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Description

Noisegrind is an extreme fusion of grindcore and harsh noise that prioritizes overwhelming sonics, abrasion, and velocity over traditional song structure. Tracks are typically ultra-short, relying on relentless blast beats, walls of feedback, and mangled vocals that blur the line between music and pure noise.

The genre often dispenses with melody and conventional riffing in favor of texture, saturation, and saturation-driven dynamics. Its aesthetics come from DIY punk and noise tape culture: raw production, live-to-tape chaos, and an emphasis on immediacy, shock, and catharsis.

History
Origins (mid–late 1980s)

Noisegrind emerged in the late 1980s as grindcore’s most abrasive fringe, absorbing the feedback-soaked ethos of the international noise underground. Early grind and noisecore scenes—active in the U.S., U.K., Japan, and elsewhere—cultivated tape-trading networks that rewarded extremity and experimentation. Artists began to push blast-beat brevity and distortion to such an extent that the result sounded like collapsing machinery, marking the birth of noisegrind.

1990s development and tape culture

Through the 1990s, Japan became a key locus with bands blending grind velocity and the saturation-first philosophy of Japanoise. Small-run cassettes, split releases, and xeroxed zines helped codify the style. Production values intentionally remained raw, emphasizing clipping, room noise, and feedback as musical material. Scenes were highly interconnected, with members crossing between grind, noisecore, and pure noise projects.

2000s–present: persistence and cross-pollination

In the 2000s and beyond, noisegrind persisted as a cult niche. Digital recording lowered barriers, allowing bedroom projects and international collaborations to proliferate. The genre’s textural focus influenced gorenoise and informed occasional crossovers with industrial and experimental scenes. While still underground, noisegrind remains a byword for maximal disorder, speed, and sonic excess.

How to make a track in this genre
Core instrumentation and sound design
•   Start with blast-beat percussion (acoustic kit or drum machine) at extreme tempos. Prioritize speed and density over precision. •   Guitars and bass should be highly distorted, often layered with feedback, contact-mic noise, or overdriven pedals. Treat noise generators (feedback loops, pedals, synths, cassette manipulation) as co-equal instruments.
Harmony, rhythm, and structure
•   Use minimal or no functional harmony. Riffs, if present, are skeletal and textural. •   Favor through-bursts instead of verses/choruses. Songs can be seconds long; sequencing many micro-tracks enhances impact. •   Embrace clipping, saturation, and live-room bleed as part of the sonic palette.
Vocals and lyrics
•   Employ harsh, unintelligible screams, grunts, or processed mic noise. Lyrics, when used, are often brief, confrontational, or absurdist; many tracks dispense with intelligible text altogether.
Production approach
•   Record hot into the red to capture overload. Layer multiple noise sources for a dense, grainy wall. •   Use tape hiss, re-amping, or routing feedback loops to create evolving textures. Minimal editing preserves immediacy; leave artifacts intact.
Arrangement and performance tips
•   Keep tracks short and sequencing brisk to maintain intensity. •   Balance frequency domains: let drums and noise share space by carving small pockets or, conversely, embrace full-spectrum smearing for total sonic saturation.
Influenced by
Š 2025 Melodigging
Melodding was created as a tribute to Every Noise at Once, which inspired us to help curious minds keep digging into music's ever-evolving genres.