music genre that emerged in the UK in the early 1990s. It is characterized by heavily chopped and re-sequenced funk drum breaks (most famously the Amen, Think, and Apache breaks), deep sub-bass rooted in reggae and dub, and frequent use of ragga and dancehall vocals. Typically around 160–175 BPM, jungle emphasizes syncopation, polyrhythms, ghost-note snare articulations, and swung grooves. Production often features time‑stretching artifacts, pitch‑shifting, rewinds, sirens, and dub‑style effects, creating a kinetic, raw, and rhythmic sound world. While closely related to drum and bass, jungle retains a distinct identity through its reggae/dancehall influence, looser and more chopped breakbeats, rough-and-ready sample aesthetics, and sound system culture sensibility.
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Drone
Drone is a minimalist music genre defined by sustained tones, long durations, and extremely gradual change. Harmony is often static or centered on a single fundamental with subtle overtone shifts, while rhythm tends toward stasis or very slow pulses. Sound sources range from acoustic instruments (e.g., strings, organ, bagpipes, shruti box, tambura) to electronics (sine waves, oscillators, feedback, tape loops, and later digital synthesis and processing). Many composers favor just intonation or other alternative tuning systems to emphasize beating patterns, psychoacoustic effects, and the internal life of sound. Although drone as a sonic principle is ancient and global, the modern experimental genre cohered in the 1960s through the New York minimalists and related avant‑garde circles, then spread into ambient, experimental, and heavy music scenes. The focus is less on melody and more on timbre, resonance, and the phenomenology of listening.
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Eccojams
Eccojams is a microgenre built from extremely short, looped fragments of 1980s and 1990s pop, R&B, soft rock, and smooth jazz recordings that are slowed down, pitch-shifted, and drenched in echo and reverb. The aim is to induce a hypnotic, memory-haunted mood through minimal alteration and obsessive repetition. Rather than full remixes, eccojams isolate a few seconds that feel emotionally resonant—often a single vocal melisma, chord change, or sax flourish—and stretch it into a drifting, sentimental vignette. The texture typically includes VHS-like degradation, tape hiss, and retro consumer‑media aesthetics, emphasizing nostalgia, melancholy, and the uncanny. The term and template come from Chuck Person’s Eccojams Vol. 1 (2010), a seminal release that served as a primary blueprint for early vaporwave and its many satellite styles.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Glitch Pop
Glitch pop is a strain of pop music that foregrounds digital errors and micro-edits as expressive hooks, fusing the tuneful structures of mainstream pop with the textural play of experimental electronica. Producers chop, stutter, and time-stretch vocals; sprinkle in clicks, cuts, and buffer-skip artifacts; and use bit-crushing or granular resynthesis alongside bright synths and catchy choruses. Despite its love of sonic fragmentation, the genre remains song-first: verses and choruses are clearly defined, melodies are memorable, and harmonies tend to be consonant. The friction between pristine songwriting and intentionally broken sound design creates a delicate, intimate, and often melancholic shimmer that feels both futuristic and warmly human.
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Hypnagogic Pop
Hypnagogic pop is a late‑2000s microgenre of lo‑fi pop that evokes the hazy, half‑awake feeling between sleep and consciousness. Artists fold fragments of 1970s–1990s mass‑media memory—VHS textures, TV idents, soft rock hooks, and mall‑era synths—into dreamy songs obscured by tape hiss, reverb, and analog wobble. The style blends retro synth-pop, yacht/soft rock, new age pads, and ambient drift with indie pop songcraft. Its mood is nostalgic and melancholic yet warmly intimate, as if hearing familiar pop refracted through worn cassettes and fading broadcast signals.
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Indietronica
Indietronica is a hybrid of indie rock/pop songwriting and electronic music production. It blends guitars, bass, and live vocals with drum machines, samplers, soft-synths, and laptop-based sequencing, often favoring intimate, breathy vocal deliveries and hooky melodic lines. The sound typically features crisp programmed beats, warm analog-style synths, glitchy micro-edits, and dreamy pads, with arrangements that move between reflective verses and euphoric, danceable choruses. Lyrics lean toward introspection and romance, while production aesthetics range from lo‑fi bedroom textures to polished, club‑ready gloss.
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Noise
Noise is an experimental music genre that uses non-traditional sound sources, distortion, feedback, and extreme dynamics as primary musical materials. Instead of emphasizing melody, harmony, or conventional rhythm, it focuses on texture, density, timbre, and the physical presence of sound. Practitioners sculpt saturated walls of sound, piercing feedback, metallic clatter, contact-mic scrapes, tape hiss, and electronic interference into works that can be confrontational or meditative. Performances often highlight process and immediacy—improvisation, body movement, and site-specific acoustics—while recordings can range from lo-fi cassette overload to meticulously layered studio constructions. Though rooted in early avant-garde ideas, the genre coalesced as a distinct practice in the late 1970s and 1980s, especially through Japan’s ‘Japanoise’ scene, and subsequently influenced numerous styles across industrial, punk-adjacent, and experimental electronic music.
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Plunderphonics
Plunderphonics is a sample-based music practice in which new compositions are made entirely or predominantly from pre‑existing recordings. Rather than using short, unrecognizable snippets as texture, plunderphonic works foreground recognizable materials—pop hits, classical excerpts, commercials, voice-overs—and transform them through juxtaposition, layering, pitch-shifting, time-stretching, and collage. Coined by Canadian composer John Oswald in the mid‑1980s, the term names both a technique and a critical stance that questions authorship, originality, and ownership in the age of reproducible media. Plunderphonics often functions as cultural commentary or satire, drawing attention to how meaning changes when familiar sounds are recontextualized. Stylistically, it ranges from dense cut‑up cacophony to groove-oriented rearrangements that remain danceable and accessible.
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Pop
Pop is a broad, hook-driven style of popular music designed for wide appeal. It emphasizes memorable melodies, concise song structures, polished vocals, and production intended for radio, charts, and mass media. While pop continually absorbs elements from other styles, its core remains singable choruses, accessible harmonies, and rhythmic clarity. Typical forms include verse–pre-chorus–chorus, frequent use of bridges and middle-eights, and ear-catching intros and outros. Pop is not defined by a single instrumentation. It flexibly incorporates acoustic and electric instruments, drum machines, synthesizers, and increasingly digital production techniques, always in service of the song and the hook.
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Psychedelic
Psychedelic is an umbrella term for music that seeks to evoke, emulate, or accompany altered states of consciousness through sound, arrangement, and studio technique. It emphasizes timbral color, drones, modal harmony, surreal or mystical lyrics, and immersive production, often using tape manipulation, extended effects, and non‑Western instruments (notably from Indian classical traditions). The result ranges from delicate, dreamlike textures to dense, kaleidoscopic soundscapes intended to expand perception and dissolve conventional song form.
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Sampledelia
Sampledelia is a sample-centric, psychedelic approach to electronic and pop-oriented production in which pre‑existing recordings are chopped, looped, layered, and recontextualized into dreamlike collages. It favors crate‑dug fragments of library music, exotica, easy listening, film dialogue, radio idents, and forgotten pop, weaving them with breakbeats, ambient pads, and found sounds to create a kaleidoscopic, nostalgic haze. Unlike traditional hip hop beatmaking that foregrounds MCs, sampledelia often leans instrumental or uses voices as textural elements—snippets that drift in and out—emphasizing mood, memory, and playful surrealism over linear songwriting. The result is music that feels both familiar and uncanny: buoyant, whimsical, and danceable, yet distinctly wistful and cinematic.
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Seapunk
Seapunk is an early-2010s internet-born microgenre and multimedia aesthetic that fuses retro-rave sonics with Y2K-era, ocean-themed visuals. Its sound blends 1990s house and trance riffs, chopped-and-screwed and vaporwave-adjacent sampling, splashy 808/909 drums, and glossy, “watery” synth textures. The visual world is as important as the music: turquoise/teal palettes, 3D chrome dolphins, coral gradients, pixel seas, and GIF-era net art. Together, these define a playful, nostalgic, and cyber-aquatic identity that celebrates both rave euphoria and web-native DIY culture.
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Slushwave
Slushwave is a vaporwave-derived microgenre that stretches samples and synth textures into foggy, glacial soundscapes. Tracks are typically very slow, drenched in reverb and delay, and layered with tape hiss, vinyl crackle, and other lo‑fi artifacts to create an enveloping, dreamlike ambience. Rather than the chopped, ironic collage associated with early vaporwave, slushwave favors long pads, smeared chords, and minimal or absent percussion. When drums appear, they are subdued and distant. The genre often draws from new age, city pop, smooth jazz, and soft adult‑contemporary sources, pitching them down and elongating them into warm, melancholic drones that evoke late‑night memory, urban solitude, and liminal spaces.
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Sound Collage
Sound collage is a practice and genre that assembles disparate recorded sounds—speech, field recordings, musical fragments, noise, and media detritus—into a new, cohesive work. It treats recorded sound as raw material to be cut, layered, looped, juxtaposed, and transformed, often privileging texture, timbre, and context over conventional melody and harmony. Emerging from mid‑century tape and electroacoustic experiments, sound collage spans avant‑garde, popular, and club contexts, ranging from radical tape splices to sample‑dense pop and hip‑hop. Because it recontextualizes existing audio, it can be narrative, political, archival, or purely abstract—oscillating between documentary and dreamlike mosaic.
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Vaportrap
Vaportrap is a hybrid microgenre that blends the hazy, sample-based aesthetics of vaporwave with the rhythmic language and sound design of modern trap and cloud-rap instrumentals. It typically features half-time 808 grooves, shimmering pads, pitched-down or time-stretched samples from 1980s–1990s media (commercials, corporate music, smooth jazz, R&B), and a lo‑fi, nostalgic atmosphere. Compared to straight vaporwave, vaportrap is more beat-driven and club-aware; compared to mainstream trap, it is more ambient, textural, and dreamlike.
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Vaporwave
Vaporwave is an internet-born microgenre and visual aesthetic that repurposes late‑20th‑century commercial sound—mu zak, smooth jazz, soft rock, synth‑pop, city pop, and corporate training tapes—into hazy, slowed, and looped collages. Its sound foregrounds pitched‑down samples, heavy reverb, tape hiss, vinyl crackle, and dreamy pads to evoke a mood between satire and sincere nostalgia. Beyond music, vaporwave is inseparable from its graphic language: Greco‑Roman busts, Japanese text, retro operating systems, chrome logos, palm trees, neon gradients, and “mall culture” architecture. The result feels like a haunted shopping mall: part critique of consumer capitalism, part wistful memory of media and retail spaces from the 1980s–2000s. Tempos are typically slow (roughly 60–90 BPM), harmonies tend toward lush seventh and extended chords, and rhythms range from barely perceptible loops to minimal, gated drum programming. Many tracks are short, vignette‑like studies in texture and mood.
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Artists
Various Artists
EPSON
Hantasi
Lindsheaven Virtual Plaza
New Mexican Stargazers
Golem Who Goes Fish
Eads, Marcus
$quib
POLYMONO
CardianMatsunoki
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.