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Ambient
Ambient is a form of electronic and electroacoustic music that prioritizes tone, atmosphere, and texture over conventional song structures and rhythmic drive. It typically features slow-moving harmonies, sustained drones, gentle timbral shifts, and extensive use of space and silence. Rather than drawing attention to itself through hooks or beats, ambient is designed to be as ignorable as it is interesting, rewarding both background listening and focused immersion. Artists often employ synthesizers, samplers, tape loops, field recordings, and subtle acoustic instruments, with reverb and delay creating a sense of place. Substyles range from luminous, consonant soundscapes to darker, more dissonant atmospheres.
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Asmr
ASMR (Autonomous Sensory Meridian Response) as a music/audio genre focuses on close‑miked, low‑intensity sounds designed to induce relaxation, tingling sensations, and sleep. It typically features whispered speech, soft tapping, brushing, fabric rustling, paper crinkles, page turning, and gentle environmental ambiences arranged with extreme intimacy and spatial detail. Production emphasizes very low noise floors, high gain, slow pacing, and extensive stereo or binaural imaging so that sounds feel physically "near" the listener. Unlike song‑based genres, ASMR is usually non‑metrical, largely aperiodic, and minimally harmonic, prioritizing texture, dynamics, and psychoacoustic immersion over melody and rhythm.
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Electroacoustic
Electroacoustic music is a broad art-music tradition that integrates recorded acoustic sound and electronically generated or processed sound into coherent musical works. It privileges timbre, gesture, texture, and spatialization over conventional melody-and-harmony song forms, often employing tape manipulation, synthesis, live electronics, and computer-based signal processing. Works are frequently composed for fixed media (stereo or multichannel loudspeakers) and may also involve live performers who are transformed in real time. Concert presentation typically emphasizes spatial diffusion and immersive listening, and the repertoire spans concert works, radio pieces, installations, and soundscape compositions.
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Electronic
Electronic is a broad umbrella genre defined by the primary use of electronically generated or electronically processed sound. It encompasses music made with synthesizers, drum machines, samplers, computers, and studio/tape techniques, as well as electroacoustic manipulation of recorded or synthetic sources. The genre ranges from academic and experimental traditions to popular and dance-oriented forms. While its sonic palette is rooted in electricity and circuitry, its aesthetics span minimal and textural explorations, structured song forms, and beat-driven club permutations. Electronic emphasizes sound design, timbre, and studio-as-instrument practices as much as melody and harmony.
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Exotica
Exotica is a mid‑century style of mood music that blends jazz harmony, easy‑listening orchestration, and a collage of global percussion and timbral signifiers meant to evoke imaginary tropical, Polynesian, Asian, African, and Latin locales. Characterized by vibraphone and marimba leads, lush strings, woodwinds, wordless vocals, bird calls, gongs, and abundant reverberation, it creates a cinematic “armchair travel” experience. Rather than documenting specific traditions, exotica assembles stylized sound cues—Afro‑Cuban grooves, Polynesian drum patterns, pentatonic and whole‑tone colors—into atmospheric mini‑dramas. The genre flourished alongside postwar tiki culture and hi‑fi/stereo demonstrations, prioritizing vivid spatial staging and evocative orchestration over virtuoso soloing.
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Experimental
Experimental music is an umbrella term for practices that prioritize exploration, process, and discovery over adherence to established genre norms. It embraces new sound sources, nonstandard tuning systems, indeterminacy and chance operations, graphic and open-form scores, extended techniques, and technology-led sound design (tape, electronics, computers, and live processing). Rather than a single style, it is a methodology and ethos: testing hypotheses about sound, structure, and performance, often blurring boundaries between composition, improvisation, sound art, and performance art. Listeners can expect unfamiliar timbres, unusual forms, and an emphasis on how music is made as much as the resulting sound.
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Glitch
Glitch is an experimental electronic music genre that foregrounds the sounds of technological error—digital clicks, pops, clipping, buffer underruns, CD skipping, software crashes, and bit‑reduction. Rather than hiding artifacts, producers use them as primary musical material, often arranged through extreme micro‑editing and non‑linear sequencing. Texturally, glitch spans austere minimalism to warm, hazy ambience. Rhythms tend to be fragmented and asymmetrical, with sudden cuts, stutters, and silences that create tension and negative space. The palette commonly includes sine‑tone grains, granular clouds, filtered noise, and hyper‑detailed percussive fragments, sometimes sitting over subdued drones or dub‑inflected low end. The style emerged in the late 1990s around labels such as Mille Plateaux, influenced by IDM, minimal techno, and the aesthetics of failure in digital media. It later permeated pop and beat‑driven styles through sound‑design techniques that evoke imperfection and transience.
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Idm
IDM (often expanded as "Intelligent Dance Music") is a strand of experimental electronic music that applies the sound palette and production methods of club genres to listening-focused, often home-oriented works. It favors intricate rhythm programming, unusual time signatures, and richly textured sound design, blending ambient atmospheres with techno’s pulse, electro’s syncopation, and breakbeat’s fragmentation. The music often de-emphasizes the dancefloor in favor of headphone detail, algorithmic structure, and timbral exploration. The term itself is contentious—many artists rejected the "intelligent" label—yet it became a convenient tag for the early- to mid‑1990s cluster of Warp, Rephlex, and related scenes that foregrounded complexity, abstraction, and emotional ambiguity.
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Instrumental
Instrumental is music created and performed without sung lyrics, placing the expressive weight on melody, rhythm, harmony, and timbre produced by instruments. As an umbrella practice it appears in many cultures, but its modern identity cohered in Baroque-era Europe when purely instrumental forms such as the sonata, concerto, and dance suites began to flourish. Since then, instrumental thinking—developing motives, structuring form without text, and showcasing timbral contrast—has informed everything from orchestral music and solo piano repertoire to post-rock, film scores, and beat-driven electronic styles. Instrumental works can be intimate (solo or chamber) or expansive (full orchestra), narrative (programmatic) or abstract (absolute music). The absence of lyrics invites listeners to project imagery and emotion, making the style a natural fit for cinema, games, and contemplative listening.
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Neoclassical New Age
Neoclassical new age is a crossover style that blends contemporary classical writing with the mellow, restorative aesthetics of new age music. It is typically piano-led, harmonically consonant, and minimalist in texture, often supported by soft strings, subtle electronics, and generous ambience. The genre favors lyrical melodies, repeating ostinati, slow builds, and a cinematic sense of space. It trades on intimacy and clarity—close-miked “felt” pianos, warm reverbs, and quiet dynamics—creating music that is contemplative, emotionally direct, and accessible to listeners beyond the traditional classical audience.
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Spoken Word
Spoken word is a performance-centered genre where text—poems, monologues, stories, or manifestos—is delivered aloud with musicality in voice rather than through singing. It may be entirely a cappella or accompanied by sparse instrumentation (often jazz combos, ambient textures, or minimal electronics) that frames the cadence and rhetoric of the performer. The emphasis is on language: prosody, pacing, imagery, and argument. Pieces often explore personal narratives, social critique, and political themes, drawing on techniques such as internal rhyme, alliteration, and repetition. While recordings exist, the tradition is fundamentally live, prioritizing immediacy, audience engagement, and oratorical presence.
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Melodding was created as a tribute to
Every Noise at Once
, which inspired us to help curious minds keep digging into music's ever-evolving genres.