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Description

Xtra Raw (often styled XTRA RAW or Extra Rawstyle) is an extreme, darker branch of Raw Hardstyle that pushes the genre toward hardcore and industrial territory. It emphasizes violently distorted, punchy kicks with wide low‑end, abrasive screeches, and an overall menacing sound design.

Tracks typically run around 155–160 BPM, use complex kick‑roll patterns, syncopated off‑grid kick placements, and harsh, processed vocals or shouts. Sound palettes borrow heavily from industrial/techno timbres, while arrangement and crowd cues stay rooted in the hardstyle DJ format (intro/outro mixing space, mid‑section breakdown, and a drop built around signature kick and screech motifs).


Sources: Spotify, Wikipedia, Discogs, Rate Your Music, MusicBrainz, and other online sources

History

Origins and context

Xtra Raw emerged in Western Europe—especially the Netherlands—in the early–mid 2010s as Rawstyle producers pursued even heavier kicks, more abrasive screeches, and a grimmer industrial atmosphere. It developed as a counter‑current to euphoric hardstyle, drawing the Rawstyle branch closer to hardcore’s intensity while retaining hardstyle’s DJ‑friendly structure.

Sound innovations

Producers popularized ultra‑distorted, multi‑band kicks with extended sub (20–50 Hz) energy, aggressive transient shaping, and frequent kick‑rolls. Screeches became thicker and more atonal, often layered with industrial noise, comb‑filtering, FM and formant modulation. Off‑grid kick placements and broken‑bar patterns further increased perceived aggression.

Scene and dissemination

Dedicated hard dance labels and events spotlighted the style through singles, festival stages, and artist showcases, helping Xtra Raw crystalize as a named micro‑scene within Rawstyle. By the late 2010s, some artists blended Xtra Raw with psytrance drive or hard‑techno grit, seeding today’s experimental raw crossovers while the core aesthetic—hostile kicks and industrial atmospherics—remained the style’s hallmark.

How to make a track in this genre

Tempo, rhythm, and structure
•   Aim for 155–160 BPM. •   Build around a driving 4/4 grid but use kick‑rolls, burst fills, and occasional off‑grid kick placements to increase aggression. •   Arrange in DJ‑friendly form: intro (drums/kicks for mixing), pre‑drop build, drop (signature kick+screech riff), mid‑break (atmosphere or vocal), second build/drop, and an outro.
Sound design and instrumentation
•   Kicks: craft multi‑stage, multi‑band raw kicks (sub tail + punch + crunch layer). Use heavy distortion/saturation (clip, waveshape, foldback), transient shapers, dynamic EQ, and multiband processing. Ensure a wide, stable sub between ~20–50 Hz. •   Screeches: design with FM, pitch envelopes, comb filters, formant shifting, and distortion; automate resonance and formants for movement. Layer noise bursts for bite. •   Percussion: tight, metallic industrial hits and noisy rides; use gated reverb and bit‑reduction sparingly. •   Atmosphere: cold pads, drones, alarms, and industrial foley to set a hostile mood; short, shouted vox or hype MC lines work well.
Harmony and writing
•   Keep harmony minimal and tense (chromatic or modal riffs, tritones, minor 2nds). Melodic content is secondary to rhythm and timbre. •   Write call‑and‑response between screech motifs and kick patterns; automate filter sweeps and formants to maintain interest.
Mixing and mastering
•   Prioritize kick headroom; sidechain all mid/high layers to the kick. •   Use multiband limiting on the kick bus and a fast brickwall on the master for loudness, but preserve punch by controlling low‑mid build‑up (150–350 Hz). •   Test on large PA or good subs—sub stability is essential.
Performance tips
•   Prepare intro/outro tools and short edits for quick energy shifts. •   Use doubles and cut‑ins around drops; tease screech motifs in builds to prime the floor.

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