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Description

Prank calls is a recorded-comedy genre built around telephone calls made under false pretenses to provoke humorous reactions. Performers adopt characters, accents, and absurd premises, then record and edit the calls into self-contained comic sketches.

While rooted in radio stunts, the genre evolved through underground tape trading, album releases, and broadcast/television shows. It emphasizes improvisation, vocal acting, and timing, and often adds post-production—bleeps, music stings, and punch-in edits—to heighten the comedic arc.

Because real people are involved, ethical considerations and consent laws are central to the practice; reputable releases typically obtain permission or anonymize participants.

History
Early roots (1940s–1960s)

Prank-call comedy traces to American radio’s candid and stunt segments. Allen Funt’s Candid Microphone (1947) popularized hidden-audio mischief and helped establish the idea that unscripted reactions could be a form of entertainment. DJs and variety broadcasters experimented with light phone gags, framing the telephone as a stage for real-time comedy.

Tape-trading era (1970s–1980s)

In the 1970s, underground prank-call tapes circulated hand-to-hand. The most famous set, the Tube Bar tapes, captured teenage callers hassling bar owner “Red” Deutsch and directly inspired The Simpsons’ Bart-to-Moe gag. In the late 1980s, Longmont Potion Castle advanced the form with surreal, heavily edited, and sonically manipulated calls that pushed the genre toward experimental sound collage.

Mainstream breakout (1990s)

The Jerky Boys brought prank calls into the mainstream with multi-platinum albums, distinct recurring characters, and tight editing. Other artists, such as Touch-Tone Terrorists and Roy D. Mercer, released popular CDs built around elaborate personas and escalating scenarios. Morning-radio shock-jock culture amplified the format with recurring phone pranks and live reactions.

Broadcast and internet era (2000s–present)

Television’s Crank Yankers adapted the genre to a visual format using puppets lip-syncing real calls, broadening its audience. Online, creators like Ownage Pranks and communities such as Phone Losers of America (PLA) leveraged VoIP, caller ID spoofing, and YouTube to scale production and reach. Across decades, legal scrutiny shaped practices—many releases rely on one-party-consent laws, post-call permissions, or heavy anonymization.

How to make a track in this genre
Concept and ethics
•   Define a clear premise (misunderstanding, absurd request, bureaucratic mix-up) and an escalation path. •   Know consent laws in your jurisdiction; secure releases or anonymize identities. Avoid harassment, sensitive topics, and private information.
Performance and character
•   Build 1–3 strong character voices with repeatable catchphrases and personas. •   Practice improvisation: prepare likely branches and callbacks, but stay flexible to the target’s responses. •   Pace the escalation: start plausible, add small absurdities, then deliver a twist or punchline.
Technical setup
•   Use VoIP or a telephone interface with clean call recording (dual-mono/isolated sides if possible). •   Monitor levels; reduce room noise; use a dynamic mic and pop filter. •   Record safety takes; keep rolling after laughter—often the best tag lands late.
Editing and post-production
•   Tighten dead air; keep natural rhythm but remove stalls. •   Bleep or mute PII; consider pitch-shifting to protect identities. •   Add subtle stings, interstitials, and tags; avoid overproduction that distracts from the exchange. •   Sequence episodes with cold opens, rising action, a peak, and a button.
Release and context
•   Provide context in titles and descriptions; credit voice actors and secure permissions. •   Consider series structure with recurring characters to build fan familiarity and payoff.
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Melodding was created as a tribute to Every Noise at Once, which inspired us to help curious minds keep digging into music's ever-evolving genres.