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Serpent's Sword Records
Toronto
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Ambient
Ambient is a form of electronic and electroacoustic music that prioritizes tone, atmosphere, and texture over conventional song structures and rhythmic drive. It typically features slow-moving harmonies, sustained drones, gentle timbral shifts, and extensive use of space and silence. Rather than drawing attention to itself through hooks or beats, ambient is designed to be as ignorable as it is interesting, rewarding both background listening and focused immersion. Artists often employ synthesizers, samplers, tape loops, field recordings, and subtle acoustic instruments, with reverb and delay creating a sense of place. Substyles range from luminous, consonant soundscapes to darker, more dissonant atmospheres.
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Atmospheric Black Metal
Atmospheric black metal is a branch of black metal that emphasizes immersive, expansive soundscapes and mood as much as raw aggression. It typically blends tremolo‑picked guitars, blast beats, and harsh vocals with sustained synthesizer pads, reverbs, field recordings, and long-form, meditative song structures. The genre often evokes images of nature, wintry or forested environments, and cosmic vastness. Production ranges from lo‑fi, foggy textures to clear but distant mixes that preserve a sense of space. Harmonically, it leans on minor and modal colors, drones, and repeating motifs to create a trance-like intensity rather than riff-showmanship. Where traditional black metal can be claustrophobically fierce, atmospheric black metal opens the sonic frame—slower passages, ambient interludes, and dynamic arcs are common—so that ferocity and serenity coexist within the same piece.
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Black Ambient
Black ambient is a dark, minimalist offshoot of ambient music that absorbs the bleak aesthetics, occult imagery, and lo‑fi sensibilities of the early Scandinavian black metal underground. It emphasizes oppressive drones, cavernous reverb, and distorted or corroded textures over melody and rhythm, often feeling more like a hostile environment than a conventional composition. Compared with broader dark ambient, black ambient typically leans harsher and more nihilistic: tape hiss, feedback, and degraded samples are embraced rather than removed; guitars may be processed into indistinct spectral washes; and vocals, if present, manifest as distant whispers, ritual chants, or buried screams. The result is a soundworld that evokes desolation, winter, subterranean spaces, and metaphysical dread.
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Black Metal
Black metal is a form of extreme metal defined by fast tempos, tremolo‑picked guitar lines, blast‑beat drumming, shrieked or rasped vocals, and a deliberately raw, icy production aesthetic. Harmonically, it favors minor and modal collections (especially Aeolian and Phrygian), open-string drones, parallel fifths and fourths, tritones, and sparse or suspended chord voicings over blues-derived harmony. Arrangements often employ layered guitars, long-form song structures, and enveloping reverb to create a bleak, otherworldly atmosphere. The genre’s visual and thematic language is equally distinctive: corpse paint, monochrome artwork, and lyrics exploring anti-dogma, nature, pagan myth, cosmic nihilism, and misanthropy. While some scenes have been associated with controversy and extremism, the musical identity centers on sound, atmosphere, and aesthetics rather than any single ideology.
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Dark Ambient
Dark ambient is a subgenre of ambient music that emphasizes ominous, brooding atmospheres, sub-bass rumbles, and textural noise over melody and rhythm. It often evokes feelings of isolation, cosmic dread, sanctified ritual, or post-industrial decay, prioritizing mood and immersion above traditional song structure. Typical sound design includes layered drones, heavily processed field recordings, metallic resonances, dissonant tone clusters, and cavernous reverbs. The music tends to evolve slowly over long durations, with subtle timbral shifts and spectral motion substituting for harmonic progression or beat-driven momentum.
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Dungeon Synth
Dungeon synth is a dark, fantasy-focused branch of ambient music that grew out of the early 1990s black metal underground. It typically uses inexpensive or vintage-sounding synthesizers to evoke medieval, folkloric, and high-fantasy worlds—dungeons, castles, forests, and forgotten realms—through simple modal melodies, drones, and processional harmonies. The style is intentionally lo‑fi and atmospheric: orchestral pads, choirs, pipe organs, harps, flutes, and bell tones are layered with tape-like hiss, room reverb, and steady pedal notes. Percussion is sparse or absent; when used, it tends toward martial snare patterns or timpani rolls rather than driving drum kits. Albums often function as worldbuilding artifacts with narrative track sequences, thematic leitmotifs, and evocative artwork.
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Fairy Tale
Fairy tale (often called Skazka in Russian or Märchen in German) is a Romantic-era, narrative form in classical music that paints scenes and characters from folklore, myths, and children’s tales through instrumental color and memorable leitmotifs. It commonly appears as piano character pieces and orchestral tone poems, but its spirit also infuses ballets and operas based on folk narratives. Typical hallmarks include lush harmonies, modal or folk-derived melodies, magical timbres (harp, celesta, woodwinds), and sharply contrasted moods to depict wonder, danger, and transformation.
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Gothic
Gothic (often shortened to goth in a musical context) is a dark, atmospheric strain of post‑punk that emphasizes minor-key harmonies, bass-led grooves, and a brooding, romantic sensibility. It blends the stark urgency of punk with art-rock textural experimentation, icy new-wave synths, and lyrical themes drawn from gothic literature, existentialism, and melancholic introspection. Signature traits include chorus- and reverb-drenched guitars, prominent melodic basslines, steady drum-machine patterns, baritone or ethereal vocals, and a production aesthetic that favors space, echo, and nocturnal ambience. While closely associated with the UK goth subculture, the style quickly spread internationally, influencing parallel scenes such as dark wave, deathrock, and later gothic metal.
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Medieval
Medieval music refers to the diverse sacred and secular musical practices of Europe between the fall of the Western Roman Empire and the dawn of the Renaissance. It spans more than eight centuries, from early monophonic chant to the first notated polyphony. Core features include the use of church modes rather than major/minor, extensive reliance on vocal music (Latin sacred chant as well as vernacular song), and the progressive development from unmeasured chant to rhythmic modal notation and, later, mensural notation. Texture evolves from monophony (plainchant, troubadour songs) to organum, conductus, and the motet, culminating in complex isorhythmic works by the late 13th–14th centuries. Secular traditions—troubadours and trouvères in France, Minnesänger in German lands, and the Iberian Cantigas—coexisted with and influenced sacred practice. Instruments such as the vielle, harp, psaltery, recorder, shawm, hurdy-gurdy, and portative organ often doubled or accompanied voices, though much music remained purely vocal.
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Melodding was created as a tribute to
Every Noise at Once
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