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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Experimental
Experimental music is an umbrella term for practices that prioritize exploration, process, and discovery over adherence to established genre norms. It embraces new sound sources, nonstandard tuning systems, indeterminacy and chance operations, graphic and open-form scores, extended techniques, and technology-led sound design (tape, electronics, computers, and live processing). Rather than a single style, it is a methodology and ethos: testing hypotheses about sound, structure, and performance, often blurring boundaries between composition, improvisation, sound art, and performance art. Listeners can expect unfamiliar timbres, unusual forms, and an emphasis on how music is made as much as the resulting sound.
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Wonky
Wonky is a lopsided, synth-forward strain of experimental hip hop and UK bass that emerged in the late 2000s. It is defined by off-grid, swaggering drum programming, rubbery sub-bass, and brightly detuned, pitch-bent lead synths that feel as if they wobble in and out of time. Producers often work around 70–80 BPM (or 140–160 BPM in half-time), using heavy swing, microtiming, and syncopation to create a drunken, stumbling groove. Sonically, it blends the head-nod of instrumental hip hop with the sound design sensibilities of IDM, the sub-weight of dubstep, and the neon melodicism associated with Bristol’s "purple" sound. The result is music that is both club-ready and headphone-detailed: playful yet moody, maximal in color but minimal in arrangement, and distinctly characterized by elastic rhythms and glossy, detuned synth textures.
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Bass Music
Bass music is an umbrella term for a family of UK-born electronic styles that foreground powerful low-end frequencies and broken, syncopated rhythms. Emerging in the late 2000s as the borders between dubstep, UK garage, grime, and drum & bass blurred, it emphasizes sub-bass design, percussive swing, and sound-system impact. Rather than a single formula, bass music describes a fluid scene where producers pull from 2-step shuffle, jungle breakbeats, dub space, and house tempos to create tracks that are equally at home on underground dance floors and on headphones. Hallmarks include heavy mono sub at 40–60 Hz, half-time/ off-kilter grooves, skeletal arrangements, and judicious use of delay, reverb, and modulation.
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Melodding was created as a tribute to
Every Noise at Once
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