Your digger level
0/7
🏆
Sign in, then listen to this genre to level up
Description

Industrial & noise is an umbrella for abrasive, experimental music that foregrounds distortion, mechanical rhythm, feedback, and non-musical sound sources. It merges the harsh timbral explorations of noise with the confrontational, machine-driven aesthetics of industrial.

Artists typically use found objects, scrap metal, feedback systems, tape manipulation, and heavily processed electronics alongside drum machines and synthesizers. The style ranges from arrhythmic walls of sound to regimented, factory-like beats, often eschewing conventional harmony in favor of texture, density, and psychoacoustic impact.

Thematically, it is frequently transgressive and confrontational—exploring dehumanization, technology, power structures, and catharsis—while performance practice can be theatrical, ritualistic, and intensely physical.

History
Origins (1910s–1970s)

Noise’s conceptual groundwork was laid by early 20th‑century avant‑garde movements (e.g., Futurism) and mid‑century tape and concrete practices (musique concrète, electroacoustic, and studio “tape music”). By the late 1960s and early 1970s, experimental rock (Krautrock), free improvisation, and No Wave normalized feedback, non‑pitched textures, and anti‑virtuosic performance.

Consolidation in the late 1970s

The modern industrial idea coalesced in the UK with Throbbing Gristle and Industrial Records—codifying an aesthetic of machine rhythm, transgressive content, and media détournement. Cabaret Voltaire and SPK expanded the palette with tape loops, found sound, and primitive electronics, while the nascent noise underground (soon thriving in Japan) began emphasizing intensity, feedback, and texture over traditional song form.

1980s diversification

Industrial splintered across approaches: Einstürzende Neubauten popularized scrap‑metal percussion and architectural sound; Whitehouse defined power electronics’ minimal, high‑intensity feedback and vocal extremity; and a broader post‑industrial network emerged via DIY labels, mail‑art trading, and zines. Parallel scenes in Europe, North America, and Japan fostered distinct idioms—dance‑leaning rhythmic industrial, ritual/ambient strains, and free‑form Japanoise.

1990s–2000s globalization and digital extremity

The global cassette/CD underground burgeoned. Noise reached new extremes (e.g., Merzbow’s dense digital saturation; later harsh noise wall’s monolithic stasis). Industrial interfaced with club culture (EBM, industrial metal, and later industrial techno), while labels and micro‑scenes (e.g., Cold Meat Industry, Hospital Productions) pushed dark ambient, death industrial, and power noise. Affordable samplers/DAWs enabled intricate sound design and large‑scale live rigs.

2010s–present cross‑pollination

Industrial & noise aesthetics permeate experimental club and sound art: deconstructed club, industrial techno, and noise‑inflected hip hop borrow its distortion, foley‑like design, and confrontational dynamics. Live practice remains central—contact mics on metal, feedback circuits, and immersive amplification—while archival reissues and festivals continue to contextualize the movement’s historical breadth.

How to make a track in this genre
Core sound sources
•   Build a palette from non‑traditional materials: sheet metal, springs, motors, chains, oil drums, and found machinery. Add analog/digital synths, samplers, and drum machines. •   Capture texture with contact microphones and dynamic mics; exploit feedback loops (mixer/synth feedback, pedal self‑oscillation) and re‑amp through guitar amps or PA systems.
Rhythm and structure
•   Use either regimented, mechanical beats (80–120 BPM for grinding, piston‑like patterns) or abandon meter for free, textural development. Polymetric loops and irregular accents enhance the “factory” feel. •   Structure pieces around tension curves: gradual accumulation into dense peaks, sudden drop‑outs to bare hum, or static “walls” focusing on micro‑variation.
Harmony, pitch, and timbre
•   De‑prioritize functional harmony; favor clusters, drones, detuned oscillators, ring modulation, and frequency sweeps. •   Treat timbre as the musical subject: layer distortion, saturation, bitcrushing, filtering, and granular processing to sculpt spectral weight and grit.
Voice and text
•   Vocals may be shouted, processed, or spoken; lyrics often interrogate technology, power, alienation, or taboo. Samples (newsreels, machinery, public address) can serve as leitmotifs.
Production and performance
•   Gain‑stage carefully: extreme loudness is part of the aesthetic, but clarity between layers matters. Carve space with EQ notches, multiband compression, and parallel distortion. •   Design performance gestures: ritual setups, physical interaction with metal objects, and dynamic use of space and lighting. Prioritize safety (hearing protection, secure staging for heavy objects).
Influenced by
Has influenced
Š 2025 Melodigging
Melodding was created as a tribute to Every Noise at Once, which inspired us to help curious minds keep digging into music's ever-evolving genres.
Buy me a coffee for Melodigging