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Description

Harsh noise wall (often abbreviated HNW) is an extreme substyle of noise that focuses on producing a monolithic, static "wall" of sound with virtually no perceivable change over long durations. The texture is typically broadband, high-gain, and unrelentingly loud, emphasizing sheer density and timbral grain over dynamics, rhythm, or melody.

Aesthetically, HNW tends toward minimalism and austerity: the piece begins and, for the most part, remains the same until it ends. This reduction of musical events is intentional, directing the listener’s attention to micro-level fluctuations in the sound mass, bodily perception, and the temporal experience of endurance. Releases are commonly issued in long-form formats and often feature stark visual presentation and conceptual themes of anonymity, erasure, or anti-performance.

History
Origins and Precedents

Harsh noise wall emerged in the mid-to-late 2000s as a focused reduction of broader harsh noise practices. Its roots trace back to 1990s Japanese harsh noise (often called “Japanoise”), industrial noise, and power electronics, where volume, texture, and physicality were already central. Drone and minimalist composition further informed the idea of stasis as an expressive goal, pointing HNW toward a near-total suspension of development.

Codification in the 2000s

French artist Vomir (Romain Perrot) is widely credited with defining HNW’s aesthetics around 2006–2008 through rigorously static works and a clear philosophical stance that rejected variation and performance gesture. Around the same time, projects like The Rita and Werewolf Jerusalem produced highly static textures that emphasized density and duration. Tape labels, CDR culture, and netlabels were crucial in disseminating long-form releases and scene documentation.

2010s Expansion and Micro-Scenes

Through the 2010s, HNW proliferated globally, with prolific output from artists and small labels across Europe, North America, and Eastern Europe. The scene embraced DIY methods, limited editions, and conceptual frameworks (e.g., themed series, uniform artwork). HNW developed sub-approaches ranging from “raw” full-band noise blocks to more band-limited, filtered walls and textural “grain studies,” while generally maintaining the core principle of near-absolute stasis.

Performance and Philosophy

Live sets often foreground anti-performance: artists may remain motionless, masked, or behind minimal staging, underlining the music’s impersonal and object-like qualities. The emphasis on endurance, immersion, and bodily impact invites comparisons to installation art and sound sculpture, situating HNW at the intersection of noise tradition, minimalism, and non-music aesthetics.

How to make a track in this genre
Sound Source and Chain
•   Start with high-gain noise sources: feedback networks (mixer-to-mixer, pedal loops), contact mics on resonant objects, or wideband noise from synths and noise generators. •   Use distortion, overdrive, and heavy amplification to thicken the spectrum. Multiband EQ and filtering help carve a specific "wall" profile (e.g., mid-heavy abrasion, bass-weighted rumble, or treble-blast hiss).
The Core Principle: Stasis
•   Establish a stable texture and lock it in for the entire duration. Avoid drops, fades, rhythmic pulsation, or obvious gestures. •   Aim for minimal perceptible change: the interest should arise from micro-fluctuations (amp noise, circuit drift) rather than intentional modulation.
Dynamics, Rhythm, and Harmony
•   Keep dynamics nearly flat: heavy compression/limiting can maintain a fixed loudness. •   Exclude rhythm and melody; harmony is irrelevant. Think of the piece as a static sound-object rather than a sequence of events.
Structure and Duration
•   Long durations (15–60+ minutes) are common, emphasizing immersion and endurance. •   If layering multiple walls, set and forget each layer so the combined result remains static.
Recording and Presentation
•   Record at conservative levels to prevent digital clipping artifacts you don’t control; shape grit in the analog chain where possible. •   Minimize post-processing beyond EQ, compression, and noise-shaping required to maintain the wall. •   Artwork and titling can reflect anonymity or reduction. Live, keep movement and visuals minimal to reinforce the anti-performance ethos.
Safety
•   Monitor at safe levels and use hearing protection; HNW can be dangerously loud in both rehearsal and performance settings.
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Melodding was created as a tribute to Every Noise at Once, which inspired us to help curious minds keep digging into music's ever-evolving genres.