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Description

Claymation (clay animation) is a form of stop-motion animation in which characters, props, and environments are sculpted from clay or similarly pliable materials such as Plasticine, then photographed frame by frame to create the illusion of movement.

Each frame captures a tiny repositioning of the clay model; when the frames are played in sequence, the figures appear to come alive. Claymation covers several sub-techniques, from fully articulated puppets built around wire or metal armatures, to clay painting (moving, smearing, and reshaping clay on a flat surface), and replacement animation (swapping pre-sculpted mouth shapes or entire heads).

Beyond film and television, claymation became a signature look in commercials and music videos thanks to its tactile charm, squash-and-stretch expressiveness, and hand-made imperfections that audiences find personable and nostalgic.


Sources: Spotify, Wikipedia, Discogs, RYM, MB, user feedback and other online sources

History

Origins (1900s–1930s)

Clay as an animation medium appeared very early in cinema history. Plasticine was invented in the late 19th century, and filmmakers in the 1900s experimented with modeling clay for stop-motion gags, morphs, and object animation tests. These experiments established the basic frame‑by‑frame methodology that claymation still uses.

Mid‑century development (1950s–1970s)

Television’s rise created a demand for short, eye‑catching animation. Art Clokey’s Gumby (debuting in the mid‑1950s) popularized clay characters for a mass audience and codified many production practices (armatures inside clay, modular facial features, and minimal set designs optimized for rapid shooting). By the 1970s, regional studios and independent animators were refining lighting, rigging, and replacement‑mouth systems to boost production value and expressivity.

‘Claymation’ as a brand and global recognition (1980s–1990s)

Will Vinton coined and trademarked the term “Claymation” in the late 1970s, and his studio’s work (e.g., the California Raisins ads) brought the look into mainstream advertising and music culture. In the UK, Aardman Animations and director Nick Park achieved international acclaim with Creature Comforts and Wallace & Gromit, demonstrating how clay’s tactile properties enhance character acting, comedic timing, and physical world‑building. The period also saw striking auteur uses of clay by Bruce Bickford and Jan Švankmajer, who pushed surreal morphing and unsettling textures.

Diversification and hybrid workflows (2000s–present)

Digital cameras, motion‑control rigs, and compositing tools streamlined production while preserving the handmade look. Studios increasingly mix clay with 3D‑printed parts, replacement faces, and digital cleanup, while independent creators leverage affordable DSLR or mirrorless cameras and software onion‑skinning. Claymation remains a go‑to aesthetic for commercials, short films, title sequences, and music videos, prized for its warmth, humor, and vivid physicality in an otherwise digital landscape.

How to make a track in this genre

Materials and characters
•   Sculpt characters and props from non-drying clay (e.g., Plasticine). For robust movement, build wire or ball‑and‑socket armatures and bulk them with lightweight materials (foam, cork) before applying a clay skin. •   Create replacement parts (mouths, eyelids, hands) for lip‑sync and rapid facial changes. Keep a labeled tray of phoneme mouth shapes for dialogue.
Sets, lighting, and camera
•   Build miniature sets from foam board, wood, and textured paint; seal working surfaces with a matte finish so clay won’t stick unintentionally. •   Use consistent, soft lighting (two‑ or three‑point setups) and lock everything down (camera, tripod, lights) to prevent flicker. A capture system with onion‑skin and live‑view is essential. •   Shoot at 12–15 fps for a choppier, charming look, or 24 fps for smoother motion. Use motion‑control sliders for repeatable camera moves.
Animation technique
•   Plan with storyboards and do pose‑tests. Block primary poses first (extremes), then add in‑betweens for arcs and weight. •   Exploit clay’s strengths: exaggerated squash and stretch, smears, and morphs. For lip‑sync, mark dialogue frames and swap mouth shapes precisely; blend with subtle clay pushes for organic transitions. •   Stabilize puppets with tie‑downs or rigs, then paint out rigging in post.
Post‑production and sound
•   Perform gentle color correction and deflicker. Composite background plates or set extensions if needed. •   Sound design sells the tactile world: close‑miked foley (squeaks, scrapes), expressive vocal performances, and rhythmic music to reinforce timing and gags.
Workflow tips
•   Keep exposure, white balance, and focus locked. Take reference stills each day to match continuity. •   Maintain a repair kit (extra clay, solvents for fingerprints, sculpting tools) at arm’s reach. Photograph turnarounds of each puppet to quickly restore shapes.

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