Machinima is a form of animation that uses the real‑time graphics engines of video games to create scripted or improvised films.
Creators stage performances inside a game or engine, capture the action from virtual cameras, and assemble the footage with traditional post‑production—much like live‑action filmmaking, but inside a simulated world. The technique ranges from quick, voice‑over comedy skits to fully storyboarded cinematic narratives with custom assets, motion paths, and multi‑actor choreography.
Early machinima emerged from first‑person shooter demo recordings and quickly evolved into serial storytelling and internet video, helping pioneer real‑time virtual production long before modern game‑engine filmmaking became common.