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Mycelium Music
Seattle
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Ambient
Ambient is a form of electronic and electroacoustic music that prioritizes tone, atmosphere, and texture over conventional song structures and rhythmic drive. It typically features slow-moving harmonies, sustained drones, gentle timbral shifts, and extensive use of space and silence. Rather than drawing attention to itself through hooks or beats, ambient is designed to be as ignorable as it is interesting, rewarding both background listening and focused immersion. Artists often employ synthesizers, samplers, tape loops, field recordings, and subtle acoustic instruments, with reverb and delay creating a sense of place. Substyles range from luminous, consonant soundscapes to darker, more dissonant atmospheres.
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Downtempo
Downtempo is a mellow, groove-oriented branch of electronic music characterized by slower tempos, plush textures, and a focus on atmosphere over dancefloor intensity. Typical tempos range from about 60–110 BPM, with swung or laid-back rhythms, dub-informed basslines, and warm, jazz-tinged harmonies. Stylistically, it blends the spaciousness of ambient, the head-nodding rhythms of hip hop and breakbeat, and the cosmopolitan smoothness of lounge and acid jazz. Producers often use sampled drums, Rhodes or Wurlitzer electric pianos, guitar licks with delay, and field recordings to create intimate, cinematic soundscapes. The mood spans from soulful and romantic to introspective and dusk-lit, making it a staple of after-hours listening, cafes, and relaxed club back rooms.
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Dub
Dub is a studio-born offshoot of reggae that uses the mixing desk as a performance instrument. Producers strip songs down to their rhythmic core—drums and bass—and then rebuild them in real time with radical mutes, echoes, reverbs, and filters. Typically created from the B-sides (“versions”) of reggae singles, dub foregrounds spacious low-end, one-drop or steppers drum patterns, and fragmented vocal or instrumental phrases that drift in and out like ghostly textures. Spring reverb, tape echo, and feedback are not just effects but compositional tools, turning the studio into an instrument of improvisation. The result is bass-heavy, spacious, and hypnotic music that emphasizes negative space and textural transformation, laying the foundation for countless electronic and bass music styles.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Experimental
Experimental music is an umbrella term for practices that prioritize exploration, process, and discovery over adherence to established genre norms. It embraces new sound sources, nonstandard tuning systems, indeterminacy and chance operations, graphic and open-form scores, extended techniques, and technology-led sound design (tape, electronics, computers, and live processing). Rather than a single style, it is a methodology and ethos: testing hypotheses about sound, structure, and performance, often blurring boundaries between composition, improvisation, sound art, and performance art. Listeners can expect unfamiliar timbres, unusual forms, and an emphasis on how music is made as much as the resulting sound.
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Future Bass
Future bass is a melodic, drop-focused style of electronic dance music built around lush, detuned saw-tooth chords, dramatic swells, and emotive, pop- and R&B-leaning progressions. It typically runs at 70–90 BPM (or 140–180 BPM in double-time), uses trap-inspired drums (808 kicks, crisp snares on the third beat, syncopated hi-hats), and features heavy sidechain compression for a breathing, "pumping" feel. Producers often layer shimmering supersaws, pitch-automated leads, and chopped/pitched vocal snippets to create euphoric, weightless drops that contrast with airy verses and cinematic builds. A hallmark is its glossy, future-leaning sound design—gliding chords, LFO modulation, wide stereo images—paired with catchy, sentimental melodies that make it equally club-ready and radio-friendly.
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Glitch
Glitch is an experimental electronic music genre that foregrounds the sounds of technological error—digital clicks, pops, clipping, buffer underruns, CD skipping, software crashes, and bit‑reduction. Rather than hiding artifacts, producers use them as primary musical material, often arranged through extreme micro‑editing and non‑linear sequencing. Texturally, glitch spans austere minimalism to warm, hazy ambience. Rhythms tend to be fragmented and asymmetrical, with sudden cuts, stutters, and silences that create tension and negative space. The palette commonly includes sine‑tone grains, granular clouds, filtered noise, and hyper‑detailed percussive fragments, sometimes sitting over subdued drones or dub‑inflected low end. The style emerged in the late 1990s around labels such as Mille Plateaux, influenced by IDM, minimal techno, and the aesthetics of failure in digital media. It later permeated pop and beat‑driven styles through sound‑design techniques that evoke imperfection and transience.
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Idm
IDM (often expanded as "Intelligent Dance Music") is a strand of experimental electronic music that applies the sound palette and production methods of club genres to listening-focused, often home-oriented works. It favors intricate rhythm programming, unusual time signatures, and richly textured sound design, blending ambient atmospheres with techno’s pulse, electro’s syncopation, and breakbeat’s fragmentation. The music often de-emphasizes the dancefloor in favor of headphone detail, algorithmic structure, and timbral exploration. The term itself is contentious—many artists rejected the "intelligent" label—yet it became a convenient tag for the early- to mid‑1990s cluster of Warp, Rephlex, and related scenes that foregrounded complexity, abstraction, and emotional ambiguity.
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Psychedelic
Psychedelic is an umbrella term for music that seeks to evoke, emulate, or accompany altered states of consciousness through sound, arrangement, and studio technique. It emphasizes timbral color, drones, modal harmony, surreal or mystical lyrics, and immersive production, often using tape manipulation, extended effects, and non‑Western instruments (notably from Indian classical traditions). The result ranges from delicate, dreamlike textures to dense, kaleidoscopic soundscapes intended to expand perception and dissolve conventional song form.
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Wonky
Wonky is a lopsided, synth-forward strain of experimental hip hop and UK bass that emerged in the late 2000s. It is defined by off-grid, swaggering drum programming, rubbery sub-bass, and brightly detuned, pitch-bent lead synths that feel as if they wobble in and out of time. Producers often work around 70–80 BPM (or 140–160 BPM in half-time), using heavy swing, microtiming, and syncopation to create a drunken, stumbling groove. Sonically, it blends the head-nod of instrumental hip hop with the sound design sensibilities of IDM, the sub-weight of dubstep, and the neon melodicism associated with Bristol’s "purple" sound. The result is music that is both club-ready and headphone-detailed: playful yet moody, maximal in color but minimal in arrangement, and distinctly characterized by elastic rhythms and glossy, detuned synth textures.
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Bass Music
Bass music is an umbrella term for a family of UK-born electronic styles that foreground powerful low-end frequencies and broken, syncopated rhythms. Emerging in the late 2000s as the borders between dubstep, UK garage, grime, and drum & bass blurred, it emphasizes sub-bass design, percussive swing, and sound-system impact. Rather than a single formula, bass music describes a fluid scene where producers pull from 2-step shuffle, jungle breakbeats, dub space, and house tempos to create tracks that are equally at home on underground dance floors and on headphones. Hallmarks include heavy mono sub at 40–60 Hz, half-time/ off-kilter grooves, skeletal arrangements, and judicious use of delay, reverb, and modulation.
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Melodding was created as a tribute to
Every Noise at Once
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